_setZOrder(int z) | CCNode | virtual |
acceptVisitor(CCDataVisitor &visitor) | CCObject | virtual |
addChild(CCNode *child) | CCNode | virtual |
addChild(CCNode *child, int zOrder) | CCNode | virtual |
addChild(CCNode *child, int zOrder, int tag) | CCNode | virtual |
addComponent(CCComponent *pComponent) | CCNode | virtual |
autorelease(void) | CCObject | |
begin() | CCRenderTexture | |
beginWithClear(float r, float g, float b, float a) | CCRenderTexture | |
beginWithClear(float r, float g, float b, float a, float depthValue) | CCRenderTexture | |
beginWithClear(float r, float g, float b, float a, float depthValue, int stencilValue) | CCRenderTexture | |
boundingBox(void) | CCNode | |
CCNode(void) | CCNode | |
CCObject(void) | CCObject | |
CCRenderTexture() | CCRenderTexture | |
cleanup(void) | CCNode | virtual |
clear(float r, float g, float b, float a) | CCRenderTexture | |
clearDepth(float depthValue) | CCRenderTexture | |
clearStencil(int stencilValue) | CCRenderTexture | |
convertToNodeSpace(const CCPoint &worldPoint) | CCNode | |
convertToNodeSpaceAR(const CCPoint &worldPoint) | CCNode | |
convertTouchToNodeSpace(CCTouch *touch) | CCNode | |
convertTouchToNodeSpaceAR(CCTouch *touch) | CCNode | |
convertToWorldSpace(const CCPoint &nodePoint) | CCNode | |
convertToWorldSpaceAR(const CCPoint &nodePoint) | CCNode | |
copy(void) | CCObject | |
copyWithZone(CCZone *pZone) | CCCopying | virtual |
create(int w, int h, CCTexture2DPixelFormat eFormat, GLuint uDepthStencilFormat) | CCRenderTexture | static |
create(int w, int h, CCTexture2DPixelFormat eFormat) | CCRenderTexture | static |
create(int w, int h) | CCRenderTexture | static |
cocos2d::CCNode::create(void) | CCNode | static |
description(void) | CCNode | |
draw() | CCRenderTexture | virtual |
end() | CCRenderTexture | |
endToLua() | CCRenderTexture | inline |
getActionByTag(int tag) | CCNode | |
getActionManager() | CCNode | virtual |
getAnchorPoint() | CCNode | virtual |
getAnchorPointInPoints() | CCNode | virtual |
getCamera() | CCNode | virtual |
getChildByTag(int tag) | CCNode | virtual |
getChildren() | CCNode | virtual |
getChildrenCount(void) const | CCNode | virtual |
getClearColor() const | CCRenderTexture | |
getClearDepth() const | CCRenderTexture | |
getClearFlags() const | CCRenderTexture | |
getClearStencil() const | CCRenderTexture | |
getComponent(const char *pName) const | CCNode | |
getContentSize() const | CCNode | virtual |
getGLServerState() | CCNode | virtual |
getGrid() | CCNode | virtual |
getOrderOfArrival() | CCNode | virtual |
getParent() | CCNode | virtual |
getPosition() | CCNode | virtual |
getPosition(float *x, float *y) | CCNode | virtual |
getPositionX(void) | CCNode | virtual |
getPositionY(void) | CCNode | virtual |
getRotation() | CCNode | virtual |
getRotationX() | CCNode | virtual |
getRotationY() | CCNode | virtual |
getScale() | CCNode | virtual |
getScaleX() | CCNode | virtual |
getScaleY() | CCNode | virtual |
getScheduler() | CCNode | virtual |
getScriptHandler() | CCNode | inline |
getShaderProgram() | CCNode | virtual |
getSkewX() | CCNode | virtual |
getSkewY() | CCNode | virtual |
getSprite(void) | CCRenderTexture | virtual |
getTag() const | CCNode | virtual |
getUserData() | CCNode | virtual |
getUserObject() | CCNode | virtual |
getVertexZ() | CCNode | virtual |
getZOrder() | CCNode | virtual |
ignoreAnchorPointForPosition(bool ignore) | CCNode | virtual |
init() | CCNode | virtual |
initWithWidthAndHeight(int w, int h, CCTexture2DPixelFormat eFormat) | CCRenderTexture | |
