Class cc.TurnOffTiles

Class Summary
Constructor Attributes Constructor Name and Description
 
cc.TurnOffTiles(duration, gridSize, seed)
cc.TurnOffTiles action.

Method Summary

Class Detail

cc.TurnOffTiles(duration, gridSize, seed)
cc.TurnOffTiles action.
Turn off the files in random order.
Reference the test cases (Effects Test)
// turnOffTiles without seed
var toff = new cc.TurnOffTiles(this._duration, cc.size(x, y));

// turnOffTiles with seed
var toff = new cc.TurnOffTiles(this._duration, cc.size(x, y), 0);
Parameters:
{Number} duration
{cc.Size} gridSize
{Number|Null} seed Optional, Default: 0

Field Detail

<static> {cc.TurnOffTiles} cc.TurnOffTiles.create
Please use cc.turnOffTiles instead.
Creates the action with a random seed, the grid size and the duration.
Reference the test cases (Effects Test)
Deprecated:
since v3.0
Please use cc.turnOffTiles instead.

Method Detail

  • ctor(duration, gridSize, seed)
    Constructor function, override it to extend the construction behavior, remember to call "this._super()" in the extended "ctor" function.
    Creates the action with a random seed, the grid size and the duration.
    Parameters:
    {Number} duration
    {cc.Size} gridSize
    {Number|Null} seed Optional, Default: 0
  • {Boolean} initWithDuration(duration, gridSize, seed)
    Initializes the action with a random seed, the grid size and the duration.
    Parameters:
    {Number} duration
    {cc.Size} gridSize
    {Number|Null} seed Optional, Default: 0
    Returns:
    {Boolean}
  • shuffle(array, len)
    Shuffle
    Parameters:
    {Array} array
    {Number} len
  • startWithTarget(target)
    called before the action start. It will also set the target.
    Parameters:
    {cc.Node} target
  • turnOffTile(pos)
    Turn off title.
    Parameters:
    {cc.Point} pos
  • turnOnTile(pos)
    Turn on tile.
    Parameters:
    {cc.Point} pos
  • update(dt)
    Called once per frame. Time is the number of seconds of a frame interval.
    Parameters:
    {Number} dt