Class cc.RotateTo

Class Summary
Constructor Attributes Constructor Name and Description
 
cc.RotateTo(duration, deltaAngleX, deltaAngleY)
Rotates a cc.Node object to a certain angle by modifying it's.

Method Summary

Class Detail

cc.RotateTo(duration, deltaAngleX, deltaAngleY)
Rotates a cc.Node object to a certain angle by modifying it's. rotation attribute.
The direction will be decided by the shortest angle.
var rotateTo = new cc.RotateTo(2, 61.0);
Parameters:
{Number} duration
duration in seconds
{Number} deltaAngleX
deltaAngleX in degrees.
{Number} deltaAngleY Optional
deltaAngleY in degrees.

Field Detail

<static> {cc.RotateTo} cc.RotateTo.create
Please use cc.rotateTo instead Creates a RotateTo action with separate rotation angles. To specify the angle of rotation.
Deprecated:
since v3.0
Please use cc.rotateTo instead.

Method Detail

  • {cc.RotateTo} clone()
    returns a new clone of the action
    Returns:
    {cc.RotateTo}
  • ctor(duration, deltaAngleX, deltaAngleY)
    Constructor function, override it to extend the construction behavior, remember to call "this._super()" in the extended "ctor" function.
    Creates a RotateTo action with x and y rotation angles.
    Parameters:
    {Number} duration
    duration in seconds
    {Number} deltaAngleX
    deltaAngleX in degrees.
    {Number} deltaAngleY Optional
    deltaAngleY in degrees.
  • {Boolean} initWithDuration(duration, deltaAngleX, deltaAngleY)
    Initializes the action.
    Parameters:
    {Number} duration
    {Number} deltaAngleX
    {Number} deltaAngleY
    Returns:
    {Boolean}
  • reverse()
    RotateTo reverse not implemented. Will be overridden.
  • startWithTarget(target)
    Start the action with target.
    Parameters:
    {cc.Node} target
  • update(dt)
    Called once per frame. Time is the number of seconds of a frame interval.
    Parameters:
    {Number} dt