This is the complete list of members for Mesh, including all inherited members.
_ID | Ref | |
_luaID | Ref | |
_rooted | Ref | |
_scriptObject | Ref | |
autorelease() | Ref | |
calculateAABB() | Mesh | |
create(const std::vector< float > &positions, const std::vector< float > &normals, const std::vector< float > &texs, const IndexArray &indices) | Mesh | static |
create(const std::vector< float > &vertices, int perVertexSizeInFloat, const IndexArray &indices, int, const std::vector< MeshVertexAttrib > &attribs, int) | Mesh | inlinestatic |
create(const std::string &name, MeshIndexData *indexData, MeshSkin *skin=nullptr) | Mesh | static |
getAABB() const | Mesh | inline |
getGLProgramState() const | Mesh | |
getIndexBuffer() const | Mesh | |
getIndexCount() const | Mesh | |
getIndexFormat() const | Mesh | |
getMaterial() const | Mesh | |
getMeshCommand() | Mesh | inline |
getMeshIndexData() const | Mesh | inline |
getMeshVertexAttribCount() const | Mesh | |
getMeshVertexAttribute(int idx) | Mesh | |
getName() const | Mesh | inline |
getPrimitiveType() const | Mesh | |
getReferenceCount() const | Ref | |
getSkin() const | Mesh | inline |
getTexture() const | Mesh | |
getTexture(NTextureData::Usage usage) | Mesh | |
getVertexBuffer() const | Mesh | |
getVertexSizeInBytes() const | Mesh | |
hasVertexAttrib(int attrib) const | Mesh | |
release() | Ref | |
retain() | Ref | |
setForce2DQueue(bool force2D) | Mesh | inline |
setGLProgramState(GLProgramState *glProgramState) | Mesh | |
setMaterial(Material *material) | Mesh | |
setMeshIndexData(MeshIndexData *indexdata) | Mesh | |
setName(const std::string &name) | Mesh | inline |
setSkin(MeshSkin *skin) | Mesh | |
setTexture(const std::string &texPath) | Mesh | |
setTexture(Texture2D *tex) | Mesh | |
setTexture(Texture2D *tex, NTextureData::Usage usage, bool cacheFileName=true) | Mesh | |
setTexture(const std::string &texPath, NTextureData::Usage usage) | Mesh | |
setVisible(bool visible) | Mesh | |
~Ref() | Ref | virtual |