Cocos2d-x  v3.17
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GLView Member List

This is the complete list of members for GLView, including all inherited members.

_glContextAttrsGLViewstatic
_IDRef
_luaIDRef
_rootedRef
_scriptObjectRef
autorelease()Ref
end()=0GLViewpure virtual
getAllTouches() const GLView
getContentScaleFactor() const GLViewinlinevirtual
getDesignResolutionSize() const GLViewvirtual
getFrameSize() const GLViewvirtual
getFrameZoomFactor() const GLViewinlinevirtual
getGLContextAttrs()GLViewstatic
getReferenceCount() const Ref
getResolutionPolicy() const GLViewinline
getRetinaFactor() const GLViewinlinevirtual
getSafeAreaRect() const GLViewvirtual
getScaleX() const GLView
getScaleY() const GLView
getScissorRect() const GLViewvirtual
getViewName() const GLView
getViewPortRect() const GLView
getVisibleOrigin() const GLViewvirtual
getVisibleRect() const GLViewvirtual
getVisibleSize() const GLViewvirtual
handleTouchesBegin(int num, intptr_t ids[], float xs[], float ys[])GLViewvirtual
handleTouchesCancel(int num, intptr_t ids[], float xs[], float ys[])GLViewvirtual
handleTouchesEnd(int num, intptr_t ids[], float xs[], float ys[])GLViewvirtual
handleTouchesMove(int num, intptr_t ids[], float xs[], float ys[])GLViewvirtual
handleTouchesMove(int num, intptr_t ids[], float xs[], float ys[], float fs[], float ms[])GLViewvirtual
isOpenGLReady()=0GLViewpure virtual
isRetinaDisplay() const GLViewinlinevirtual
isScissorEnabled()GLViewvirtual
pollEvents()GLViewvirtual
pollInputEvents()GLViewvirtual
release()Ref
renderScene(Scene *scene, Renderer *renderer)GLView
retain()Ref
setContentScaleFactor(float)GLViewinlinevirtual
setCursorVisible(bool)GLViewinlinevirtual
setDesignResolutionSize(float width, float height, ResolutionPolicy resolutionPolicy)GLViewvirtual
setFrameSize(float width, float height)GLViewvirtual
setFrameZoomFactor(float)GLViewinlinevirtual
setGLContextAttrs(GLContextAttrs &glContextAttrs)GLViewstatic
setIMEKeyboardState(bool open)=0GLViewpure virtual
setScissorInPoints(float x, float y, float w, float h)GLViewvirtual
setViewName(const std::string &viewname)GLViewvirtual
setViewPortInPoints(float x, float y, float w, float h)GLViewvirtual
setVR(VRIRenderer *vrrenderer)GLView
swapBuffers()=0GLViewpure virtual
windowShouldClose()GLViewinlinevirtual
~Ref()Refvirtual