1 /**************************************************************************** 2 Copyright (c) 2011-2012 cocos2d-x.org 3 Copyright (c) 2013-2014 Chukong Technologies Inc. 4 5 http://www.cocos2d-x.org 6 7 Permission is hereby granted, free of charge, to any person obtaining a copy 8 of this software and associated documentation files (the "Software"), to deal 9 in the Software without restriction, including without limitation the rights 10 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 11 copies of the Software, and to permit persons to whom the Software is 12 furnished to do so, subject to the following conditions: 13 14 The above copyright notice and this permission notice shall be included in 15 all copies or substantial portions of the Software. 16 17 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 18 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 20 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 21 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 22 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 23 THE SOFTWARE. 24 ****************************************************************************/ 25 26 /** 27 * @ignore 28 */ 29 ccs.displayFactory = { 30 addDisplay: function (bone, decoDisplay, displayData) { 31 switch (displayData.displayType) { 32 case ccs.DISPLAY_TYPE_SPRITE: 33 this.addSpriteDisplay(bone, decoDisplay, displayData); 34 break; 35 case ccs.DISPLAY_TYPE_PARTICLE: 36 this.addParticleDisplay(bone, decoDisplay, displayData); 37 break; 38 case ccs.DISPLAY_TYPE_ARMATURE: 39 this.addArmatureDisplay(bone, decoDisplay, displayData); 40 break; 41 default: 42 break; 43 } 44 }, 45 46 createDisplay: function (bone, decoDisplay) { 47 switch (decoDisplay.getDisplayData().displayType) { 48 case ccs.DISPLAY_TYPE_SPRITE: 49 this.createSpriteDisplay(bone, decoDisplay); 50 break; 51 case ccs.DISPLAY_TYPE_PARTICLE: 52 this.createParticleDisplay(bone, decoDisplay); 53 break; 54 case ccs.DISPLAY_TYPE_ARMATURE: 55 this.createArmatureDisplay(bone, decoDisplay); 56 break; 57 default: 58 break; 59 } 60 }, 61 62 _helpTransform: {a:1, b:0, c:0, d:1, tx:0, ty:0}, 63 updateDisplay: function (bone,dt, dirty) { 64 var display = bone.getDisplayRenderNode(); 65 if(!display) 66 return; 67 68 switch (bone.getDisplayRenderNodeType()) { 69 case ccs.DISPLAY_TYPE_SPRITE: 70 if (dirty) 71 display.updateArmatureTransform(); 72 break; 73 case ccs.DISPLAY_TYPE_PARTICLE: 74 this.updateParticleDisplay(bone, display, dt); 75 break; 76 case ccs.DISPLAY_TYPE_ARMATURE: 77 this.updateArmatureDisplay(bone, display, dt); 78 break; 79 default: 80 var transform = bone.getNodeToArmatureTransform(); 81 display.setAdditionalTransform(transform); 82 break; 83 } 84 if (ccs.ENABLE_PHYSICS_CHIPMUNK_DETECT || ccs.ENABLE_PHYSICS_SAVE_CALCULATED_VERTEX) { 85 if (dirty) { 86 var decoDisplay = bone.getDisplayManager().getCurrentDecorativeDisplay(); 87 var detector = decoDisplay.getColliderDetector(); 88 if (detector) { 89 var node = decoDisplay.getDisplay(); 90 var displayTransform = node.getNodeToParentTransform(); 91 var helpTransform = this._helpTransform; 92 helpTransform.a = displayTransform.a; 93 helpTransform.b = displayTransform.b; 94 helpTransform.c = displayTransform.c; 95 helpTransform.d = displayTransform.d; 96 helpTransform.tx = displayTransform.tx; 97 helpTransform.ty = displayTransform.ty; 98 var anchorPoint = cc.pointApplyAffineTransform(node.getAnchorPointInPoints(), helpTransform); 99 helpTransform.tx = anchorPoint.x; 100 helpTransform.ty = anchorPoint.y; 101 var t = cc.affineTransformConcat(helpTransform, bone.getArmature().getNodeToParentTransform()); 102 detector.updateTransform(t); 103 } 104 } 105 } 106 }, 107 108 addSpriteDisplay: function (bone, decoDisplay, displayData) { 109 var sdp = new ccs.SpriteDisplayData(); 110 sdp.copy(displayData); 111 decoDisplay.setDisplayData(sdp); 112 this.createSpriteDisplay(bone, decoDisplay); 113 }, 114 115 createSpriteDisplay: function (bone, decoDisplay) { 116 var skin = null; 117 var displayData = decoDisplay.getDisplayData(); 118 //! remove .xxx 119 var textureName = displayData.displayName; 120 var startPos = textureName.lastIndexOf("."); 121 if (startPos !