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Ref Class Reference

Ref is used for reference count management. More...

Inherited by Acceleration, Action, ActionManager, Animation, Animation3D, AnimationCache, AnimationCurve< componentSize >, AnimationFrame, Bone3D, BundleReader, CameraBackgroundBrush, Configuration, Director, Event, EventDispatcher, EventListener, AudioEngineImpl, FrameBuffer, RenderTargetBase, GLProgram, GLProgramCache, GLProgramState, GLView, Grabber, GridBase, GroupCommandManager, IndexBuffer, LuaStack, Mesh, MeshIndexData, MeshSkin, MeshVertexData, HttpRequest, HttpResponse, SIOClient, Node, PhysicsShape, PointArray, Primitive, RenderState, RenderState::StateBlock, Scheduler, ScriptHandlerEntry, Skeleton3D, SpriteFrame, SpriteFrameCache, Texture2D, TextureAtlas, TextureCache, TMXObjectGroup, Touch, LayoutManager, LayoutParameter, RichElement, VertexAttribBinding, VertexBuffer, VertexData, MinXmlHttpRequest, and SimpleRunLoop.

Public Member Functions

void retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
local release ()
 Releases the ownership immediately. More...
 
Refautorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
local getReferenceCount ()
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
 Destructor. More...
 

Public Attributes

unsigned int _ID
 object id, ScriptSupport need public _ID
 
local _ID
 object id, ScriptSupport need public _ID
 
int _luaID
 Lua reference id.
 
local _luaID
 Lua reference id.
 
void * _scriptObject
 scriptObject, support for swift
 
local _scriptObject
 scriptObject, support for swift
 
bool _rooted
 When true, it means that the object was already rooted.
 
local _rooted
 When true, it means that the object was already rooted.
 

Detailed Description

Ref is used for reference count management.

If a class inherits from Ref, then it is easy to be shared in different places.

Constructor & Destructor Documentation

virtual ~Ref ( )
virtual

Destructor.

Member Function Documentation

void retain ( )

Retains the ownership.

This increases the Ref's reference count.

See also
release, autorelease
local retain ( )

Retains the ownership.

This increases the Ref's reference count.

See also
release, autorelease
void release ( )

Releases the ownership immediately.

This decrements the Ref's reference count.

If the reference count reaches 0 after the decrement, this Ref is destructed.

See also
retain, autorelease
local release ( )

Releases the ownership immediately.

This decrements the Ref's reference count.

If the reference count reaches 0 after the decrement, this Ref is destructed.

See also
retain, autorelease
Ref* autorelease ( )

Releases the ownership sometime soon automatically.

This decrements the Ref's reference count at the end of current autorelease pool block.

If the reference count reaches 0 after the decrement, this Ref is destructed.

Returns
The Ref itself.
See also
AutoreleasePool, retain, release
unsigned int getReferenceCount ( ) const

Returns the Ref's current reference count.

Returns
The Ref's reference count.
local getReferenceCount ( )

Returns the Ref's current reference count.

Returns
The Ref's reference count.

The documentation for this class was generated from the following file: