Class cc.JumpBy

Class Summary
Constructor Attributes Constructor Name and Description
 
cc.JumpBy(duration, position, y, height, jumps)
Moves a cc.Node object simulating a parabolic jump movement by modifying it's position attribute.

Method Summary

Class Detail

cc.JumpBy(duration, position, y, height, jumps)
Moves a cc.Node object simulating a parabolic jump movement by modifying it's position attribute. Relative to its movement.
var actionBy = new cc.JumpBy(2, cc.p(300, 0), 50, 4);
var actionBy = new cc.JumpBy(2, 300, 0, 50, 4);
Parameters:
{Number} duration
{cc.Point|Number} position
{Number} y Optional
{Number} height
{Number} jumps

Field Detail

<static> {cc.JumpBy} cc.JumpBy.create
Please use cc.jumpBy instead.
Moves a cc.Node object simulating a parabolic jump movement by modifying it's position attribute.
Relative to its movement.
Deprecated:
since v3.0 please use cc.jumpBy instead.

Method Detail

  • {cc.JumpBy} clone()
    returns a new clone of the action
    Returns:
    {cc.JumpBy}
  • ctor(duration, position, y, height, jumps)
    Constructor function, override it to extend the construction behavior, remember to call "this._super()" in the extended "ctor" function.
    Parameters:
    {Number} duration
    {cc.Point|Number} position
    {Number} y Optional
    {Number} height
    {Number} jumps
  • {Boolean} initWithDuration(duration, position, y, height, jumps)
    Initializes the action.
    actionBy.initWithDuration(2, cc.p(300, 0), 50, 4);
    actionBy.initWithDuration(2, 300, 0, 50, 4);
    Parameters:
    {Number} duration
    {cc.Point|Number} position
    {Number} y Optional
    {Number} height
    {Number} jumps
    Returns:
    {Boolean}
  • {cc.JumpBy} reverse()
    Returns a reversed action.
    Returns:
    {cc.JumpBy}
  • startWithTarget(target)
    Start the action with target.
    Parameters:
    {cc.Node} target
  • update(dt)
    Called once per frame. Time is the number of seconds of a frame interval.
    Parameters:
    {Number} dt