Cocos2d-x  v3.17
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Scale9Sprite Class Reference

A 9-slice sprite for cocos2d-x. More...

Inherits Sprite.

Public Types

enum  State
 Builtin shader state. More...
 

Public Member Functions

 Scale9Sprite ()
 Default constructor.
 
 ctor ()
 Default constructor.
 
 new ()
 Default constructor.
 
virtual ~Scale9Sprite ()
 Default destructor.
 
virtual bool initWithFile (const std::string &file, const Rect &rect, const Rect &capInsets)
 Initializes a 9-slice sprite with a texture file, a delimitation zone and with the specified cap insets. More...
 
virtual bool initWithFile (const Rect &capInsets, const std::string &file)
 Initializes a 9-slice sprite with a texture file and with the specified cap insets. More...
 
virtual bool initWithSpriteFrame (SpriteFrame *spriteFrame, const Rect &capInsets)
 Initializes a 9-slice sprite with an sprite frame and with the specified cap insets. More...
 
virtual bool initWithSpriteFrameName (const std::string &spriteFrameName, const Rect &capInsets)
 Initializes a 9-slice sprite with an sprite frame name and with the specified cap insets. More...
 
var initWithSpriteFrameName ( var spriteFrameName, var capInsets)
 Initializes a 9-slice sprite with an sprite frame name and with the specified cap insets. More...
 
local initWithSpriteFrameName ( local spriteFrameName, local capInsets)
 Initializes a 9-slice sprite with an sprite frame name and with the specified cap insets. More...
 
virtual bool initWithFile (const std::string &file, const Rect &rect) override
 Initializes a 9-slice sprite with a texture file and a delimitation zone. More...
 
virtual bool initWithFile (const std::string &file) override
 Initializes a 9-slice sprite with a texture file. More...
 
virtual bool initWithSpriteFrameName (const std::string &spriteFrameName) override
 Initializes a 9-slice sprite with an sprite frame name. More...
 
virtual bool init (Sprite *sprite, const Rect &rect, bool rotated, const Rect &capInsets)
 Initializes a 9-slice sprite with an sprite instance. More...
 
var init ( var sprite, var rect, var rotated, var capInsets)
 Initializes a 9-slice sprite with an sprite instance. More...
 
local init ( local sprite, local rect, local rotated, local capInsets)
 Initializes a 9-slice sprite with an sprite instance. More...
 
virtual bool init (Sprite *sprite, const Rect &rect, const Rect &capInsets)
 Initializes a 9-slice sprite with an sprite instance. More...
 
virtual bool init (Sprite *sprite, const Rect &rect, bool rotated, const Vec2 &offset, const Size &originalSize, const Rect &capInsets)
 Initializes a 9-slice sprite with an sprite instance. More...
 
 CC_DEPRECATED (v3) virtual bool initWithBatchNode(SpriteBatchNode *batchnode
 Initializes a 9-slice sprite with a sprite batchnode. More...
 
 CC_DEPRECATED (v3) virtual bool initWithBatchNode(SpriteBatchNode *batchnode
 Initializes a 9-slice sprite with a sprite batch node. More...
 
 CC_DEPRECATED ( local v3)
 Initializes a 9-slice sprite with a sprite batch node. More...
 
Scale9SpriteresizableSpriteWithCapInsets (const Rect &capInsets) const
 Creates and returns a new sprite object with the specified cap insets. More...
 
var resizableSpriteWithCapInsets ( var capInsets)
 Creates and returns a new sprite object with the specified cap insets. More...
 
virtual bool updateWithSprite (Sprite *sprite, const Rect &rect, bool rotated, const Rect &capInsets)
 Update Scale9Sprite with a specified sprite. More...
 
virtual bool updateWithSprite (Sprite *sprite, const Rect &rect, bool rotated, const Vec2 &offset, const Size &originalSize, const Rect &capInsets)
 Update Scale9Sprite with a specified sprite. More...
 
local updateWithSprite ( local sprite, local rect, local rotated, local offset, local originalSize, local capInsets)
 Update Scale9Sprite with a specified sprite. More...
 
 CC_DEPRECATED (v3) bool updateWithBatchNode(SpriteBatchNode *batchnode
 Update Scale9Sprite with a specified sprite. More...
 
virtual void setSpriteFrame (SpriteFrame *spriteFrame, const Rect &capInsets)
 Change inner sprite's sprite frame. More...
 
void setState (State state)
 Change the state of 9-slice sprite. More...
 
var setState ( var state)
 Change the state of 9-slice sprite. More...
 
local setState ( local state)
 Change the state of 9-slice sprite. More...
 
State getState () const
 Query the current bright state. More...
 
Size getOriginalSize () const
 Query the sprite's original size. More...
 
local getOriginalSize ()
 Query the sprite's original size. More...
 
void setPreferredSize (const Size &size)
 Change the preferred size of Scale9Sprite. More...
 
var setPreferredSize ( var size)
 Change the preferred size of Scale9Sprite. More...
 
local setPreferredSize ( local size)
 Change the preferred size of Scale9Sprite. More...
 
Size getPreferredSize () const
 Query the Scale9Sprite's preferred size. More...
 
void setInsetLeft (float leftInset)
 Change the left sprite's cap inset. More...
 
var setInsetLeft ( var leftInset)
 Change the left sprite's cap inset. More...
 
local setInsetLeft ( local leftInset)
 Change the left sprite's cap inset. More...
 
float getInsetLeft () const
 Query the left sprite's cap inset. More...
 
var getInsetLeft ()
 Query the left sprite's cap inset. More...
 
local getInsetLeft ()
 Query the left sprite's cap inset. More...
 
void setInsetTop (float topInset)
 Change the top sprite's cap inset. More...
 
var setInsetTop ( var topInset)
 Change the top sprite's cap inset. More...
 
local setInsetTop ( local topInset)
 Change the top sprite's cap inset. More...
 
float getInsetTop () const
 Query the top sprite's cap inset. More...
 
void setInsetRight (float rightInset)
 Change the right sprite's cap inset. More...
 
var setInsetRight ( var rightInset)
 Change the right sprite's cap inset. More...
 
local setInsetRight ( local rightInset)
 Change the right sprite's cap inset. More...
 
float getInsetRight () const
 Query the right sprite's cap inset. More...
 
var getInsetRight ()
 Query the right sprite's cap inset. More...
 
local getInsetRight ()
 Query the right sprite's cap inset. More...
 
void setInsetBottom (float bottomInset)
 Change the bottom sprite's cap inset. More...
 
var setInsetBottom ( var bottomInset)
 Change the bottom sprite's cap inset. More...
 
local setInsetBottom ( local bottomInset)
 Change the bottom sprite's cap inset. More...
 
float getInsetBottom () const
 Query the bottom sprite's cap inset. More...
 
void setScale9Enabled (bool enabled)
 Toggle 9-slice feature. More...
 
local setScale9Enabled ( local enabled)
 Toggle 9-slice feature. More...
 
bool isScale9Enabled () const
 Query whether the Scale9Sprite is enable 9-slice or not. More...
 
local isScale9Enabled ()
 Query whether the Scale9Sprite is enable 9-slice or not. More...
 
SpritegetSprite ()
 Get the original no 9-sliced sprite. More...
 
local getSprite ()
 Get the original no 9-sliced sprite. More...
 
void copyTo (Scale9Sprite *copy) const
 copies self to copy
 
local copyTo ( local copy)
 copies self to copy
 
void setRenderingType (RenderingType type)
 Set the slice sprite rendering type. More...
 
local setRenderingType ( local type)
 Set the slice sprite rendering type. More...
 
RenderingType getRenderingType () const
 Return the slice sprite rendering type.
 
var getRenderingType ()
 Return the slice sprite rendering type.
 
local getRenderingType ()
 Return the slice sprite rendering type.
 
void setCapInsets (const Rect &insets)
 Set the Cap Insets in Points using the untrimmed size as reference.
 
Rect getCapInsets () const
 Returns the Cap Insets.
 
- Public Member Functions inherited from Sprite
virtual void setDisplayFrame (SpriteFrame *newFrame)
local setDisplayFrame ( local newFrame)
virtual bool isFrameDisplayed (SpriteFrame *frame) const
 Returns whether or not a SpriteFrame is being displayed.
 
local isFrameDisplayed ( local frame)
 Returns whether or not a SpriteFrame is being displayed.
 
virtual SpriteFramegetSpriteFrame () const
 Returns the current displayed frame.
 
virtual SpriteFramegetDisplayFrame () const
local getDisplayFrame ()
virtual SpriteFramedisplayFrame () const
var displayFrame ()
local displayFrame ()
bool isFlipY ()
local isFlipY ()
void setFlipY (bool flippedY)
local setFlipY ( local flippedY)
const PolygonInfogetPolygonInfo () const
 returns a reference of the polygon information associated with this sprite More...
 
void setPolygonInfo (const PolygonInfo &info)
 set the sprite to use this new PolygonInfo More...
 
var setPolygonInfo ( var info)
 set the sprite to use this new PolygonInfo More...
 
local setPolygonInfo ( local info)
 set the sprite to use this new PolygonInfo More...
 
void setStretchEnabled (bool enabled)
 whether or not contentSize stretches the sprite's texture
 
void setStrechEnabled (bool enabled)
var setStrechEnabled ( var enabled)
local setStrechEnabled ( local enabled)
bool isStretchEnabled () const
 returns whether or not contentSize stretches the sprite's texture
 
bool isStrechEnabled () const
var isStrechEnabled ()
local isStrechEnabled ()
virtual std::string getDescription () const override
 Gets the description string. More...
 
local getDescription ()
 Gets the description string. More...
 
virtual void updateTransform () override
 Updates the quad according the rotation, position, scale values.
 
virtual SpriteBatchNodegetBatchNode () const
 Returns the batch node object if this sprite is rendered by SpriteBatchNode. More...
 
local getBatchNode ()
 Returns the batch node object if this sprite is rendered by SpriteBatchNode. More...
 
virtual void setBatchNode (SpriteBatchNode *spriteBatchNode)
 Sets the batch node to sprite. More...
 
local setBatchNode ( local spriteBatchNode)
 Sets the batch node to sprite. More...
 
virtual void setTexture (const std::string &filename)
 Sets a new texture (from a filename) to the sprite. More...
 
local setTexture ( local filename)
 Sets a new texture (from a filename) to the sprite. More...
 
virtual void setTexture (Texture2D *texture) override
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.The Texture's rect is not changed.
 
virtual Texture2DgetTexture () const override
 Returns the Texture2D object used by the sprite. More...
 
virtual void setTextureRect (const Rect &rect)
 Updates the texture rect of the Sprite in points. More...
 
local setTextureRect ( local rect)
 Updates the texture rect of the Sprite in points. More...
 
virtual void setTextureRect (const Rect &rect, bool rotated, const Size &untrimmedSize)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.It will update the texture coordinates and the vertex rectangle.
 
local setTextureRect ( local rect, local rotated, local untrimmedSize)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.It will update the texture coordinates and the vertex rectangle.
 
virtual void setVertexRect (const Rect &rect)
 Sets the vertex rect. More...
 
virtual void setCenterRectNormalized (const Rect &rect)
 setCenterRectNormalized More...
 
local setCenterRectNormalized ( local rect)
 setCenterRectNormalized More...
 
virtual Rect getCenterRectNormalized () const
 getCenterRectNormalized More...
 
var getCenterRectNormalized ()
 getCenterRectNormalized More...
 
local getCenterRectNormalized ()
 getCenterRectNormalized More...
 
virtual void setCenterRect (const Rect &rect)
var setCenterRect ( var rect)
local setCenterRect ( local rect)
virtual Rect getCenterRect () const
 Returns the Cap Insets rect. More...
 
local getCenterRect ()
 Returns the Cap Insets rect. More...
 
virtual void setSpriteFrame (const std::string &spriteFrameName)
local setSpriteFrame ( local spriteFrameName)
virtual void setSpriteFrame (SpriteFrame *newFrame)
var setSpriteFrame ( var newFrame)
local setSpriteFrame ( local newFrame)
virtual void setDisplayFrameWithAnimationName (const std::string &animationName, ssize_t frameIndex)
 Changes the display frame with animation name and index. More...
 
var setDisplayFrameWithAnimationName ( var animationName, var frameIndex)
 Changes the display frame with animation name and index. More...
 
local setDisplayFrameWithAnimationName ( local animationName, local frameIndex)
 Changes the display frame with animation name and index. More...
 
virtual bool isDirty () const
 Whether or not the Sprite needs to be updated in the Atlas. More...
 
virtual void setDirty (bool dirty)
 Makes the Sprite to be updated in the Atlas.
 
local setDirty ( local dirty)
 Makes the Sprite to be updated in the Atlas.
 
V3F_C4B_T2F_Quad getQuad () const
 Returns the quad (tex coords, vertex coords and color) information.
 
bool isTextureRectRotated () const
 Returns whether or not the texture rectangle is rotated.
 
local isTextureRectRotated ()
 Returns whether or not the texture rectangle is rotated.
 
ssize_t getAtlasIndex () const
 Returns the index used on the TextureAtlas.
 
void setAtlasIndex (ssize_t atlasIndex)
 Sets the index used on the TextureAtlas. More...
 
var setAtlasIndex ( var atlasIndex)
 Sets the index used on the TextureAtlas. More...
 
local setAtlasIndex ( local atlasIndex)
 Sets the index used on the TextureAtlas. More...
 
const RectgetTextureRect () const
 Returns the rect of the Sprite in points.
 
local getTextureRect ()
 Returns the rect of the Sprite in points.
 
TextureAtlasgetTextureAtlas () const
 Gets the weak reference of the TextureAtlas when the sprite is rendered using via SpriteBatchNode.
 
var getTextureAtlas ()
 Gets the weak reference of the TextureAtlas when the sprite is rendered using via SpriteBatchNode.
 
local getTextureAtlas ()
 Gets the weak reference of the TextureAtlas when the sprite is rendered using via SpriteBatchNode.
 
void setTextureAtlas (TextureAtlas *textureAtlas)
 Sets the weak reference of the TextureAtlas when the sprite is rendered using via SpriteBatchNode.
 
var setTextureAtlas ( var textureAtlas)
 Sets the weak reference of the TextureAtlas when the sprite is rendered using via SpriteBatchNode.
 
local setTextureAtlas ( local textureAtlas)
 Sets the weak reference of the TextureAtlas when the sprite is rendered using via SpriteBatchNode.
 
const Vec2getOffsetPosition () const
 Gets the offset position of the sprite. More...
 
bool isFlippedX () const
 Returns the flag which indicates whether the sprite is flipped horizontally or not. More...
 
void setFlippedX (bool flippedX)
 Sets whether the sprite should be flipped horizontally or not. More...
 
bool isFlipX ()
void setFlipX (bool flippedX)
local setFlipX ( local flippedX)
bool isFlippedY () const
 Return the flag which indicates whether the sprite is flipped vertically or not. More...
 
void setFlippedY (bool flippedY)
 Sets whether the sprite should be flipped vertically or not. More...
 
void setBlendFunc (const BlendFunc &blendFunc) override
var setBlendFunc ( var blendFunc)
local setBlendFunc ( local blendFunc)
const BlendFuncgetBlendFunc () const override
virtual void setScaleX (float scaleX) override
 Sets the scale (x) of the node. More...
 
var setScaleX ( var scaleX)
 Sets the scale (x) of the node. More...
 
local setScaleX ( local scaleX)
 Sets the scale (x) of the node. More...
 
virtual void setScaleY (float scaleY) override
 Sets the scale (y) of the node. More...
 
local setScaleY ( local scaleY)
 Sets the scale (y) of the node. More...
 
virtual void setScale (float scaleX, float scaleY) override
 Sets the scale (x,y) of the node. More...
 
local setScale ( local scaleX, local scaleY)
 Sets the scale (x,y) of the node. More...
 
virtual void setPosition (const Vec2 &pos) override
 Sets the position (x,y) of the node in its parent's coordinate system. More...
 
virtual void setPosition (float x, float y) override
 Sets the position (x,y) of the node in its parent's coordinate system. More...
 
local setPosition ( local x, local y)
 Sets the position (x,y) of the node in its parent's coordinate system. More...
 
virtual void setRotation (float rotation) override
 Sets the rotation (angle) of the node in degrees. More...
 
virtual void setRotationSkewX (float rotationX) override
 Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More...
 
local setRotationSkewX ( local rotationX)
 Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More...
 
virtual void setRotationSkewY (float rotationY) override
 Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
 
local setRotationSkewY ( local rotationY)
 Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
 
virtual void setSkewX (float sx) override
 Changes the X skew angle of the node in degrees. More...
 
virtual void setSkewY (float sy) override
 Changes the Y skew angle of the node in degrees. More...
 
var setSkewY ( var sy)
 Changes the Y skew angle of the node in degrees. More...
 
local setSkewY ( local sy)
 Changes the Y skew angle of the node in degrees. More...
 
virtual void removeChild (Node *child, bool cleanup) override
 Removes a child from the container. More...
 
local removeChild ( local child, local cleanup)
 Removes a child from the container. More...
 
virtual void removeAllChildrenWithCleanup (bool cleanup) override
 Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
 
local removeAllChildrenWithCleanup ( local cleanup)
 Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
 
virtual void reorderChild (Node *child, int zOrder) override
 Reorders a child according to a new z value. More...
 
var reorderChild ( var child, var zOrder)
 Reorders a child according to a new z value. More...
 
local reorderChild ( local child, local zOrder)
 Reorders a child according to a new z value. More...
 
virtual void addChild (Node *child, int zOrder, int tag) override
 Adds a child to the container with z order and tag. More...
 
local addChild ( local child, local zOrder, local tag)
 Adds a child to the container with z order and tag. More...
 
virtual void addChild (Node *child, int zOrder, const std::string &name) override
 Adds a child to the container with z order and tag. More...
 
local addChild ( local child, local zOrder, local name)
 Adds a child to the container with z order and tag. More...
 
virtual void sortAllChildren () override
 Sorts the children array once before drawing, instead of every time when a child is added or reordered. More...
 
var sortAllChildren ()
 Sorts the children array once before drawing, instead of every time when a child is added or reordered. More...
 
local sortAllChildren ()
 Sorts the children array once before drawing, instead of every time when a child is added or reordered. More...
 
virtual void setScale (float scale) override
 Sets the scale (x,y,z) of the node. More...
 
local setScale ( local scale)
 Sets the scale (x,y,z) of the node. More...
 
virtual void setPositionZ (float positionZ) override
 Sets the 'z' coordinate in the position. More...
 
local setPositionZ ( local positionZ)
 Sets the 'z' coordinate in the position. More...
 
virtual void setAnchorPoint (const Vec2 &anchor) override
 Sets the anchor point in percent. More...
 
local setAnchorPoint ( local anchor)
 Sets the anchor point in percent. More...
 
virtual void setContentSize (const Size &size) override
 Sets the untransformed size of the node. More...
 
local setContentSize ( local size)
 Sets the untransformed size of the node. More...
 
virtual void setIgnoreAnchorPointForPosition (bool value) override
 Sets whether the anchor point will be (0,0) when you position this node. More...
 
local setIgnoreAnchorPointForPosition ( local value)
 Sets whether the anchor point will be (0,0) when you position this node. More...
 
virtual void setVisible (bool bVisible) override
 Sets whether the node is visible. More...
 
var setVisible ( var bVisible)
 Sets whether the node is visible. More...
 
local setVisible ( local bVisible)
 Sets whether the node is visible. More...
 
virtual void draw (Renderer *renderer, const Mat4 &transform, uint32_t flags) override
 Override this method to draw your own node. More...
 
local draw ( local renderer, local transform, local flags)
 Override this method to draw your own node. More...
 
virtual void setOpacityModifyRGB (bool modify) override
 If you want the opacity affect the color property, then set to true. More...
 
var setOpacityModifyRGB ( var modify)
 If you want the opacity affect the color property, then set to true. More...
 
local setOpacityModifyRGB ( local modify)
 If you want the opacity affect the color property, then set to true. More...
 
virtual bool isOpacityModifyRGB () const override
 If node opacity will modify the RGB color value, then you should override this method and return true. More...
 
var isOpacityModifyRGB ()
 If node opacity will modify the RGB color value, then you should override this method and return true. More...
 
local isOpacityModifyRGB ()
 If node opacity will modify the RGB color value, then you should override this method and return true. More...
 
static Spritecreate ()
 Creates an empty sprite without texture. More...
 
- Public Member Functions inherited from Node
virtual bool isRunning () const
 Returns whether or not the node is "running". More...
 
var isRunning ()
 Returns whether or not the node is "running". More...
 
local isRunning ()
 Returns whether or not the node is "running". More...
 
void scheduleUpdateWithPriorityLua (int handler, int priority)
 Schedules for lua script. More...
 
virtual void cleanup ()
 Stops all running actions and schedulers.
 
virtual void visit (Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags)
 Visits this node's children and draw them recursively. More...
 
var visit ( var renderer, var parentTransform, var parentFlags)
 Visits this node's children and draw them recursively. More...
 
virtual ScenegetScene () const
 Returns the Scene that contains the Node. More...
 
local getScene ()
 Returns the Scene that contains the Node. More...
 
virtual Rect getBoundingBox () const
 Returns an AABB (axis-aligned bounding-box) in its parent's coordinate system. More...
 
virtual Rect boundingBox () const
local boundingBox ()
virtual void setEventDispatcher (EventDispatcher *dispatcher)
 Set event dispatcher for scene. More...
 
var setEventDispatcher ( var dispatcher)
 Set event dispatcher for scene. More...
 
local setEventDispatcher ( local dispatcher)
 Set event dispatcher for scene. More...
 
virtual EventDispatchergetEventDispatcher () const
 Get the event dispatcher of scene. More...
 
local getEventDispatcher ()
 Get the event dispatcher of scene. More...
 
virtual GLubyte getOpacity () const
 Return the node's opacity. More...
 
local getOpacity ()
 Return the node's opacity. More...
 
virtual GLubyte getDisplayedOpacity () const
 Return the node's display opacity. More...
 
local getDisplayedOpacity ()
 Return the node's display opacity. More...
 
virtual void setOpacity (GLubyte opacity)
 Change node opacity. More...
 
virtual void updateDisplayedOpacity (GLubyte parentOpacity)
 Update the displayed opacity of node with it's parent opacity;. More...
 
virtual bool isCascadeOpacityEnabled () const
 Whether cascadeOpacity is enabled or not. More...
 
var isCascadeOpacityEnabled ()
 Whether cascadeOpacity is enabled or not. More...
 
local isCascadeOpacityEnabled ()
 Whether cascadeOpacity is enabled or not. More...
 
virtual void setCascadeOpacityEnabled (bool cascadeOpacityEnabled)
 Change node's cascadeOpacity property. More...
 
local setCascadeOpacityEnabled ( local cascadeOpacityEnabled)
 Change node's cascadeOpacity property. More...
 
virtual const Color3BgetColor () const
 Query node's color value. More...
 
local getColor ()
 Query node's color value. More...
 
virtual const Color3BgetDisplayedColor () const
 Query node's displayed color. More...
 
local getDisplayedColor ()
 Query node's displayed color. More...
 
virtual void setColor (const Color3B &color)
 Change the color of node. More...
 
var setColor ( var color)
 Change the color of node. More...
 
local setColor ( local color)
 Change the color of node. More...
 
virtual void updateDisplayedColor (const Color3B &parentColor)
 Update node's displayed color with its parent color. More...
 
local updateDisplayedColor ( local parentColor)
 Update node's displayed color with its parent color. More...
 
virtual bool isCascadeColorEnabled () const
 Query whether cascadeColor is enabled or not. More...
 
var isCascadeColorEnabled ()
 Query whether cascadeColor is enabled or not. More...
 
local isCascadeColorEnabled ()
 Query whether cascadeColor is enabled or not. More...
 
virtual void setCascadeColorEnabled (bool cascadeColorEnabled)
 If you want node's color affect the children node's color, then set it to true. More...
 
void setOnEnterCallback (const std::function< void()> &callback)
 Set the callback of event onEnter. More...
 
const std::function< void()> & getOnEnterCallback () const
 Get the callback of event onEnter. More...
 
void setOnExitCallback (const std::function< void()> &callback)
 Set the callback of event onExit. More...
 
var setOnExitCallback ( var callback)
 Set the callback of event onExit. More...
 
local setOnExitCallback ( local callback)
 Set the callback of event onExit. More...
 
const std::function< void()> & getOnExitCallback () const
 Get the callback of event onExit. More...
 
local getOnExitCallback ()
 Get the callback of event onExit. More...
 
void setonEnterTransitionDidFinishCallback (const std::function< void()> &callback)
 Set the callback of event EnterTransitionDidFinish. More...
 
var setonEnterTransitionDidFinishCallback ( var callback)
 Set the callback of event EnterTransitionDidFinish. More...
 
local setonEnterTransitionDidFinishCallback ( local callback)
 Set the callback of event EnterTransitionDidFinish. More...
 
const std::function< void()> & getonEnterTransitionDidFinishCallback () const
 Get the callback of event EnterTransitionDidFinish. More...
 
void setonExitTransitionDidStartCallback (const std::function< void()> &callback)
 Set the callback of event ExitTransitionDidStart. More...
 
var setonExitTransitionDidStartCallback ( var callback)
 Set the callback of event ExitTransitionDidStart. More...
 
local setonExitTransitionDidStartCallback ( local callback)
 Set the callback of event ExitTransitionDidStart. More...
 
const std::function< void()> & getonExitTransitionDidStartCallback () const
 Get the callback of event ExitTransitionDidStart. More...
 
unsigned short getCameraMask () const
 get & set camera mask, the node is visible by the camera whose camera flag & node's camera mask is true
 
virtual void setCameraMask (unsigned short mask, bool applyChildren=true)
 Modify the camera mask for current node. More...
 
local setCameraMask ( local mask, local true)
 Modify the camera mask for current node. More...
 
virtual void setLocalZOrder (std::int32_t localZOrder)
 LocalZOrder is the 'key' used to sort the node relative to its siblings. More...
 
virtual void setZOrder (std::int32_t localZOrder)
virtual void _setLocalZOrder (std::int32_t z)
local _setLocalZOrder ( local z)
void updateOrderOfArrival ()
 !!! ONLY FOR INTERNAL USE Sets the arrival order when this node has a same ZOrder with other children. More...
 
virtual std::int32_t getLocalZOrder () const
 Gets the local Z order of this node. More...
 
virtual std::int32_t getZOrder () const
var getZOrder ()
local getZOrder ()
virtual void setGlobalZOrder (float globalZOrder)
 Defines the order in which the nodes are renderer. More...
 
local setGlobalZOrder ( local globalZOrder)
 Defines the order in which the nodes are renderer. More...
 
virtual float getGlobalZOrder () const
 Returns the Node's Global Z Order. More...
 
var getGlobalZOrder ()
 Returns the Node's Global Z Order. More...
 
local getGlobalZOrder ()
 Returns the Node's Global Z Order. More...
 
virtual float getScaleX () const
 Returns the scale factor on X axis of this node. More...
 
local getScaleX ()
 Returns the scale factor on X axis of this node. More...
 
virtual float getScaleY () const
 Returns the scale factor on Y axis of this node. More...
 
virtual void setScaleZ (float scaleZ)
 Changes the scale factor on Z axis of this node. More...
 
local setScaleZ ( local scaleZ)
 Changes the scale factor on Z axis of this node. More...
 
virtual float getScaleZ () const
 Returns the scale factor on Z axis of this node. More...
 
virtual float getScale () const
 Gets the scale factor of the node, when X and Y have the same scale factor. More...
 
virtual void setPositionNormalized (const Vec2 &position)
 Sets the position (x,y) using values between 0 and 1. More...
 
virtual void setNormalizedPosition (const Vec2 &position)
local setNormalizedPosition ( local position)
virtual const Vec2getPosition () const
 Gets the position (x,y) of the node in its parent's coordinate system. More...
 
local getPosition ()
 Gets the position (x,y) of the node in its parent's coordinate system. More...
 
virtual const Vec2getPositionNormalized () const
 Returns the normalized position. More...
 
virtual const Vec2getNormalizedPosition () const
virtual void getPosition (float *x, float *y) const
 Gets position in a more efficient way, returns two number instead of a Vec2 object. More...
 
virtual void setPositionX (float x)
 Gets/Sets x or y coordinate individually for position. More...
 
var setPositionX ( var x)
 Gets/Sets x or y coordinate individually for position. More...
 
local setPositionX ( local x)
 Gets/Sets x or y coordinate individually for position. More...
 
virtual float getPositionX (void) const
 Gets the x coordinate of the node in its parent's coordinate system. More...
 
virtual void setPositionY (float y)
 Sets the y coordinate of the node in its parent's coordinate system. More...
 
local setPositionY ( local y)
 Sets the y coordinate of the node in its parent's coordinate system. More...
 
virtual float getPositionY (void) const
 Gets the y coordinate of the node in its parent's coordinate system. More...
 
var getPositionY ()
 Gets the y coordinate of the node in its parent's coordinate system. More...
 
