1 /**************************************************************************** 2 Copyright (c) 2008-2010 Ricardo Quesada 3 Copyright (c) 2011-2012 cocos2d-x.org 4 Copyright (c) 2013-2014 Chukong Technologies Inc. 5 6 http://www.cocos2d-x.org 7 8 Permission is hereby granted, free of charge, to any person obtaining a copy 9 of this software and associated documentation files (the "Software"), to deal 10 in the Software without restriction, including without limitation the rights 11 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 12 copies of the Software, and to permit persons to whom the Software is 13 furnished to do so, subject to the following conditions: 14 15 The above copyright notice and this permission notice shall be included in 16 all copies or substantial portions of the Software. 17 18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 19 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 20 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 21 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 22 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 23 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 24 THE SOFTWARE. 25 ****************************************************************************/ 26 27 var cc = cc || {}; 28 cc._tmp = cc._tmp || {}; 29 30 /** 31 * Function added for JS bindings compatibility. Not needed in cocos2d-html5. 32 * @function 33 * @param {object} jsObj subclass 34 * @param {object} superclass 35 */ 36 cc.associateWithNative = function (jsObj, superclass) { 37 }; 38 39 /** 40 * Key map for keyboard event 41 * 42 * @constant 43 * @type {Object} 44 * @example 45 cc.eventManager.addListener({ 46 event: cc.EventListener.KEYBOARD, 47 onKeyPressed: function(keyCode, event){ 48 if (cc.KEY["a"] == keyCode) { 49 cc.log("A is pressed"); 50 } 51 } 52 }, this); 53 */ 54 cc.KEY = { 55 none:0, 56 57 // android 58 back:6, 59 menu:18, 60 61 backspace:8, 62 tab:9, 63 64 enter:13, 65 66 shift:16, //should use shiftkey instead 67 ctrl:17, //should use ctrlkey 68 alt:18, //should use altkey 69 pause:19, 70 capslock:20, 71 72 escape:27, 73 space:32, 74 pageup:33, 75 pagedown:34, 76 end:35, 77 home:36, 78 left:37, 79 up:38, 80 right:39, 81 down:40, 82 select:41, 83 84 insert:45, 85 Delete:46, 86 0:48, 87 1:49, 88 2:50, 89 3:51, 90 4:52, 91 5:53, 92 6:54, 93 7:55, 94 8:56, 95 9:57, 96 a:65, 97 b:66, 98 c:67, 99 d:68, 100 e:69, 101 f:70, 102 g:71, 103 h:72, 104 i:73, 105 j:74, 106 k:75, 107 l:76, 108 m:77, 109 n:78, 110 o:79, 111 p:80, 112 q:81, 113 r:82, 114 s:83, 115 t:84, 116 u:85, 117 v:86, 118 w:87, 119 x:88, 120 y:89, 121 z:90, 122 123 num0:96, 124 num1:97, 125 num2:98, 126 num3:99, 127 num4:100, 128 num5:101, 129 num6:102, 130 num7:103, 131 num8:104, 132 num9:105, 133 '*':106, 134 '+':107, 135 '-':109, 136 'numdel':110, 137 '/':111, 138 f1:112, //f1-f12 dont work on ie 139 f2:113, 140 f3:114, 141 f4:115, 142 f5:116, 143 f6:117, 144 f7:118, 145 f8:119, 146 f9:120, 147 f10:121, 148 f11:122, 149 f12:123, 150 151 numlock:144, 152 scrolllock:145, 153 154 ';':186, 155 semicolon:186, 156 equal:187, 157 '=':187, 158 ',':188, 159 comma:188, 160 dash:189, 161 '.':190, 162 period:190, 163 forwardslash:191, 164 grave:192, 165 '[':219, 166 openbracket:219, 167 backslash:220, 168 ']':221, 169 closebracket:221, 170 quote:222, 171 172 // gamepad controll 173 dpadLeft:1000, 