An interval action is an action that takes place within a certain period of time. More...
Inherits FiniteTimeAction.
Inherited by AccelAmplitude, AccelDeccelAmplitude, ActionCamera, ActionEase, ActionFloat, ActionTween, Animate, Animate3D, BezierBy, Blink, CardinalSplineTo, DeccelAmplitude, DelayTime, FadeTo, GridAction, JumpBy, MoveBy, ProgressFromTo, ProgressTo, Repeat, RepeatForever, ResizeBy, ResizeTo, ReverseTime, RotateBy, RotateTo, ScaleTo, Sequence, SkewTo, Spawn, TargetedAction, TintBy, and TintTo.
Public Member Functions | |
float | getElapsed () |
How many seconds had elapsed since the actions started to run. More... | |
var | getElapsed () |
How many seconds had elapsed since the actions started to run. More... | |
local | getElapsed () |
How many seconds had elapsed since the actions started to run. More... | |
void | setAmplitudeRate (float amp) |
Sets the amplitude rate, extension in GridAction. More... | |
float | getAmplitudeRate () |
Gets the amplitude rate, extension in GridAction. More... | |
var | getAmplitudeRate () |
Gets the amplitude rate, extension in GridAction. More... | |
local | getAmplitudeRate () |
Gets the amplitude rate, extension in GridAction. More... | |
virtual bool | isDone () const override |
Return true if the action has finished. More... | |
var | isDone () |
Return true if the action has finished. More... | |
virtual void | step (float dt) override |
virtual void | startWithTarget (Node *target) override |
Called before the action start. More... | |
var | startWithTarget ( var target) |
Called before the action start. More... | |
local | startWithTarget ( local target) |
Called before the action start. More... | |
virtual ActionInterval * | reverse () const override |
Returns a new action that performs the exact reverse of the action. More... | |
local | reverse () |
Returns a new action that performs the exact reverse of the action. More... | |
virtual ActionInterval * | clone () const override |
Returns a clone of action. More... | |
var | clone () |
Returns a clone of action. More... | |
local | clone () |
Returns a clone of action. More... | |
Public Member Functions inherited from FiniteTimeAction | |
float | getDuration () const |
Get duration in seconds of the action. More... | |
var | getDuration () |
Get duration in seconds of the action. More... | |
local | getDuration () |
Get duration in seconds of the action. More... | |
void | setDuration (float duration) |
Set duration in seconds of the action. More... | |
local | setDuration ( local duration) |
Set duration in seconds of the action. More... | |
Public Member Functions inherited from Action | |
virtual void | stop () |
Called after the action has finished. More... | |
var | stop () |
Called after the action has finished. More... | |
local | stop () |
Called after the action has finished. More... | |
virtual void | update (float time) |
Called once per frame. More... | |
var | update ( var time) |
Called once per frame. More... | |
local | update ( local time) |
Called once per frame. More... | |
Node * | getTarget () const |
Return certain target. More... | |
var | getTarget () |
Return certain target. More... | |
local | getTarget () |
Return certain target. More... | |
void | setTarget (Node *target) |
The action will modify the target properties. More... | |
var | setTarget ( var target) |
The action will modify the target properties. More... | |
local | setTarget ( local target) |
The action will modify the target properties. More... | |
Node * | getOriginalTarget () const |
Return a original Target. More... | |
var | getOriginalTarget () |
Return a original Target. More... | |
local | getOriginalTarget () |
Return a original Target. More... | |
void | setOriginalTarget (Node *originalTarget) |
Set the original target, since target can be nil. More... | |
local | setOriginalTarget ( local originalTarget) |
Set the original target, since target can be nil. More... | |
int | getTag () const |
Returns a tag that is used to identify the action easily. More... | |
var | getTag () |
Returns a tag that is used to identify the action easily. More... | |
void | setTag (int tag) |
Changes the tag that is used to identify the action easily. More... | |
var | setTag ( var tag) |
Changes the tag that is used to identify the action easily. More... | |
local | setTag ( local tag) |
Changes the tag that is used to identify the action easily. More... | |
unsigned int | getFlags () const |
Returns a flag field that is used to group the actions easily. More... | |
var | getFlags () |
Returns a flag field that is used to group the actions easily. More... | |
local | getFlags () |
Returns a flag field that is used to group the actions easily. More... | |
void | setFlags (unsigned int flags) |
Changes the flag field that is used to group the actions easily. More... | |
Public Member Functions inherited from Ref | |
void | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
local | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
local | getReferenceCount () |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
Destructor. More... | |
Public Member Functions inherited from Clonable | |
Ref * | copy () const |
Returns a copy of the Ref. More... | |
Protected Member Functions | |
bool | initWithDuration (float d) |
initializes the action | |
var | initWithDuration ( var d) |
initializes the action | |
local | initWithDuration ( local d) |
initializes the action | |
Additional Inherited Members | |
Public Attributes inherited from Ref | |
unsigned int | _ID |
object id, ScriptSupport need public _ID | |
local | _ID |
object id, ScriptSupport need public _ID | |
int | _luaID |
Lua reference id. | |
local | _luaID |
Lua reference id. | |
void * | _scriptObject |
scriptObject, support for swift | |
local | _scriptObject |
scriptObject, support for swift | |
bool | _rooted |
When true, it means that the object was already rooted. | |
local | _rooted |
When true, it means that the object was already rooted. | |
Static Public Attributes inherited from Action | |
static const int | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
var | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
local | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
An interval action is an action that takes place within a certain period of time.