local getPositionY ()
 Gets the y coordinate of the node in its parent's coordinate system. More...
 
virtual void setPosition3D (const Vec3 &position)
 Sets the position (X, Y, and Z) in its parent's coordinate system. More...
 
local setPosition3D ( local position)
 Sets the position (X, Y, and Z) in its parent's coordinate system. More...
 
virtual Vec3 getPosition3D () const
 Returns the position (X,Y,Z) in its parent's coordinate system. More...
 
local getPosition3D ()
 Returns the position (X,Y,Z) in its parent's coordinate system. More...
 
virtual void setVertexZ (float vertexZ)
var setVertexZ ( var vertexZ)
local setVertexZ ( local vertexZ)
virtual float getPositionZ () const
 Gets position Z coordinate of this node. More...
 
virtual float getVertexZ () const
virtual float getSkewX () const
 Returns the X skew angle of the node in degrees. More...
 
local getSkewX ()
 Returns the X skew angle of the node in degrees. More...
 
virtual float getSkewY () const
 Returns the Y skew angle of the node in degrees. More...
 
virtual const Vec2getAnchorPoint () const
 Returns the anchor point in percent. More...
 
virtual const Vec2getAnchorPointInPoints () const
 Returns the anchorPoint in absolute pixels. More...
 
virtual const Size & getContentSize () const
 Returns the untransformed size of the node. More...
 
virtual bool isVisible () const
 Determines if the node is visible. More...
 
virtual float getRotation () const
 Returns the rotation of the node in degrees. More...
 
virtual void setRotation3D (const Vec3 &rotation)
 Sets the rotation (X,Y,Z) in degrees. More...
 
local setRotation3D ( local rotation)
 Sets the rotation (X,Y,Z) in degrees. More...
 
virtual Vec3 getRotation3D () const
 Returns the rotation (X,Y,Z) in degrees. More...
 
virtual void setRotationQuat (const Quaternion &quat)
 Set rotation by quaternion. More...
 
virtual Quaternion getRotationQuat () const
 Return the rotation by quaternion, Note that when _rotationZ_X == _rotationZ_Y, the returned quaternion equals to RotationZ_X * RotationY * RotationX, it equals to RotationY * RotationX otherwise. More...
 
local getRotationQuat ()
 Return the rotation by quaternion, Note that when _rotationZ_X == _rotationZ_Y, the returned quaternion equals to RotationZ_X * RotationY * RotationX, it equals to RotationY * RotationX otherwise. More...
 
virtual void setRotationX (float rotationX)
local setRotationX ( local rotationX)
virtual float getRotationSkewX () const
 Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More...
 
virtual float getRotationX () const
var getRotationX ()
local getRotationX ()
virtual void setRotationY (float rotationY)
var setRotationY ( var rotationY)
local setRotationY ( local rotationY)
virtual float getRotationSkewY () const
 Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
 
local getRotationSkewY ()
 Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
 
virtual float getRotationY () const
void setGLServerState (int)
var setGLServerState ( var int)
int getGLServerState () const
virtual void ignoreAnchorPointForPosition (bool ignore)
local ignoreAnchorPointForPosition ( local ignore)
virtual bool isIgnoreAnchorPointForPosition () const
 Gets whether the anchor point will be (0,0) when you position this node. More...
 
virtual int getTag () const
 Returns a tag that is used to identify the node easily. More...
 
virtual void setTag (int tag)
 Changes the tag that is used to identify the node easily. More...
 
local setTag ( local tag)
 Changes the tag that is used to identify the node easily. More...
 
virtual const std::string & getName () const
 Returns a string that is used to identify the node. More...
 
local getName ()
 Returns a string that is used to identify the node. More...
 
virtual void setName (const std::string &name)
 Changes the name that is used to identify the node easily. More...
 
local setName ( local name)
 Changes the name that is used to identify the node easily. More...
 
virtual void * getUserData ()
 Returns a custom user data pointer. More...
 
virtual const void * getUserData () const
virtual void setUserData (void *userData)
 Sets a custom user data pointer. More...
 
virtual RefgetUserObject ()
 Returns a user assigned Object. More...
 
var getUserObject ()
 Returns a user assigned Object. More...
 
virtual const RefgetUserObject () const
virtual void setUserObject (Ref *userObject)
 Returns a user assigned Object. More...
 
local setUserObject ( local userObject)
 Returns a user assigned Object. More...
 
GLProgramgetGLProgram () const
 Return the GLProgram (shader) currently used for this node. More...
 
var getGLProgram ()
 Return the GLProgram (shader) currently used for this node. More...
 
local getGLProgram ()
 Return the GLProgram (shader) currently used for this node. More...
 
GLProgramgetShaderProgram () const
var getShaderProgram ()
local getShaderProgram ()
virtual void setGLProgram (GLProgram *glprogram)
 Sets the shader program for this node. More...
 
local setGLProgram ( local glprogram)
 Sets the shader program for this node. More...
 
void setShaderProgram (GLProgram *glprogram)
var setShaderProgram ( var glprogram)
local setShaderProgram ( local glprogram)
GLProgramStategetGLProgramState () const
 Return the GLProgramState currently used for this node. More...
 
var getGLProgramState ()
 Return the GLProgramState currently used for this node. More...
 
local getGLProgramState ()
 Return the GLProgramState currently used for this node. More...
 
virtual void setGLProgramState (GLProgramState *glProgramState)
 Set the GLProgramState for this node. More...
 
virtual void onEnter ()
 Event callback that is invoked every time when Node enters the 'stage'. More...
 
virtual void onEnterTransitionDidFinish ()
 Event callback that is invoked when the Node enters in the 'stage'. More...
 
virtual void onExit ()
 Event callback that is invoked every time the Node leaves the 'stage'. More...
 
virtual void onExitTransitionDidStart ()
 Event callback that is called every time the Node leaves the 'stage'. More...
 
var onExitTransitionDidStart ()
 Event callback that is called every time the Node leaves the 'stage'. More...
 
virtual void setActionManager (ActionManager *actionManager)
 Sets the ActionManager object that is used by all actions. More...
 
var setActionManager ( var actionManager)
 Sets the ActionManager object that is used by all actions. More...
 
local setActionManager ( local actionManager)
 Sets the ActionManager object that is used by all actions. More...
 
virtual ActionManagergetActionManager ()
 Gets the ActionManager object that is used by all actions. More...
 
local getActionManager ()
 Gets the ActionManager object that is used by all actions. More...
 
virtual const ActionManagergetActionManager () const
virtual ActionrunAction (Action *action)
 Executes an action, and returns the action that is executed. More...
 
local runAction ( local action)
 Executes an action, and returns the action that is executed. More...
 
void stopAllActions ()
 Stops and removes all actions from the running action list .
 
void stopAction (Action *action)
 Stops and removes an action from the running action list. More...
 
var stopAction ( var action)
 Stops and removes an action from the running action list. More...
 
local stopAction ( local action)
 Stops and removes an action from the running action list. More...
 
void stopActionByTag (int tag)
 Removes an action from the running action list by its tag. More...
 
void stopAllActionsByTag (int tag)
 Removes all actions from the running action list by its tag. More...
 
var stopAllActionsByTag ( var tag)
 Removes all actions from the running action list by its tag. More...
 
local stopAllActionsByTag ( local tag)
 Removes all actions from the running action list by its tag. More...
 
void stopActionsByFlags (unsigned int flags)
 Removes all actions from the running action list by its flags. More...
 
ActiongetActionByTag (int tag)
 Gets an action from the running action list by its tag. More...
 
ssize_t getNumberOfRunningActions () const
 Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More...
 
ssize_t getNumberOfRunningActionsByTag (int tag) const
 Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays) with a specific tag. More...
 
local getNumberOfRunningActionsByTag ( local tag)
 Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays) with a specific tag. More...
 
ssize_t numberOfRunningActions () const
local numberOfRunningActions ()
virtual void setScheduler (Scheduler *scheduler)
 Sets a Scheduler object that is used to schedule all "updates" and timers. More...
 
virtual SchedulergetScheduler ()
 Gets a Scheduler object. More...
 
local getScheduler ()
 Gets a Scheduler object. More...
 
virtual const SchedulergetScheduler () const
local getScheduler ()
bool isScheduled (SEL_SCHEDULE selector) const
 Checks whether a selector is scheduled. More...
 
bool isScheduled (const std::string &key) const
 Checks whether a lambda function is scheduled. More...
 
void scheduleUpdate (void)
 Schedules the "update" method. More...
 
var scheduleUpdate ()
 Schedules the "update" method. More...
 
void scheduleUpdateWithPriority (int priority)
 Schedules the "update" method with a custom priority. More...
 
var scheduleUpdateWithPriority ( var priority)
 Schedules the "update" method with a custom priority. More...
 
void unscheduleUpdate (void)
var unscheduleUpdate ()
local unscheduleUpdate ()
void schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay)
 Schedules a custom selector. More...
 
void schedule (SEL_SCHEDULE selector, float interval)
 Schedules a custom selector with an interval time in seconds. More...
 
void scheduleOnce (SEL_SCHEDULE selector, float delay)
 Schedules a selector that runs only once, with a delay of 0 or larger. More...
 
void scheduleOnce (const std::function< void(float)> &callback, float delay, const std::string &key)
 Schedules a lambda function that runs only once, with a delay of 0 or larger. More...
 
void schedule (SEL_SCHEDULE selector)
 Schedules a custom selector, the scheduled selector will be ticked every frame. More...
 
void schedule (const std::function< void(float)> &callback, const std::string &key)
 Schedules a lambda function. More...
 
var schedule ( var callback, var key)
 Schedules a lambda function. More...
 
void schedule (const std::function< void(float)> &callback, float interval, const std::string &key)
 Schedules a lambda function. More...
 
