Class cc.Speed

Class Summary
Constructor Attributes Constructor Name and Description
 
cc.Speed(action, speed)
Changes the speed of an action, making it take longer (speed > 1) or less (speed < 1) time.

Method Summary

Class Detail

cc.Speed(action, speed)
Changes the speed of an action, making it take longer (speed > 1) or less (speed < 1) time.
Useful to simulate 'slow motion' or 'fast forward' effect.
Parameters:
{cc.ActionInterval} action
{Number} speed

Field Detail

<static> {cc.Speed} cc.Speed.create
Please use cc.speed instead. creates the action.
Deprecated:
since v3.0 please use cc.speed() instead.

Method Detail

  • {cc.Speed} clone()
    to copy object with deep copy. returns a clone of action.
    Returns:
    {cc.Speed}
  • ctor(action, speed)
    Constructor function, override it to extend the construction behavior, remember to call "this._super()" in the extended "ctor" function.
    Parameters:
    {cc.ActionInterval} action
    {Number} speed
  • {cc.ActionInterval} getInnerAction()
    Get inner Action.
    Returns:
    {cc.ActionInterval}
  • {Number} getSpeed()
    Gets the current running speed.
    Will get a percentage number, compared to the original speed.
    Returns:
    {Number}
  • {Boolean} initWithAction(action, speed)
    initializes the action.
    Parameters:
    {cc.ActionInterval} action
    {Number} speed
    Returns:
    {Boolean}
  • {Boolean} isDone()
    return true if the action has finished.
    Returns:
    {Boolean}
  • {cc.Speed} reverse()
    returns a reversed action.
    For example:
    - The action will be x coordinates of 0 move to 100.
    - The reversed action will be x of 100 move to 0. - Will be rewritten
    Returns:
    {cc.Speed}
  • setInnerAction(action)
    Set inner Action.
    Parameters:
    {cc.ActionInterval} action
  • setSpeed(speed)
    alter the speed of the inner function in runtime.
    Parameters:
    {Number} speed
  • startWithTarget(target)
    called before the action start. It will also set the target.
    Parameters:
    {cc.Node} target
  • step(dt)
    called every frame with it's delta time.
    DON'T override unless you know what you are doing.
    Parameters:
    {Number} dt
  • stop()
    Stop the action.