It has an start time, and a finish time. The finish time is the parameter duration plus the start time.
These ActionInterval actions have some interesting properties, like:
For example, you can simulate a Ping Pong effect running the action normally and then running it again in Reverse mode.
Example:
|
inline |
How many seconds had elapsed since the actions started to run.
|
inline |
How many seconds had elapsed since the actions started to run.
|
inline |
How many seconds had elapsed since the actions started to run.
void setAmplitudeRate | ( | float | amp | ) |
Sets the amplitude rate, extension in GridAction.
amp | The amplitude rate. |
var setAmplitudeRate | ( | var | amp | ) |
Sets the amplitude rate, extension in GridAction.
amp | The amplitude rate. |
local setAmplitudeRate | ( | local | amp | ) |
Sets the amplitude rate, extension in GridAction.
amp | The amplitude rate. |
float getAmplitudeRate | ( | ) |
Gets the amplitude rate, extension in GridAction.
var getAmplitudeRate | ( | ) |
Gets the amplitude rate, extension in GridAction.
local getAmplitudeRate | ( | ) |
Gets the amplitude rate, extension in GridAction.
|
overridevirtual |
Return true if the action has finished.
Reimplemented from Action.
Reimplemented in RepeatForever, Repeat, and Sequence.
|
overridevirtual |
Return true if the action has finished.
Reimplemented from Action.
Reimplemented in RepeatForever, Repeat, and Sequence.
|
overridevirtual |
Return true if the action has finished.
Reimplemented from Action.
Reimplemented in RepeatForever, Repeat, and Sequence.
|
overridevirtual |
|
overridevirtual |
|
overridevirtual |
|
overridevirtual |
Called before the action start.
It will also set the target.
target | A certain target. |
Reimplemented from Action.
Reimplemented in ActionFloat, TargetedAction, Animate, ReverseTime, TintBy, TintTo, FadeOut, FadeIn, FadeTo, Blink, ScaleBy, ScaleTo, BezierTo, BezierBy, JumpTo, JumpBy, ResizeBy, ResizeTo, SkewBy, SkewTo, MoveTo, MoveBy, SplitCols, RotateBy, SplitRows, RotateTo, Spawn, TurnOffTiles, DeccelAmplitude, RepeatForever, AccelAmplitude, CardinalSplineBy, Repeat, AccelDeccelAmplitude, CardinalSplineTo, Sequence, ShuffleTiles, OrbitCamera, ProgressFromTo, ActionTween, Animate3D, GridAction, ActionCamera, ProgressTo, and ActionEase.
|
overridevirtual |
Called before the action start.
It will also set the target.
target | A certain target. |
Reimplemented from Action.
Reimplemented in ActionFloat, TargetedAction, Animate, ReverseTime, TintBy, TintTo, FadeOut, FadeIn, FadeTo, Blink, ScaleBy, ScaleTo, BezierTo, BezierBy, JumpTo, JumpBy, ResizeBy, ResizeTo, SkewBy, SkewTo, MoveTo, MoveBy, SplitCols, RotateBy, SplitRows, RotateTo, Spawn, TurnOffTiles, DeccelAmplitude, RepeatForever, AccelAmplitude, CardinalSplineBy, Repeat, AccelDeccelAmplitude, CardinalSplineTo, Sequence, ShuffleTiles, OrbitCamera, ProgressFromTo, ActionTween, Animate3D, GridAction, ActionCamera, ProgressTo, and ActionEase.
|
overridevirtual |
Called before the action start.
