Class cc.TextureAtlas

Class Summary
Constructor Attributes Constructor Name and Description
 

A class that implements a Texture Atlas.

Method Summary

Class Detail

cc.TextureAtlas()

A class that implements a Texture Atlas.
Supported features:
The atlas file can be a PNG, JPG.
Quads can be updated in runtime
Quads can be added in runtime
Quads can be removed in runtime
Quads can be re-ordered in runtime
The TextureAtlas capacity can be increased or decreased in runtime.

Method Detail

  • <static> {cc.TextureAtlas|Null} cc.TextureAtlas.create(file, capacity)

    Creates a TextureAtlas with an filename and with an initial capacity for Quads.
    The TextureAtlas capacity can be increased in runtime.

    //example
    var textureAtlas = cc.TextureAtlas.create("hello.png", 3);
    Parameters:
    {String} file
    {Number} capacity
    Returns:
    {cc.TextureAtlas|Null}
  • <static> {cc.TextureAtlas} cc.TextureAtlas.createWithTexture(texture, capacity)

    Creates a TextureAtlas with a previously initialized Texture2D object, and with an initial capacity for n Quads. The TextureAtlas capacity can be increased in runtime.

    //example
    var texture = cc.TextureCache.getInstance().addImage("hello.png");
    var textureAtlas = cc.TextureAtlas.createWithTexture(texture, 3);
    Parameters:
    {Image|cc.Texture2D} texture
    {Number} capacity
    Returns:
    {cc.TextureAtlas}
  • {String} description()
    Description
    Returns:
    {String}
  • drawNumberOfQuads(n, start)

    Draws n quads from an index (offset).
    n + start can't be greater than the capacity of the atlas

    Parameters:
    {Number} n
    {Number} start
  • drawQuads()
    Draws all the Atlas's Quads
  • fillWithEmptyQuadsFromIndex(index, amount)
    Ensures that after a realloc quads are still empty
    Used internally by CCParticleBatchNode
    Parameters:
    {Number} index
    {Number} amount
  • {Number} getCapacity()
    Quantity of quads that can be stored with the current texture atlas size
    Returns:
    {Number}
  • {Array} getQuads()
    Quads that are going to be rendered
    Returns:
    {Array}
  • {Image} getTexture()
    Texture of the texture atlas
    Returns:
    {Image}
  • {Number} getTotalQuads()
    Quantity of quads that are going to be drawn.
    Returns:
    {Number}
  • increaseTotalQuadsWith(amount)
    Used internally by CCParticleBatchNode
    don't use this unless you know what you're doing
    Parameters:
    {Number} amount
  • {Boolean} initWithFile(file, capacity)

    Initializes a TextureAtlas with a filename and with a certain capacity for Quads.
    The TextureAtlas capacity can be increased in runtime.
    WARNING: Do not reinitialize the TextureAtlas because it will leak memory.

    //example
    var textureAtlas = new cc.TextureAtlas();
    textureAtlas.initWithTexture("hello.png", 3);
    Parameters:
    {String} file
    {Number} capacity
    Returns:
    {Boolean}
  • {Boolean} initWithTexture(texture, capacity)

    Initializes a TextureAtlas with a previously initialized Texture2D object, and
    with an initial capacity for Quads.
    The TextureAtlas capacity can be increased in runtime.
    WARNING: Do not reinitialize the TextureAtlas because it will leak memory

    //example
    var texture = cc.TextureCache.getInstance().addImage("hello.png");
    var textureAtlas = new cc.TextureAtlas();
    textureAtlas.initWithTexture(texture, 3);
    Parameters:
    {Image} texture
    {Number} capacity
    Returns:
    {Boolean}
  • insertQuad(quad, index)

    Inserts a Quad (texture, vertex and color) at a certain index
    index must be between 0 and the atlas capacity - 1

    Parameters:
    {cc.V2F_C4B_T2F_Quad} quad
    {Number} index
  • insertQuadFromIndex(fromIndex, newIndex)

    Removes the quad that is located at a certain index and inserts it at a new index
    This operation is faster than removing and inserting in a quad in 2 different steps

    Parameters:
    {Number} fromIndex
    {Number} newIndex
  • insertQuads(quads, index, amount)

    Inserts a c array of quads at a given index
    index must be between 0 and the atlas capacity - 1
    this method doesn't enlarge the array when amount + index > totalQuads

    Parameters:
    {Array} quads
    {Number} index
    {Number} amount
  • {boolean} isDirty()
    whether or not the array buffer of the VBO needs to be updated
    Returns:
    {boolean}
  • moveQuadsFromIndex(oldIndex, amount, newIndex)
    Moves an amount of quads from oldIndex at newIndex
    Parameters:
    {Number} oldIndex
    {Number} amount
    {Number} newIndex
  • removeAllQuads()

    Removes all Quads.
    The TextureAtlas capacity remains untouched. No memory is freed.
    The total number of quads to be drawn will be 0

  • removeQuadAtIndex(index)

    Removes a quad at a given index number.
    The capacity remains the same, but the total number of quads to be drawn is reduced in 1

    Parameters:
    {Number} index
  • {Boolean} resizeCapacity(newCapacity)

    Resize the capacity of the CCTextureAtlas.
    The new capacity can be lower or higher than the current one
    It returns YES if the resize was successful.
    If it fails to resize the capacity it will return NO with a new capacity of 0.
    no used for js

    Parameters:
    {Number} newCapacity
    Returns:
    {Boolean}
  • setDirty(dirty)
    specify if the array buffer of the VBO needs to be updated
    Parameters:
    {Boolean} dirty
  • setQuads(quads)
    Parameters:
    {Array} quads
  • setTexture(texture)
    Parameters:
    {Image} texture
  • updateQuad(quad, index)

    Updates a Quad (texture, vertex and color) at a certain index
    index must be between 0 and the atlas capacity - 1

    Parameters:
    {cc.V2F_C4B_T2F_Quad} quad
    {Number} index