void schedule (const std::function< void(float)> &callback, float interval, unsigned int repeat, float delay, const std::string &key)
 Schedules a lambda function. More...
 
void unschedule (SEL_SCHEDULE selector)
 Unschedules a custom selector. More...
 
void unschedule (const std::string &key)
 Unschedules a lambda function. More...
 
void unscheduleAllCallbacks ()
 Unschedule all scheduled selectors and lambda functions: custom selectors, and the 'update' selector and lambda functions. More...
 
void unscheduleAllSelectors ()
var unscheduleAllSelectors ()
local unscheduleAllSelectors ()
virtual void resume (void)
 Resumes all scheduled selectors, actions and event listeners. More...
 
var resume ()
 Resumes all scheduled selectors, actions and event listeners. More...
 
local resume ()
 Resumes all scheduled selectors, actions and event listeners. More...
 
virtual void pause (void)
 Pauses all scheduled selectors, actions and event listeners. More...
 
local pause ()
 Pauses all scheduled selectors, actions and event listeners. More...
 
void resumeSchedulerAndActions ()
 Resumes all scheduled selectors, actions and event listeners. More...
 
void pauseSchedulerAndActions ()
 Pauses all scheduled selectors, actions and event listeners. More...
 
var pauseSchedulerAndActions ()
 Pauses all scheduled selectors, actions and event listeners. More...
 
local pauseSchedulerAndActions ()
 Pauses all scheduled selectors, actions and event listeners. More...
 
virtual void update (float delta)
 Update method will be called automatically every frame if "scheduleUpdate" is called, and the node is "live". More...
 
var update ( var delta)
 Update method will be called automatically every frame if "scheduleUpdate" is called, and the node is "live". More...
 
local update ( local delta)
 Update method will be called automatically every frame if "scheduleUpdate" is called, and the node is "live". More...
 
virtual const Mat4getNodeToParentTransform () const
 Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
 
virtual AffineTransform getNodeToParentAffineTransform () const
local getNodeToParentAffineTransform ()
virtual Mat4 getNodeToParentTransform (Node *ancestor) const
 Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
 
var getNodeToParentTransform ( var ancestor)
 Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
 
local getNodeToParentTransform ( local ancestor)
 Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
 
virtual AffineTransform getNodeToParentAffineTransform (Node *ancestor) const
 Returns the affine transform matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
 
local getNodeToParentAffineTransform ( local ancestor)
 Returns the affine transform matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
 
virtual void setNodeToParentTransform (const Mat4 &transform)
 Sets the transformation matrix manually. More...
 
var setNodeToParentTransform ( var transform)
 Sets the transformation matrix manually. More...
 
local setNodeToParentTransform ( local transform)
 Sets the transformation matrix manually. More...
 
virtual AffineTransform nodeToParentTransform () const
virtual const Mat4getParentToNodeTransform () const
 Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More...
 
var getParentToNodeTransform ()
 Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More...
 
local getParentToNodeTransform ()
 Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More...
 
virtual AffineTransform getParentToNodeAffineTransform () const
local getParentToNodeAffineTransform ()
virtual AffineTransform parentToNodeTransform () const
local parentToNodeTransform ()
virtual Mat4 getNodeToWorldTransform () const
 Returns the world affine transform matrix. More...
 
var getNodeToWorldTransform ()
 Returns the world affine transform matrix. More...
 
local getNodeToWorldTransform ()
 Returns the world affine transform matrix. More...
 
virtual AffineTransform getNodeToWorldAffineTransform () const
local getNodeToWorldAffineTransform ()
virtual AffineTransform nodeToWorldTransform () const
local nodeToWorldTransform ()
virtual Mat4 getWorldToNodeTransform () const
 Returns the inverse world affine transform matrix. More...
 
var getWorldToNodeTransform ()
 Returns the inverse world affine transform matrix. More...
 
local getWorldToNodeTransform ()
 Returns the inverse world affine transform matrix. More...
 
virtual AffineTransform getWorldToNodeAffineTransform () const
local getWorldToNodeAffineTransform ()
virtual AffineTransform worldToNodeTransform () const
local worldToNodeTransform ()
Vec2 convertToNodeSpace (const Vec2 &worldPoint) const
 Converts a Vec2 to node (local) space coordinates. More...
 
var convertToNodeSpace ( var worldPoint)
 Converts a Vec2 to node (local) space coordinates. More...
 
local convertToNodeSpace ( local worldPoint)
 Converts a Vec2 to node (local) space coordinates. More...
 
Vec2 convertToWorldSpace (const Vec2 &nodePoint) const
 Converts a Vec2 to world space coordinates. More...
 
Vec2 convertToNodeSpaceAR (const Vec2 &worldPoint) const
 Converts a Vec2 to node (local) space coordinates. More...
 
Vec2 convertToWorldSpaceAR (const Vec2 &nodePoint) const
 Converts a local Vec2 to world space coordinates.The result is in Points. More...
 
var convertToWorldSpaceAR ( var nodePoint)
 Converts a local Vec2 to world space coordinates.The result is in Points. More...
 
local convertToWorldSpaceAR ( local nodePoint)
 Converts a local Vec2 to world space coordinates.The result is in Points. More...
 
Vec2 convertTouchToNodeSpace (Touch *touch) const
 convenience methods which take a Touch instead of Vec2. More...
 
local convertTouchToNodeSpace ( local touch)
 convenience methods which take a Touch instead of Vec2. More...
 
Vec2 convertTouchToNodeSpaceAR (Touch *touch) const
 converts a Touch (world coordinates) into a local coordinate. More...
 
void setAdditionalTransform (const Mat4 *additionalTransform)
 Sets an additional transform matrix to the node. More...
 
void setAdditionalTransform (const Mat4 &additionalTransform)
var setAdditionalTransform ( var additionalTransform)
local setAdditionalTransform ( local additionalTransform)
void setAdditionalTransform (const AffineTransform &additionalTransform)
var setAdditionalTransform ( var additionalTransform)
local setAdditionalTransform ( local additionalTransform)
Component * getComponent (const std::string &name)
 Gets a component by its name. More...
 
local getComponent ( local name)
 Gets a component by its name. More...
 
virtual bool addComponent (Component *component)
 Adds a component. More...
 
local addComponent ( local component)
 Adds a component. More...
 
virtual bool removeComponent (const std::string &name)
 Removes a component by its name. More...
 
local removeComponent ( local name)
 Removes a component by its name. More...
 
virtual bool removeComponent (Component *component)
 Removes a component by its pointer. More...
 
local removeComponent ( local component)
 Removes a component by its pointer. More...
 
virtual void removeAllComponents ()
 Removes all components.
 
virtual void addChild (Node *child)
 Adds a child to the container with z-order as 0. More...
 
virtual void addChild (Node *child, int localZOrder)
 Adds a child to the container with a local z-order. More...
 
local addChild ( local child, local localZOrder)
 Adds a child to the container with a local z-order. More...
 
virtual NodegetChildByTag (int tag) const
 Gets a child from the container with its tag. More...
 
local getChildByTag ( local tag)
 Gets a child from the container with its tag. More...
 
template<typename T >
getChildByTag (int tag) const
 Gets a child from the container with its tag that can be cast to Type T. More...
 
virtual NodegetChildByName (const std::string &name) const
 Gets a child from the container with its name. More...
 
local getChildByName ( local name)
 Gets a child from the container with its name. More...
 
template<typename T >
getChildByName (const std::string &name) const
 Gets a child from the container with its name that can be cast to Type T. More...
 
template<typename T >
var getChildByName ( var name)
 Gets a child from the container with its name that can be cast to Type T. More...
 
template<typename T >
local getChildByName ( local name)
 Gets a child from the container with its name that can be cast to Type T. More...
 
virtual void enumerateChildren (const std::string &name, std::function< bool(Node *node)> callback) const
 Search the children of the receiving node to perform processing for nodes which share a name. More...
 
virtual Vector< Node * > & getChildren ()
 Returns the array of the node's children. More...
 
local getChildren ()
 Returns the array of the node's children. More...
 
virtual const Vector< Node * > & getChildren () const
var getChildren ()
local getChildren ()
virtual ssize_t getChildrenCount () const
 Returns the amount of children. More...
 
virtual void setParent (Node *parent)
 Sets the parent node. More...
 
local setParent ( local parent)
 Sets the parent node. More...
 
virtual NodegetParent ()
 Returns a pointer to the parent node. More...
 
virtual const NodegetParent () const
local getParent ()
virtual void removeFromParent ()
 Removes this node itself from its parent node with a cleanup. More...
 
virtual void removeFromParentAndCleanup (bool cleanup)
 Removes this node itself from its parent node. More...
 
local removeFromParent ( local cleanup)
 Removes this node itself from its parent node. More...
 
virtual void removeChildByTag (int tag, bool cleanup=true)
 Removes a child from the container by tag value. More...
 
var removeChildByTag ( var tag, var true)
 Removes a child from the container by tag value. More...
 
local removeChildByTag ( local tag, local true)
 Removes a child from the container by tag value. More...
 
virtual void removeChildByName (const std::string &name, bool cleanup=true)
 Removes a child from the container by tag value. More...
 
virtual void removeAllChildren ()
 Removes all children from the container with a cleanup. More...
 
var removeAllChildren ()
 Removes all children from the container with a cleanup. More...
 
local removeAllChildren ()
 Removes all children from the container with a cleanup. More...
 
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
local release ()
 Releases the ownership immediately. More...
 
Refautorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
local getReferenceCount ()
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
 Destructor. More...
 