It will also set the target.
target | A certain target. |
Reimplemented from Action.
Reimplemented in ActionFloat, TargetedAction, Animate, ReverseTime, TintBy, TintTo, FadeOut, FadeIn, FadeTo, Blink, ScaleBy, ScaleTo, BezierTo, BezierBy, JumpTo, JumpBy, ResizeBy, ResizeTo, SkewBy, SkewTo, MoveTo, MoveBy, SplitCols, RotateBy, SplitRows, RotateTo, Spawn, TurnOffTiles, DeccelAmplitude, RepeatForever, AccelAmplitude, CardinalSplineBy, Repeat, AccelDeccelAmplitude, CardinalSplineTo, Sequence, ShuffleTiles, OrbitCamera, ProgressFromTo, ActionTween, Animate3D, GridAction, ActionCamera, ProgressTo, and ActionEase.
|
inlineoverridevirtual |
Returns a new action that performs the exact reverse of the action.
Reimplemented from FiniteTimeAction.
Reimplemented in ActionFloat, TargetedAction, Animate, ReverseTime, DelayTime, TintBy, TintTo, FadeOut, FadeIn, FadeTo, Blink, ScaleBy, ScaleTo, BezierTo, BezierBy, JumpTo, JumpBy, ResizeBy, SkewBy, SkewTo, MoveTo, MoveBy, RotateBy, EaseBezierAction, EaseElasticInOut, EaseElasticOut, EaseElasticIn, RotateTo, EaseInOut, Spawn, EaseOut, EaseIn, EaseCubicActionInOut, EaseCubicActionOut, EaseCubicActionIn, EaseCircleActionInOut, DeccelAmplitude, EaseCircleActionOut, CatmullRomBy, EaseCircleActionIn, EaseQuinticActionInOut, RepeatForever, EaseQuinticActionOut, EaseQuinticActionIn, EaseQuarticActionInOut, CatmullRomTo, EaseQuarticActionOut, AccelAmplitude, EaseQuarticActionIn, EaseQuadraticActionInOut, EaseQuadraticActionOut, EaseQuadraticActionIn, CardinalSplineBy, EaseBackInOut, Repeat, EaseBackOut, AccelDeccelAmplitude, EaseBackIn, EaseBounceInOut, CardinalSplineTo, EaseBounceOut, EaseBounceIn, EaseSineInOut, EaseSineOut, Sequence, EaseSineIn, EaseExponentialInOut, EaseExponentialOut, EaseExponentialIn, ProgressFromTo, ActionTween, Animate3D, ActionCamera, GridAction, and ProgressTo.
|
inlineoverridevirtual |
Returns a new action that performs the exact reverse of the action.
Reimplemented from FiniteTimeAction.
Reimplemented in ActionFloat, TargetedAction, Animate, ReverseTime, DelayTime, TintBy, TintTo, FadeOut, FadeIn, FadeTo, Blink, ScaleBy, ScaleTo, BezierTo, BezierBy, JumpTo, JumpBy, ResizeBy, SkewBy, SkewTo, MoveTo, MoveBy, RotateBy, EaseBezierAction, EaseElasticInOut, EaseElasticOut, EaseElasticIn, RotateTo, EaseInOut, Spawn, EaseOut, EaseIn, EaseCubicActionInOut, EaseCubicActionOut, EaseCubicActionIn, EaseCircleActionInOut, DeccelAmplitude, EaseCircleActionOut, CatmullRomBy, EaseCircleActionIn, EaseQuinticActionInOut, RepeatForever, EaseQuinticActionOut, EaseQuinticActionIn, EaseQuarticActionInOut, CatmullRomTo, EaseQuarticActionOut, AccelAmplitude, EaseQuarticActionIn, EaseQuadraticActionInOut, EaseQuadraticActionOut, EaseQuadraticActionIn, CardinalSplineBy, EaseBackInOut, Repeat, EaseBackOut, AccelDeccelAmplitude, EaseBackIn, EaseBounceInOut, CardinalSplineTo, EaseBounceOut, EaseBounceIn, EaseSineInOut, EaseSineOut, Sequence, EaseSineIn, EaseExponentialInOut, EaseExponentialOut, EaseExponentialIn, ProgressFromTo, ActionTween, Animate3D, ActionCamera, GridAction, and ProgressTo.
|
inlineoverridevirtual |
Returns a new action that performs the exact reverse of the action.