174 dpadRight:1001, 175 dpadUp:1003, 176 dpadDown:1004, 177 dpadCenter:1005 178 }; 179 180 /** 181 * Image Format:JPG 182 * @constant 183 * @type {Number} 184 */ 185 cc.FMT_JPG = 0; 186 187 /** 188 * Image Format:PNG 189 * @constant 190 * @type {Number} 191 */ 192 cc.FMT_PNG = 1; 193 194 /** 195 * Image Format:TIFF 196 * @constant 197 * @type {Number} 198 */ 199 cc.FMT_TIFF = 2; 200 201 /** 202 * Image Format:RAWDATA 203 * @constant 204 * @type {Number} 205 */ 206 cc.FMT_RAWDATA = 3; 207 208 /** 209 * Image Format:WEBP 210 * @constant 211 * @type {Number} 212 */ 213 cc.FMT_WEBP = 4; 214 215 /** 216 * Image Format:UNKNOWN 217 * @constant 218 * @type {Number} 219 */ 220 cc.FMT_UNKNOWN = 5; 221 222 /** 223 * get image format by image data 224 * @function 225 * @param {Array} imgData 226 * @returns {Number} 227 */ 228 cc.getImageFormatByData = function (imgData) { 229 // if it is a png file buffer. 230 if (imgData.length > 8 && imgData[0] === 0x89 231 && imgData[1] === 0x50 232 && imgData[2] === 0x4E 233 && imgData[3] === 0x47 234 && imgData[4] === 0x0D 235 && imgData[5] === 0x0A 236 && imgData[6] === 0x1A 237 && imgData[7] === 0x0A) { 238 return cc.FMT_PNG; 239 } 240 241 // if it is a tiff file buffer. 242 if (imgData.length > 2 && ((imgData[0] === 0x49 && imgData[1] === 0x49) 243 || (imgData[0] === 0x4d && imgData[1] === 0x4d) 244 || (imgData[0] === 0xff && imgData[1] === 0xd8))) { 245 return cc.FMT_TIFF; 246 } 247 return cc.FMT_UNKNOWN; 248 }; 249 250 /** 251 * Another way to subclass: Using Google Closure. 252 * The following code was copied + pasted from goog.base / goog.inherits 253 * @function 254 * @param {Function} childCtor 255 * @param {Function} parentCtor 256 */ 257 cc.inherits = function (childCtor, parentCtor) { 258 function tempCtor() {} 259 tempCtor.prototype = parentCtor.prototype; 260 childCtor.superClass_ = parentCtor.prototype; 261 childCtor.prototype = new tempCtor(); 262 childCtor.prototype.constructor = childCtor; 263 264 // Copy "static" method, but doesn't generate subclasses. 265 // for( var i in parentCtor ) { 266 // childCtor[ i ] = parentCtor[ i ]; 267 // } 268 }; 269 270 /** 271 * @deprecated since v3.0, please use cc.Class.extend and _super 272 * @cc.Class.extend 273 */ 274 cc.base = function(me, opt_methodName, var_args) { 275 var caller = arguments.callee.caller; 276 if (caller.superClass_) { 277 // This is a constructor. Call the superclass constructor. 278 ret = caller.superClass_.constructor.apply( me, Array.prototype.slice.call(arguments, 1)); 279 return ret; 280 } 281 282 var args = Array.prototype.slice.call(arguments, 2); 283 var foundCaller = false; 284 for (var ctor = me.constructor; ctor; ctor = ctor.superClass_ && ctor.superClass_.constructor) { 285 if (ctor.prototype[opt_methodName] === caller) { 286 foundCaller = true; 287 } else if (foundCaller) { 288 return ctor.prototype[opt_methodName].apply(me, args); 289 } 290 } 291 292 // If we did not find the caller in the prototype chain, 293 // then one of two things happened: 294 // 1) The caller is an instance method. 295 // 2) This method was not called by the right caller. 296 if (me[opt_methodName] === caller) { 297 return me.constructor.prototype[opt_methodName].apply(me, args); 298 } else { 299 throw Error( 300 'cc.base called from a method of one name ' + 301 'to a method of a different name'); 302 } 303 }; 304