cocos2d-x  2.2.1
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CCShaky3D Member List

This is the complete list of members for CCShaky3D, including all inherited members.

acceptVisitor(CCDataVisitor &visitor)CCObjectvirtual
autorelease(void)CCObject
CCAction(void)CCAction
CCFiniteTimeAction()CCFiniteTimeActioninline
CCObject(void)CCObject
copy(void)CCObject
copyWithZone(CCZone *pZone)CCShaky3Dvirtual
create(float duration, const CCSize &gridSize, int range, bool shakeZ)CCShaky3Dstatic
cocos2d::CCGrid3DAction::create(float duration, const CCSize &gridSize)CCGrid3DActionstatic
cocos2d::CCActionInterval::create(float d)CCActionIntervalstatic
cocos2d::CCFiniteTimeAction::create()CCActionstatic
description()CCAction
getAmplitudeRate(void)CCActionInterval
getDuration(void)CCFiniteTimeActioninline
getElapsed(void)CCActionIntervalinline
getGrid(void)CCGrid3DActionvirtual
getOriginalTarget(void)CCActioninline
getTag(void)CCActioninline
getTarget(void)CCActioninline
initWithDuration(float duration, const CCSize &gridSize, int range, bool shakeZ)CCShaky3D
cocos2d::CCGrid3DAction::initWithDuration(float duration, const CCSize &gridSize)CCGridActionvirtual
cocos2d::CCActionInterval::initWithDuration(float d)CCActionInterval
isDone(void)CCActionIntervalvirtual
isEqual(const CCObject *pObject)CCObjectvirtual
isSingleReference(void) const CCObject
m_bFirstTickCCActionIntervalprotected
m_bShakeZCCShaky3Dprotected
m_elapsedCCActionIntervalprotected
m_fDurationCCFiniteTimeActionprotected
m_nLuaIDCCObject
m_nRandrangeCCShaky3Dprotected
m_nTagCCActionprotected
m_pOriginalTargetCCActionprotected
m_pTargetCCActionprotected
m_sGridSizeCCGridActionprotected
m_uAutoReleaseCountCCObjectprotected
m_uIDCCObject
m_uReferenceCCObjectprotected
originalVertex(const CCPoint &position)CCGrid3DAction
release(void)CCObject
retain(void)CCObject
retainCount(void) const CCObject
reverse(void)CCGridActionvirtual
setAmplitudeRate(float amp)CCActionInterval
setDuration(float duration)CCFiniteTimeActioninline
setOriginalTarget(CCNode *pOriginalTarget)CCActioninline
setTag(int nTag)CCActioninline
setTarget(CCNode *pTarget)CCActioninline
setVertex(const CCPoint &position, const ccVertex3F &vertex)CCGrid3DAction
startWithTarget(CCNode *pTarget)CCGridActionvirtual
step(float dt)CCActionIntervalvirtual
stop(void)CCActionvirtual
update(float time)CCShaky3Dvirtual
vertex(const CCPoint &position)CCGrid3DAction
~CCAction(void)CCActionvirtual
~CCFiniteTimeAction()CCFiniteTimeActioninlinevirtual
~CCObject(void)CCObjectvirtual