Reimplemented from FiniteTimeAction.
Reimplemented in ActionFloat, TargetedAction, Animate, ReverseTime, DelayTime, TintBy, TintTo, FadeOut, FadeIn, FadeTo, Blink, ScaleBy, ScaleTo, BezierTo, BezierBy, JumpTo, JumpBy, ResizeBy, SkewBy, SkewTo, MoveTo, MoveBy, RotateBy, EaseBezierAction, EaseElasticInOut, EaseElasticOut, EaseElasticIn, RotateTo, EaseInOut, Spawn, EaseOut, EaseIn, EaseCubicActionInOut, EaseCubicActionOut, EaseCubicActionIn, EaseCircleActionInOut, DeccelAmplitude, EaseCircleActionOut, CatmullRomBy, EaseCircleActionIn, EaseQuinticActionInOut, RepeatForever, EaseQuinticActionOut, EaseQuinticActionIn, EaseQuarticActionInOut, CatmullRomTo, EaseQuarticActionOut, AccelAmplitude, EaseQuarticActionIn, EaseQuadraticActionInOut, EaseQuadraticActionOut, EaseQuadraticActionIn, CardinalSplineBy, EaseBackInOut, Repeat, EaseBackOut, AccelDeccelAmplitude, EaseBackIn, EaseBounceInOut, CardinalSplineTo, EaseBounceOut, EaseBounceIn, EaseSineInOut, EaseSineOut, Sequence, EaseSineIn, EaseExponentialInOut, EaseExponentialOut, EaseExponentialIn, ProgressFromTo, ActionTween, Animate3D, ActionCamera, GridAction, and ProgressTo.
|
inlineoverridevirtual |
Returns a clone of action.
Reimplemented from FiniteTimeAction.
Reimplemented in ActionFloat, TargetedAction, Animate, ReverseTime, DelayTime, TintBy, TintTo, FadeOut, FadeIn, FadeTo, Blink, ScaleBy, ScaleTo, BezierTo, BezierBy, JumpTo, JumpBy, ResizeBy, ResizeTo, SkewBy, SkewTo, MoveTo, MoveBy, Twirl, SplitCols, RotateBy, SplitRows, EaseBezierAction, EaseElasticInOut, EaseElasticOut, Waves, JumpTiles3D, EaseElasticIn, RotateTo, Liquid, WavesTiles3D, EaseInOut, Spawn, EaseOut, EaseIn, EaseCubicActionInOut, Shaky3D, EaseCubicActionOut, TurnOffTiles, EaseCubicActionIn, EaseCircleActionInOut, DeccelAmplitude, EaseCircleActionOut, CatmullRomBy, EaseCircleActionIn, EaseQuinticActionInOut, RepeatForever, EaseQuinticActionOut, EaseQuinticActionIn, Ripple3D, FadeOutDownTiles, EaseQuarticActionInOut, CatmullRomTo, EaseQuarticActionOut, AccelAmplitude, EaseQuarticActionIn, EaseQuadraticActionInOut, FadeOutUpTiles, EaseQuadraticActionOut, EaseQuadraticActionIn, CardinalSplineBy, EaseBackInOut, EaseBackOut, Repeat, FadeOutBLTiles, AccelDeccelAmplitude, EaseBackIn, EaseBounceInOut, FadeOutTRTiles, Lens3D, EaseBounceOut, CardinalSplineTo, EaseBounceIn, TiledGrid3DAction, EaseSineInOut, EaseSineOut, Sequence, EaseSineIn, EaseExponentialInOut, FlipY3D, EaseExponentialOut, ShuffleTiles, EaseExponentialIn, OrbitCamera, Grid3DAction, FlipX3D, ShatteredTiles3D, ProgressFromTo, ActionTween, Animate3D, Waves3D, ActionCamera, PageTurn3D, GridAction, ProgressTo, and ShakyTiles3D.
|
inlineoverridevirtual |
Returns a clone of action.
Reimplemented from FiniteTimeAction.