== -1) 122 textureName = textureName.substring(0, startPos); 123 //! create display 124 if (textureName === "") 125 skin = new ccs.Skin(); 126 else 127 skin = new ccs.Skin("#" + textureName + ".png"); 128 129 decoDisplay.setDisplay(skin); 130 131 skin.setBone(bone); 132 this.initSpriteDisplay(bone, decoDisplay, displayData.displayName, skin); 133 134 var armature = bone.getArmature(); 135 if (armature) { 136 if (armature.getArmatureData().dataVersion >= ccs.CONST_VERSION_COMBINED) 137 skin.setSkinData(displayData.skinData); 138 else 139 skin.setSkinData(bone.boneData); 140 } 141 }, 142 143 initSpriteDisplay: function (bone, decoDisplay, displayName, skin) { 144 //! remove .xxx 145 var textureName = displayName; 146 var startPos = textureName.lastIndexOf("."); 147 148 if (startPos !== -1) 149 textureName = textureName.substring(0, startPos); 150 151 var textureData = ccs.armatureDataManager.getTextureData(textureName); 152 if (textureData) { 153 //! Init display anchorPoint, every Texture have a anchor point 154 skin.setAnchorPoint(cc.p(textureData.pivotX, textureData.pivotY)); 155 } 156 157 if (ccs.ENABLE_PHYSICS_CHIPMUNK_DETECT || ccs.ENABLE_PHYSICS_SAVE_CALCULATED_VERTEX) { 158 if (textureData && textureData.contourDataList.length > 0) { 159 //! create ContourSprite 160 var colliderDetector = new ccs.ColliderDetector(bone); 161 colliderDetector.addContourDataList(textureData.contourDataList); 162 decoDisplay.setColliderDetector(colliderDetector); 163 } 164 } 165 }, 166 167 addArmatureDisplay: function (bone, decoDisplay, displayData) { 168 var adp = new ccs.ArmatureDisplayData(); 169 adp.copy(displayData); 170 decoDisplay.setDisplayData(adp); 171 172 this.createArmatureDisplay(bone, decoDisplay); 173 }, 174 175 createArmatureDisplay: function (bone, decoDisplay) { 176 var displayData = decoDisplay.getDisplayData(); 177 var armature = new ccs.Armature(displayData.displayName, bone); 178 decoDisplay.setDisplay(armature); 179 }, 180 181 updateArmatureDisplay: function (bone, armature, dt) { 182 if (armature) { 183 armature.sortAllChildren(); 184 armature.update(dt); 185 } 186 }, 187 188 addParticleDisplay: function (bone, decoDisplay, displayData) { 189 var adp = new ccs.ParticleDisplayData(); 190 adp.copy(displayData); 191 decoDisplay.setDisplayData(adp); 192 this.createParticleDisplay(bone, decoDisplay); 193 }, 194 195 createParticleDisplay: function (bone, decoDisplay) { 196 var displayData = decoDisplay.getDisplayData(); 197 var system = new cc.ParticleSystem(displayData.displayName); 198 199 system.removeFromParent(); 200 system.cleanup(); 201 202 var armature = bone.getArmature(); 203 if (armature) 204 system.setParent(bone.getArmature()); 205 206 decoDisplay.setDisplay(system); 207 }, 208 209 updateParticleDisplay: function (bone, particleSystem, dt) { 210 var node = new ccs.BaseData(); 211 ccs.TransformHelp.matrixToNode(bone.nodeToArmatureTransform(), node); 212 particleSystem.setPosition(node.x, node.y); 213 particleSystem.setScaleX(node.scaleX); 214 particleSystem.setScaleY(node.scaleY); 215 particleSystem.update(dt); 216 } 217 };