initWithWidthAndHeight(int w, int h, CCTexture2DPixelFormat eFormat, GLuint uDepthStencilFormat) | CCRenderTexture | |
isAutoDraw() const | CCRenderTexture | |
isEqual(const CCObject *pObject) | CCObject | virtual |
isIgnoreAnchorPointForPosition() | CCNode | virtual |
isRunning() | CCNode | virtual |
isScheduled(SEL_SCHEDULE selector) | CCNode | |
isSingleReference(void) const | CCObject | |
isVisible() | CCNode | virtual |
listenToBackground(CCObject *obj) | CCRenderTexture | |
listenToForeground(CCObject *obj) | CCRenderTexture | |
m_bAdditionalTransformDirty | CCNode | protected |
m_bAutoDraw | CCRenderTexture | protected |
m_bIgnoreAnchorPointForPosition | CCNode | protected |
m_bInverseDirty | CCNode | protected |
m_bReorderChildDirty | CCNode | protected |
m_bRunning | CCNode | protected |
m_bTransformDirty | CCNode | protected |
m_bVisible | CCNode | protected |
m_eGLServerState | CCNode | protected |
m_ePixelFormat | CCRenderTexture | protected |
m_eScriptType | CCNode | protected |
m_fClearDepth | CCRenderTexture | protected |
m_fRotationX | CCNode | protected |
m_fRotationY | CCNode | protected |
m_fScaleX | CCNode | protected |
m_fScaleY | CCNode | protected |
m_fSkewX | CCNode | protected |
m_fSkewY | CCNode | protected |
m_fVertexZ | CCNode | protected |
m_nClearStencil | CCRenderTexture | protected |
m_nLuaID | CCObject | |
m_nOldFBO | CCRenderTexture | protected |
m_nScriptHandler | CCNode | protected |
m_nTag | CCNode | protected |
m_nUpdateScriptHandler | CCNode | protected |
m_nZOrder | CCNode | protected |
m_obAnchorPoint | CCNode | protected |
m_obAnchorPointInPoints | CCNode | protected |
m_obContentSize | CCNode | protected |
m_obPosition | CCNode | protected |
m_pActionManager | CCNode | protected |
m_pCamera | CCNode | protected |
m_pChildren | CCNode | protected |
m_pComponentContainer | CCNode | protected |
m_pGrid | CCNode | protected |
m_pParent | CCNode | protected |
m_pScheduler | CCNode | protected |
m_pShaderProgram | CCNode | protected |
m_pSprite | CCRenderTexture | protected |
m_pTexture | CCRenderTexture | protected |
m_pTextureCopy | CCRenderTexture | protected |
m_pUITextureImage | CCRenderTexture | protected |
m_pUserData | CCNode | protected |
m_pUserObject | CCNode | protected |
m_sAdditionalTransform | CCNode | protected |
m_sClearColor | CCRenderTexture | protected |
m_sInverse | CCNode | protected |
m_sTransform | CCNode | protected |
m_uAutoReleaseCount | CCObject | protected |
m_uClearFlags | CCRenderTexture | protected |
m_uDepthRenderBufffer | CCRenderTexture | protected |
m_uFBO | CCRenderTexture | protected |
m_uID | CCObject | |
m_uOrderOfArrival | CCNode | protected |
m_uReference | CCObject | protected |
newCCImage(bool flipImage=true) | CCRenderTexture | |
nodeToParentTransform(void) | CCNode | virtual |
nodeToWorldTransform(void) | CCNode | virtual |
numberOfRunningActions(void) | CCNode | |
onEnter() | CCNode | virtual |
onEnterTransitionDidFinish() | CCNode | virtual |
onExit() | CCNode | virtual |
onExitTransitionDidStart() | CCNode | virtual |
parentToNodeTransform(void) | CCNode | virtual |
pauseSchedulerAndActions(void) | CCNode | |
registerScriptHandler(int handler) | CCNode | virtual |
release(void) | CCObject | |
removeAllChildren() | CCNode | virtual |
removeAllChildrenWithCleanup(bool cleanup) | CCNode | virtual |
removeAllComponents() | CCNode | virtual |
removeChild(CCNode *child) | CCNode | virtual |
removeChild(CCNode *child, bool cleanup) | CCNode | virtual |
removeChildByTag(int tag) | CCNode | virtual |