Reimplemented in ActionFloat, TargetedAction, Animate, ReverseTime, DelayTime, TintBy, TintTo, FadeOut, FadeIn, FadeTo, Blink, ScaleBy, ScaleTo, BezierTo, BezierBy, JumpTo, JumpBy, ResizeBy, ResizeTo, SkewBy, SkewTo, MoveTo, MoveBy, Twirl, SplitCols, RotateBy, SplitRows, EaseBezierAction, EaseElasticInOut, EaseElasticOut, Waves, JumpTiles3D, EaseElasticIn, RotateTo, Liquid, WavesTiles3D, EaseInOut, Spawn, EaseOut, EaseIn, EaseCubicActionInOut, Shaky3D, EaseCubicActionOut, TurnOffTiles, EaseCubicActionIn, EaseCircleActionInOut, DeccelAmplitude, EaseCircleActionOut, CatmullRomBy, EaseCircleActionIn, EaseQuinticActionInOut, RepeatForever, EaseQuinticActionOut, EaseQuinticActionIn, Ripple3D, FadeOutDownTiles, EaseQuarticActionInOut, CatmullRomTo, EaseQuarticActionOut, AccelAmplitude, EaseQuarticActionIn, EaseQuadraticActionInOut, FadeOutUpTiles, EaseQuadraticActionOut, EaseQuadraticActionIn, CardinalSplineBy, EaseBackInOut, EaseBackOut, Repeat, FadeOutBLTiles, AccelDeccelAmplitude, EaseBackIn, EaseBounceInOut, FadeOutTRTiles, Lens3D, EaseBounceOut, CardinalSplineTo, EaseBounceIn, TiledGrid3DAction, EaseSineInOut, EaseSineOut, Sequence, EaseSineIn, EaseExponentialInOut, FlipY3D, EaseExponentialOut, ShuffleTiles, EaseExponentialIn, OrbitCamera, Grid3DAction, FlipX3D, ShatteredTiles3D, ProgressFromTo, ActionTween, Animate3D, Waves3D, ActionCamera, PageTurn3D, GridAction, ProgressTo, and ShakyTiles3D.
|
inlineoverridevirtual |
Returns a clone of action.
Reimplemented from FiniteTimeAction.
Reimplemented in ActionFloat, TargetedAction, Animate, ReverseTime, DelayTime, TintBy, TintTo, FadeOut, FadeIn, FadeTo, Blink, ScaleBy, ScaleTo, BezierTo, BezierBy, JumpTo, JumpBy, ResizeBy, ResizeTo, SkewBy, SkewTo, MoveTo, MoveBy, Twirl, SplitCols, RotateBy, SplitRows, EaseBezierAction, EaseElasticInOut, EaseElasticOut, Waves, JumpTiles3D, EaseElasticIn, RotateTo, Liquid, WavesTiles3D, EaseInOut, Spawn, EaseOut, EaseIn, EaseCubicActionInOut, Shaky3D, EaseCubicActionOut, TurnOffTiles, EaseCubicActionIn, EaseCircleActionInOut, DeccelAmplitude, EaseCircleActionOut, CatmullRomBy, EaseCircleActionIn, EaseQuinticActionInOut, RepeatForever, EaseQuinticActionOut, EaseQuinticActionIn, Ripple3D, FadeOutDownTiles, EaseQuarticActionInOut, CatmullRomTo, EaseQuarticActionOut, AccelAmplitude, EaseQuarticActionIn, EaseQuadraticActionInOut, FadeOutUpTiles, EaseQuadraticActionOut, EaseQuadraticActionIn, CardinalSplineBy, EaseBackInOut, EaseBackOut, Repeat, FadeOutBLTiles, AccelDeccelAmplitude, EaseBackIn, EaseBounceInOut, FadeOutTRTiles, Lens3D, EaseBounceOut, CardinalSplineTo, EaseBounceIn, TiledGrid3DAction, EaseSineInOut, EaseSineOut, Sequence, EaseSineIn, EaseExponentialInOut, FlipY3D, EaseExponentialOut, ShuffleTiles, EaseExponentialIn, OrbitCamera, Grid3DAction, FlipX3D, ShatteredTiles3D, ProgressFromTo, ActionTween, Animate3D, Waves3D, ActionCamera, PageTurn3D, GridAction, ProgressTo, and ShakyTiles3D.