This is the complete list of members for Sprite3DMaterialCache, including all inherited members.
addSprite3DMaterial(const std::string &key, Texture2D *tex) | Sprite3DMaterialCache | |
destroyInstance() | Sprite3DMaterialCache | static |
getInstance() | Sprite3DMaterialCache | static |
getSprite3DMaterial(const std::string &key) | Sprite3DMaterialCache | |
removeAllSprite3DMaterial() | Sprite3DMaterialCache | |
removeUnusedSprite3DMaterial() | Sprite3DMaterialCache |