Static Public Member Functions

static Scale9Spritecreate ()
 Create an empty Scale9Sprite. More...
 
var create ()
 Create an empty Scale9Sprite. More...
 
local create ()
 Create an empty Scale9Sprite. More...
 
static Scale9Spritecreate (const std::string &file, const Rect &rect, const Rect &capInsets)
 Creates a 9-slice sprite with a texture file, a delimitation zone and with the specified cap insets. More...
 
static Scale9Spritecreate (const Rect &capInsets, const std::string &file)
 Creates a 9-slice sprite with a texture file. More...
 
static Scale9Spritecreate (const std::string &file, const Rect &rect)
 Creates a 9-slice sprite with a texture file and a delimitation zone. More...
 
local create ( local file, local rect)
 Creates a 9-slice sprite with a texture file and a delimitation zone. More...
 
static Scale9Spritecreate (const std::string &file)
 Creates a 9-slice sprite with a texture file. More...
 
static Scale9SpritecreateWithSpriteFrame (SpriteFrame *spriteFrame)
 Creates a 9-slice sprite with an sprite frame. More...
 
static Scale9SpritecreateWithSpriteFrame (SpriteFrame *spriteFrame, const Rect &capInsets)
 Creates a 9-slice sprite with an sprite frame and the centre of its zone. More...
 
local createWithSpriteFrame ( local spriteFrame, local capInsets)
 Creates a 9-slice sprite with an sprite frame and the centre of its zone. More...
 
static Scale9SpritecreateWithSpriteFrameName (const std::string &spriteFrameName)
 Creates a 9-slice sprite with an sprite frame name. More...
 
local createWithSpriteFrameName ( local spriteFrameName)
 Creates a 9-slice sprite with an sprite frame name. More...
 
static Scale9SpritecreateWithSpriteFrameName (const std::string &spriteFrameName, const Rect &capInsets)
 Creates a 9-slice sprite with an sprite frame name and the centre of its zone. More...
 
local createWithSpriteFrameName ( local spriteFrameName, local capInsets)
 Creates a 9-slice sprite with an sprite frame name and the centre of its zone. More...
 
- Static Public Member Functions inherited from Sprite
static Spritecreate (const std::string &filename)
 Creates a sprite with an image filename. More...
 
local create ( local filename)
 Creates a sprite with an image filename. More...
 
static Spritecreate (const PolygonInfo &info)
 Creates a polygon sprite with a polygon info. More...
 
var create ( var info)
 Creates a polygon sprite with a polygon info. More...
 
local create ( local info)
 Creates a polygon sprite with a polygon info. More...
 
static Spritecreate (const std::string &filename, const Rect &rect)
 Creates a sprite with an image filename and a rect. More...
 
local create ( local filename, local rect)
 Creates a sprite with an image filename and a rect. More...
 
static SpritecreateWithTexture (Texture2D *texture)
 Creates a sprite with a Texture2D object. More...
 
static SpritecreateWithTexture (Texture2D *texture, const Rect &rect, bool rotated=false)
 Creates a sprite with a texture and a rect. More...
 
local createWithTexture ( local texture, local rect, local false)
 Creates a sprite with a texture and a rect. More...
 
static SpritecreateWithSpriteFrame (SpriteFrame *spriteFrame)
 Creates a sprite with an sprite frame. More...
 
static SpritecreateWithSpriteFrameName (const std::string &spriteFrameName)
 Creates a sprite with an sprite frame name. More...
 
local createWithSpriteFrameName ( local spriteFrameName)
 Creates a sprite with an sprite frame name. More...
 
- Static Public Member Functions inherited from Node
static Nodecreate ()
 Allocates and initializes a node. More...
 
var create ()
 Allocates and initializes a node. More...
 
local create ()
 Allocates and initializes a node. More...
 
static int getAttachedNodeCount ()
 Gets count of nodes those are attached to scene graph.
 
var getAttachedNodeCount ()
 Gets count of nodes those are attached to scene graph.
 
local getAttachedNodeCount ()
 Gets count of nodes those are attached to scene graph.
 
template<typename _T >
static void sortNodes (cocos2d::Vector< _T * > &nodes)
 Sorts helper function. More...
 

Additional Inherited Members

- Public Attributes inherited from Ref
unsigned int _ID
 object id, ScriptSupport need public _ID
 
local _ID
 object id, ScriptSupport need public _ID
 
int _luaID
 Lua reference id.
 
local _luaID
 Lua reference id.
 
void * _scriptObject
 scriptObject, support for swift
 
local _scriptObject
 scriptObject, support for swift
 
bool _rooted
 When true, it means that the object was already rooted.
 
local _rooted
 When true, it means that the object was already rooted.
 
- Static Public Attributes inherited from Sprite
static const int INDEX_NOT_INITIALIZED = -1
 Sprite invalid index on the SpriteBatchNode. More...
 
- Static Public Attributes inherited from Node
static const int INVALID_TAG = -1
 Default tag used for all the nodes.
 
var INVALID_TAG = -1
 Default tag used for all the nodes.
 
local INVALID_TAG = -1
 Default tag used for all the nodes.
 
- Protected Member Functions inherited from Sprite
virtual bool initWithTexture (Texture2D *texture)
 Initializes a sprite with a texture. More...
 
var initWithTexture ( var texture)
 Initializes a sprite with a texture. More...
 
local initWithTexture ( local texture)
 Initializes a sprite with a texture. More...
 
virtual bool initWithPolygon (const PolygonInfo &info)
 Initializes a sprite with a PolygonInfo. More...
 
local initWithPolygon ( local info)
 Initializes a sprite with a PolygonInfo. More...
 
virtual bool initWithTexture (Texture2D *texture, const Rect &rect)
 Initializes a sprite with a texture and a rect. More...
 
local initWithTexture ( local texture, local rect)
 Initializes a sprite with a texture and a rect. More...
 
virtual bool initWithTexture (Texture2D *texture, const Rect &rect, bool rotated)
 Initializes a sprite with a texture and a rect in points, optionally rotated. More...
 
var initWithTexture ( var texture, var rect, var rotated)
 Initializes a sprite with a texture and a rect in points, optionally rotated. More...
 
local initWithTexture ( local texture, local rect, local rotated)
 Initializes a sprite with a texture and a rect in points, optionally rotated. More...
 
virtual bool initWithSpriteFrame (SpriteFrame *spriteFrame)
 Initializes a sprite with an SpriteFrame. More...
 

Detailed Description

A 9-slice sprite for cocos2d-x.

9-slice scaling allows you to specify how scaling is applied to specific areas of a sprite. With 9-slice scaling (3x3 grid), you can ensure that the sprite does not become distorted when scaled. Note: When you set _scale9Enabled to false, then you could call scale9Sprite->getSprite() to return the inner Sprite pointer. Then you could call any methods of Sprite class with the return pointers.

Member Function Documentation

static Scale9Sprite* create ( )
static

Create an empty Scale9Sprite.

Returns
A Scale9Sprite instance.
var create ( )
static

Create an empty Scale9Sprite.

Returns
A Scale9Sprite instance.
local create ( )
static

Create an empty Scale9Sprite.

Returns
A Scale9Sprite instance.
static Scale9Sprite* create ( const std::string &  file,
const Rect rect,
const Rect capInsets 
)
static

Creates a 9-slice sprite with a texture file, a delimitation zone and with the specified cap insets.

See also
initWithFile(const char *file, const Rect& rect, const Rect& capInsets)
Parameters
fileA texture file name.
rectA delimitation zone.
capInsetsA specified cap insets.
Returns
A Scale9Sprite instance.
var create ( var  file,
var  rect,
var  capInsets 
)
static

Creates a 9-slice sprite with a texture file, a delimitation zone and with the specified cap insets.

See also
initWithFile(const char *file, const Rect& rect, const Rect& capInsets)
Parameters
fileA texture file name.
rectA delimitation zone.
capInsetsA specified cap insets.
Returns
A Scale9Sprite instance.
local create ( local  file,
local  rect,
local  capInsets 
)
static

Creates a 9-slice sprite with a texture file, a delimitation zone and with the specified cap insets.

See also
initWithFile(const char *file, const Rect& rect, const Rect& capInsets)
Parameters
fileA texture file name.
rectA delimitation zone.
capInsetsA specified cap insets.
Returns
A Scale9Sprite instance.
static Scale9Sprite* create ( const Rect capInsets,
const std::string &  file 
)
static

Creates a 9-slice sprite with a texture file.

The whole texture will be broken down into a 3×3 grid of equal blocks.

See also
initWithFile(const Rect& capInsets, const char *file)
Parameters
capInsetsA specified cap insets.
fileA texture file name.
Returns
A Scale9Sprite instance.
var create ( var  capInsets,
var  file 
)
static

Creates a 9-slice sprite with a texture file.

The whole texture will be broken down into a 3×3 grid of equal blocks.

See also
initWithFile(const Rect& capInsets, const char *file)
Parameters
capInsetsA specified cap insets.
fileA texture file name.
Returns
A Scale9Sprite instance.
local create ( local  capInsets,
local  file 
)
static

Creates a 9-slice sprite with a texture file.

The whole texture will be broken down into a 3×3 grid of equal blocks.

See also
initWithFile(const Rect& capInsets, const char *file)
Parameters
capInsetsA specified cap insets.
fileA texture file name.
Returns
A Scale9Sprite instance.
static Scale9Sprite* create ( const std::string &  file,
const Rect rect 
)
static

Creates a 9-slice sprite with a texture file and a delimitation zone.

The texture will be broken down into a 3×3 grid of equal blocks.

See also
initWithFile(const char *file, const Rect& rect)
Parameters
fileA texture file name.
rectA delimitation zone.
Returns
A Scale9Sprite instance.
var create ( var  file,
var  rect 
)
static

Creates a 9-slice sprite with a texture file and a delimitation zone.

The texture will be broken down into a 3×3 grid of equal blocks.

See also
initWithFile(const char *file, const Rect& rect)
Parameters
fileA texture file name.
rectA delimitation zone.
Returns
A Scale9Sprite instance.
local create ( local  file,
local  rect 
)
static

Creates a 9-slice sprite with a texture file and a delimitation zone.

The texture will be broken down into a 3×3 grid of equal blocks.

