Cocos Creator API

0.7.1

Cocos Creator is a highly customizable game development tool that utilizes the power of cocos2d-x.

Asset

Extends RawAsset
Module: cc

Base class for handling assets used in Fireball. This class can be instantiate.

You may want to override:

  • createNode
  • cc.Object._serialize
  • cc.Object._deserialize

Properties

_uuid String private

url String readOnly

Returns the url of this asset's first raw file, if none of rawFile exists, it will returns the url of this serialized asset.

urls String[] readOnly

Returns the url of this asset's raw files, if none of rawFile exists, it will returns an empty array.

_rawFiles String[] private

在 lite 版的 Fireball 里,raw asset 并不仅仅是在 properties 里声明了 rawType 才有, 而是每个 asset 都能指定自己的 raw file url。这些 url 就存在 _rawFiles 字段中。 AssetLibrary 并不会帮你加载这些 url,除非你声明了 rawType。

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Methods

deserialize
(
  • data
)
Asset private static

应 AssetDB 要求提供这个方法

name type description
data String

returns:

type: Asset

serialize ( ) String private

应 AssetDB 要求提供这个方法

returns:

type: String

createNode
(
  • callback
)

Create a new node using this asset in the scene. If this type of asset dont have its corresponding node type, this method should be null.

name type description
callback Function
  • error String
    null or the error info
  • node Object
    the created node or null

_setRawFiles
(
  • rawFiles
)
private

Set raw extname for this asset.

name type description
rawFiles String[]

createNodeByInfo
(
  • Info
  • callback
)

Inherited from RawAsset:

Create a new node in the scene. If this type of asset dont have its corresponding node type, this method should be null.

name type description
Info Object
callback Function
  • error String
    null or the error info
  • node Object
    the created node or null

There are no methods that match your current filter settings. You can change your filter settings in the index section on this page. index