removeChildByTag(int tag, bool cleanup) | CCNode | virtual |
removeComponent(const char *pName) | CCNode | virtual |
removeFromParent() | CCNode | virtual |
removeFromParentAndCleanup(bool cleanup) | CCNode | virtual |
reorderChild(CCNode *child, int zOrder) | CCNode | virtual |
resumeSchedulerAndActions(void) | CCNode | |
retain(void) | CCObject | |
retainCount(void) const | CCObject | |
runAction(CCAction *action) | CCNode | |
saveToFile(const char *szFilePath) | CCRenderTexture | |
saveToFile(const char *name, tCCImageFormat format) | CCRenderTexture | |
schedule(SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) | CCNode | |
schedule(SEL_SCHEDULE selector, float interval) | CCNode | |
schedule(SEL_SCHEDULE selector) | CCNode | |
scheduleOnce(SEL_SCHEDULE selector, float delay) | CCNode | |
scheduleUpdate(void) | CCNode | |
scheduleUpdateWithPriority(int priority) | CCNode | |
scheduleUpdateWithPriorityLua(int nHandler, int priority) | CCNode | |
setActionManager(CCActionManager *actionManager) | CCNode | virtual |
setAdditionalTransform(const CCAffineTransform &additionalTransform) | CCNode | |
setAnchorPoint(const CCPoint &anchorPoint) | CCNode | virtual |
setAutoDraw(bool bAutoDraw) | CCRenderTexture | |
setClearColor(const ccColor4F &clearColor) | CCRenderTexture | |
setClearDepth(float fClearDepth) | CCRenderTexture | |
setClearFlags(unsigned int uClearFlags) | CCRenderTexture | |
setClearStencil(float fClearStencil) | CCRenderTexture | |
setContentSize(const CCSize &contentSize) | CCNode | virtual |
setGLServerState(ccGLServerState glServerState) | CCNode | virtual |
setGrid(CCGridBase *pGrid) | CCNode | virtual |
setOrderOfArrival(unsigned int uOrderOfArrival) | CCNode | virtual |
setParent(CCNode *parent) | CCNode | virtual |
setPosition(const CCPoint &position) | CCNode | virtual |
setPosition(float x, float y) | CCNode | virtual |
setPositionX(float x) | CCNode | virtual |
setPositionY(float y) | CCNode | virtual |
setRotation(float fRotation) | CCNode | virtual |
setRotationX(float fRotaionX) | CCNode | virtual |
setRotationY(float fRotationY) | CCNode | virtual |
setScale(float scale) | CCNode | virtual |
setScale(float fScaleX, float fScaleY) | CCNode | virtual |
setScaleX(float fScaleX) | CCNode | virtual |
setScaleY(float fScaleY) | CCNode | virtual |
setScheduler(CCScheduler *scheduler) | CCNode | virtual |
setShaderProgram(CCGLProgram *pShaderProgram) | CCNode | virtual |
setSkewX(float fSkewX) | CCNode | virtual |
setSkewY(float fSkewY) | CCNode | virtual |
setSprite(CCSprite *var) | CCRenderTexture | virtual |
setTag(int nTag) | CCNode | virtual |
setUserData(void *pUserData) | CCNode | virtual |
setUserObject(CCObject *pUserObject) | CCNode | virtual |
setVertexZ(float vertexZ) | CCNode | virtual |
setVisible(bool visible) | CCNode | virtual |
setZOrder(int zOrder) | CCNode | virtual |
sortAllChildren() | CCNode | virtual |
stopAction(CCAction *action) | CCNode | |
stopActionByTag(int tag) | CCNode | |
stopAllActions(void) | CCNode | |
transform(void) | CCNode | |
transformAncestors(void) | CCNode | |
unregisterScriptHandler(void) | CCNode | virtual |
unschedule(SEL_SCHEDULE selector) | CCNode | |
unscheduleAllSelectors(void) | CCNode | |
unscheduleUpdate(void) | CCNode | |
update(float delta) | CCNode | virtual |
updateTransform(void) | CCNode | virtual |
visit() | CCRenderTexture | virtual |
worldToNodeTransform(void) | CCNode | virtual |
~CCNode(void) | CCNode | virtual |
~CCObject(void) | CCObject | virtual |
~CCRenderTexture() | CCRenderTexture | virtual |