See also
initWithFile(const char *file, const Rect& rect)
Parameters
fileA texture file name.
rectA delimitation zone.
Returns
A Scale9Sprite instance.
static Scale9Sprite* create ( const std::string &  file)
static

Creates a 9-slice sprite with a texture file.

The whole texture will be broken down into a 3×3 grid of equal blocks.

See also
initWithFile(const char *file)
Parameters
fileA texture file name.
Returns
A Scale9Sprite instance.
var create ( var  file)
static

Creates a 9-slice sprite with a texture file.

The whole texture will be broken down into a 3×3 grid of equal blocks.

See also
initWithFile(const char *file)
Parameters
fileA texture file name.
Returns
A Scale9Sprite instance.
local create ( local  file)
static

Creates a 9-slice sprite with a texture file.

The whole texture will be broken down into a 3×3 grid of equal blocks.

See also
initWithFile(const char *file)
Parameters
fileA texture file name.
Returns
A Scale9Sprite instance.
static Scale9Sprite*
createWithSpriteFrame
( SpriteFrame spriteFrame)
static

Creates a 9-slice sprite with an sprite frame.

Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness interact. It respects the anchorPoint too.

See also
initWithSpriteFrame(SpriteFrame *spriteFrame)
Parameters
spriteFrameA sprite frame pointer.
Returns
A Scale9Sprite instance.
var createWithSpriteFrame ( var  spriteFrame)
static

Creates a 9-slice sprite with an sprite frame.

Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness interact. It respects the anchorPoint too.

See also
initWithSpriteFrame(SpriteFrame *spriteFrame)
Parameters
spriteFrameA sprite frame pointer.
Returns
A Scale9Sprite instance.
local createWithSpriteFrame ( local  spriteFrame)
static

Creates a 9-slice sprite with an sprite frame.

Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness interact. It respects the anchorPoint too.

See also
initWithSpriteFrame(SpriteFrame *spriteFrame)
Parameters
spriteFrameA sprite frame pointer.
Returns
A Scale9Sprite instance.
static Scale9Sprite*
createWithSpriteFrame
( SpriteFrame spriteFrame,
const Rect capInsets 
)
static

Creates a 9-slice sprite with an sprite frame and the centre of its zone.

Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness interact. It respects the anchorPoint too.

See also
initWithSpriteFrame(SpriteFrame *spriteFrame, const Rect& capInsets)
Parameters
spriteFrameA sprite frame pointer.
capInsetsA delimitation zone.
Returns
A Scale9Sprite instance.
var createWithSpriteFrame ( var  spriteFrame,
var  capInsets 
)
static

Creates a 9-slice sprite with an sprite frame and the centre of its zone.

Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness interact. It respects the anchorPoint too.

See also
initWithSpriteFrame(SpriteFrame *spriteFrame, const Rect& capInsets)
Parameters
spriteFrameA sprite frame pointer.
capInsetsA delimitation zone.
Returns
A Scale9Sprite instance.
local createWithSpriteFrame ( local  spriteFrame,
local  capInsets 
)
static

Creates a 9-slice sprite with an sprite frame and the centre of its zone.

Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness interact. It respects the anchorPoint too.

See also
initWithSpriteFrame(SpriteFrame *spriteFrame, const Rect& capInsets)
Parameters
spriteFrameA sprite frame pointer.
capInsetsA delimitation zone.
Returns
A Scale9Sprite instance.
static Scale9Sprite*
createWithSpriteFrameName
( const std::string &  spriteFrameName)
static

Creates a 9-slice sprite with an sprite frame name.

Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness interact. It respects the anchorPoint too.

See also
initWithSpriteFrameName(const char *spriteFrameName)
Parameters
spriteFrameNameA sprite frame name.
Returns
A Scale9Sprite instance.
var createWithSpriteFrameName ( var  spriteFrameName)
static

Creates a 9-slice sprite with an sprite frame name.

Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness interact. It respects the anchorPoint too.

See also
initWithSpriteFrameName(const char *spriteFrameName)
Parameters
spriteFrameNameA sprite frame name.
Returns
A Scale9Sprite instance.
local createWithSpriteFrameName ( local  spriteFrameName)
static

Creates a 9-slice sprite with an sprite frame name.

Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness interact. It respects the anchorPoint too.

See also
initWithSpriteFrameName(const char *spriteFrameName)
Parameters
spriteFrameNameA sprite frame name.
Returns
A Scale9Sprite instance.
static Scale9Sprite*
createWithSpriteFrameName
( const std::string &  spriteFrameName,
const Rect capInsets 
)
static

Creates a 9-slice sprite with an sprite frame name and the centre of its zone.

Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness interact. It respects the anchorPoint too.

See also
initWithSpriteFrameName(const char *spriteFrameName, const Rect& capInsets)
Parameters
spriteFrameNameA sprite frame name.
capInsetsA delimitation zone.
Returns
A Scale9Sprite instance.
var createWithSpriteFrameName ( var  spriteFrameName,
var  capInsets 
)
static

Creates a 9-slice sprite with an sprite frame name and the centre of its zone.

Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness interact. It respects the anchorPoint too.

See also
initWithSpriteFrameName(const char *spriteFrameName, const Rect& capInsets)
Parameters
spriteFrameNameA sprite frame name.
capInsetsA delimitation zone.
Returns
A Scale9Sprite instance.
local createWithSpriteFrameName ( local  spriteFrameName,
local  capInsets 
)
static

Creates a 9-slice sprite with an sprite frame name and the centre of its zone.

Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness interact. It respects the anchorPoint too.

See also
initWithSpriteFrameName(const char *spriteFrameName, const Rect& capInsets)
Parameters
spriteFrameNameA sprite frame name.
capInsetsA delimitation zone.
Returns
A Scale9Sprite instance.
virtual bool initWithFile ( const std::string &  file,
const Rect rect,
const Rect capInsets 
)
virtual

Initializes a 9-slice sprite with a texture file, a delimitation zone and with the specified cap insets.

Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness interact. It respects the anchorPoint too.

Parameters
fileThe name of the texture file.
rectThe rectangle that describes the sub-part of the texture that is the whole image. If the shape is the whole texture, set this to the texture's full rect.
capInsetsThe values to use for the cap insets.
Returns
True if initialize success, false otherwise.
var initWithFile ( var  file,
var  rect,
var  capInsets 
)
virtual

Initializes a 9-slice sprite with a texture file, a delimitation zone and with the specified cap insets.

Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness interact. It respects the anchorPoint too.

Parameters
fileThe name of the texture file.
rectThe rectangle that describes the sub-part of the texture that is the whole image. If the shape is the whole texture, set this to the texture's full rect.
capInsetsThe values to use for the cap insets.
Returns
True if initialize success, false otherwise.
local initWithFile ( local  file,
local  rect,
local  capInsets 
)
virtual

Initializes a 9-slice sprite with a texture file, a delimitation zone and with the specified cap insets.

Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness interact. It respects the anchorPoint too.

Parameters
fileThe name of the texture file.
rectThe rectangle that describes the sub-part of the texture that is the whole image. If the shape is the whole texture, set this to the texture's full rect.
capInsetsThe values to use for the cap insets.
Returns
True if initialize success, false otherwise.
virtual bool initWithFile ( const Rect capInsets,
const std::string &  file 
)
virtual

Initializes a 9-slice sprite with a texture file and with the specified cap insets.

Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness interact. It respects the anchorPoint too.

Parameters
fileThe name of the texture file.
capInsetsThe values to use for the cap insets.
Returns
True if initializes success, false otherwise.
var initWithFile ( var  capInsets,
var  file 
)
virtual

Initializes a 9-slice sprite with a texture file and with the specified cap insets.

Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness interact. It respects the anchorPoint too.

Parameters
fileThe name of the texture file.
capInsetsThe values to use for the cap insets.
Returns
True if initializes success, false otherwise.
local initWithFile ( local  capInsets,
local  file 
)
virtual

Initializes a 9-slice sprite with a texture file and with the specified cap insets.

Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness interact. It respects the anchorPoint too.

Parameters
fileThe name of the texture file.
capInsetsThe values to use for the cap insets.
Returns
True if initializes success, false otherwise.
virtual bool initWithSpriteFrame ( SpriteFrame spriteFrame,
const Rect capInsets 
)
virtual

Initializes a 9-slice sprite with an sprite frame and with the specified cap insets.

Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness interact. It respects the anchorPoint too.

Parameters
spriteFrameThe sprite frame object.
capInsetsThe values to use for the cap insets.
Returns
True if initializes success, false otherwise.
var initWithSpriteFrame ( var  spriteFrame,
var  capInsets 
)
virtual

Initializes a 9-slice sprite with an sprite frame and with the specified cap insets.

Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness interact. It respects the anchorPoint too.

Parameters
spriteFrameThe sprite frame object.
capInsetsThe values to use for the cap insets.
Returns
True if initializes success, false otherwise.
local initWithSpriteFrame ( local  spriteFrame,
local  capInsets 
)
virtual

Initializes a 9-slice sprite with an sprite frame and with the specified cap insets.

Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness interact. It respects the anchorPoint too.

Parameters
spriteFrameThe sprite frame object.
capInsetsThe values to use for the cap insets.
Returns
True if initializes success, false otherwise.
virtual bool
initWithSpriteFrameName
( const std::string &  spriteFrameName,
const Rect capInsets 
)
virtual

Initializes a 9-slice sprite with an sprite frame name and with the specified cap insets.

Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness interact. It respects the anchorPoint too.

Parameters
spriteFrameNameThe sprite frame name.
capInsetsThe values to use for the cap insets.
Returns
True if initializes success, false otherwise.
var initWithSpriteFrameName ( var  spriteFrameName,
var  capInsets 
)
virtual

Initializes a 9-slice sprite with an sprite frame name and with the specified cap insets.

Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness interact. It respects the anchorPoint too.

Parameters
spriteFrameNameThe sprite frame name.
capInsetsThe values to use for the cap insets.
Returns
True if initializes success, false otherwise.
local initWithSpriteFrameName ( local  spriteFrameName,
local  capInsets 
)
virtual

Initializes a 9-slice sprite with an sprite frame name and with the specified cap insets.

Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness interact. It respects the anchorPoint too.

Parameters
spriteFrameNameThe sprite frame name.
capInsetsThe values to use for the cap insets.
Returns
True if initializes success, false otherwise.
virtual bool initWithFile ( const std::string &  file,
const Rect rect 
)
overridevirtual

Initializes a 9-slice sprite with a texture file and a delimitation zone.

The texture will be broken down into a 3×3 grid of equal blocks. Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness interact. It respects the anchorPoint too.

Parameters
fileThe name of the texture file.
rectThe rectangle that describes the sub-part of the texture that is the whole image. If the shape is the whole texture, set this to the texture's full rect.
Returns
True if initializes success, false otherwise.

Reimplemented from Sprite.

var initWithFile ( var  file,
var  rect 
)
overridevirtual

Initializes a 9-slice sprite with a texture file and a delimitation zone.

The texture will be broken down into a 3×3 grid of equal blocks. Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness interact. It respects the anchorPoint too.

Parameters
fileThe name of the texture file.
rectThe rectangle that describes the sub-part of the texture that is the whole image. If the shape is the whole texture, set this to the texture's full rect.
Returns
True if initializes success, false otherwise.

Reimplemented from Sprite.

local initWithFile ( local  file,
local  rect 
)
overridevirtual

Initializes a 9-slice sprite with a texture file and a delimitation zone.

The texture will be broken down into a 3×3 grid of equal blocks. Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness interact. It respects the anchorPoint too.

Parameters
fileThe name of the texture file.
rectThe rectangle that describes the sub-part of the texture that is the whole image. If the shape is the whole texture, set this to the texture's full rect.
Returns
True if initializes success, false otherwise.

Reimplemented from Sprite.

virtual bool initWithFile ( const std::string &  file)
overridevirtual

Initializes a 9-slice sprite with a texture file.

The whole texture will be broken down into a 3×3 grid of equal blocks. Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness interact. It respects the anchorPoint too.

Parameters
fileThe name of the texture file.
Returns
True if initializes success, false otherwise.

Reimplemented from Sprite.

var initWithFile ( var  file)
overridevirtual

Initializes a 9-slice sprite with a texture file.

The whole texture will be broken down into a 3×3 grid of equal blocks. Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness interact. It respects the anchorPoint too.

Parameters
fileThe name of the texture file.
Returns
True if initializes success, false otherwise.

Reimplemented from Sprite.

local initWithFile ( local  file)
overridevirtual

Initializes a 9-slice sprite with a texture file.

The whole texture will be broken down into a 3×3 grid of equal blocks. Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness interact. It respects the anchorPoint too.

Parameters
fileThe name of the texture file.
Returns
True if initializes success, false otherwise.

Reimplemented from Sprite.

virtual bool
initWithSpriteFrameName
( const std::string &  spriteFrameName)
overridevirtual

Initializes a 9-slice sprite with an sprite frame name.

Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness interact. It respects the anchorPoint too.

Parameters
spriteFrameNameThe sprite frame name.
Returns
True if initializes success, false otherwise.

Reimplemented from Sprite.

var initWithSpriteFrameName ( var  spriteFrameName)
overridevirtual

Initializes a 9-slice sprite with an sprite frame name.

Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness interact. It respects the anchorPoint too.

Parameters
spriteFrameNameThe sprite frame name.
Returns
True if initializes success, false otherwise.

Reimplemented from Sprite.

local initWithSpriteFrameName ( local  spriteFrameName)
overridevirtual

Initializes a 9-slice sprite with an sprite frame name.

Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness interact. It respects the anchorPoint too.

Parameters
spriteFrameNameThe sprite frame name.
Returns
True if initializes success, false otherwise.

Reimplemented from Sprite.

virtual bool init ( Sprite sprite,
const Rect rect,
bool  rotated,
const Rect capInsets 
)
virtual

Initializes a 9-slice sprite with an sprite instance.

Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness interact. It respects the anchorPoint too.

Parameters
spriteThe sprite instance.
rectA delimitation zone.
rotatedWhether the sprite is rotated or not.
capInsetsThe values to use for the cap insets.
Returns
True if initializes success, false otherwise.
var init ( var  sprite,
var  rect,
var  rotated,
var  capInsets 
)
virtual

Initializes a 9-slice sprite with an sprite instance.

Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness interact. It respects the anchorPoint too.

Parameters
spriteThe sprite instance.
rectA delimitation zone.
rotatedWhether the sprite is rotated or not.
capInsetsThe values to use for the cap insets.
Returns
True if initializes success, false otherwise.
local init ( local  sprite,
local  rect,
local  rotated,
local  capInsets 
)
virtual

Initializes a 9-slice sprite with an sprite instance.

Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness interact. It respects the anchorPoint too.

Parameters
spriteThe sprite instance.
rectA delimitation zone.
rotatedWhether the sprite is rotated or not.
capInsetsThe values to use for the cap insets.
Returns
True if initializes success, false otherwise.
virtual bool init ( Sprite sprite,
const Rect rect,
const Rect capInsets 
)
virtual

Initializes a 9-slice sprite with an sprite instance.

Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness interact. It respects the anchorPoint too.

Parameters
spriteThe sprite instance.
rectA delimitation zone.
capInsetsThe values to use for the cap insets.
Returns
True if initializes success, false otherwise.
var init ( var  sprite,
var  rect,
var  capInsets 
)
virtual

Initializes a 9-slice sprite with an sprite instance.

Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness interact. It respects the anchorPoint too.

Parameters
spriteThe sprite instance.
rectA delimitation zone.
capInsetsThe values to use for the cap insets.
Returns
True if initializes success, false otherwise.
local init ( local  sprite,
local  rect,
local  capInsets 
)
virtual

Initializes a 9-slice sprite with an sprite instance.

Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness interact. It respects the anchorPoint too.

Parameters
spriteThe sprite instance.
rectA delimitation zone.
capInsetsThe values to use for the cap insets.
Returns
True if initializes success, false otherwise.
virtual bool init ( Sprite sprite,
const Rect rect,
bool  rotated,
const Vec2 offset,
const Size &  originalSize,
const Rect capInsets 
)
virtual

Initializes a 9-slice sprite with an sprite instance.

Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness interact. It respects the anchorPoint too.

Parameters
spriteThe sprite instance.
rectA delimitation zone.
rotatedWhether the sprite is rotated or not.
offsetThe offset when slice the sprite.
originalSizeThe original size of sprite.
capInsetsThe values to use for the cap insets.
Returns
True if initializes success, false otherwise.
var init ( var  sprite,
var  rect,
var  rotated,
var  offset,
var  originalSize,
var  capInsets 
)
virtual

Initializes a 9-slice sprite with an sprite instance.

Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness interact. It respects the anchorPoint too.

Parameters
spriteThe sprite instance.
rectA delimitation zone.
rotatedWhether the sprite is rotated or not.
offsetThe offset when slice the sprite.
originalSizeThe original size of sprite.
capInsetsThe values to use for the cap insets.
Returns
True if initializes success, false otherwise.
local init ( local  sprite,
local  rect,
local  rotated,
local  offset,
local  originalSize,
local  capInsets 
)
virtual

Initializes a 9-slice sprite with an sprite instance.

Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness interact. It respects the anchorPoint too.

Parameters
spriteThe sprite instance.
rectA delimitation zone.
rotatedWhether the sprite is rotated or not.
offsetThe offset when slice the sprite.
originalSizeThe original size of sprite.
capInsetsThe values to use for the cap insets.
Returns
True if initializes success, false otherwise.
CC_DEPRECATED ( v3  )

Initializes a 9-slice sprite with a sprite batchnode.

Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness interact. It respects the anchorPoint too.

var CC_DEPRECATED ( var  )

Initializes a 9-slice sprite with a sprite batchnode.

Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness interact. It respects the anchorPoint too.

local CC_DEPRECATED ( local  )

Initializes a 9-slice sprite with a sprite batchnode.

Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness interact. It respects the anchorPoint too.

CC_DEPRECATED ( v3  )

Initializes a 9-slice sprite with a sprite batch node.

Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness interact. It respects the anchorPoint too.

var CC_DEPRECATED ( var  )

Initializes a 9-slice sprite with a sprite batch node.

Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness interact. It respects the anchorPoint too.

local CC_DEPRECATED ( local  )

Initializes a 9-slice sprite with a sprite batch node.

Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness interact. It respects the anchorPoint too.

Scale9Sprite*
resizableSpriteWithCapInsets
( const Rect capInsets) const

Creates and returns a new sprite object with the specified cap insets.

You use this method to add cap insets to a sprite or to change the existing cap insets of a sprite. In both cases, you get back a new image and the original sprite remains untouched.

Parameters
capInsetsThe values to use for the cap insets.
Returns
A Scale9Sprite instance.
var resizableSpriteWithCapInsets ( var  capInsets)

Creates and returns a new sprite object with the specified cap insets.

You use this method to add cap insets to a sprite or to change the existing cap insets of a sprite. In both cases, you get back a new image and the original sprite remains untouched.

Parameters
capInsetsThe values to use for the cap insets.
Returns
A Scale9Sprite instance.
local resizableSpriteWithCapInsets ( local  capInsets)

Creates and returns a new sprite object with the specified cap insets.

You use this method to add cap insets to a sprite or to change the existing cap insets of a sprite. In both cases, you get back a new image and the original sprite remains untouched.

Parameters
capInsetsThe values to use for the cap insets.
Returns
A Scale9Sprite instance.
virtual bool updateWithSprite ( Sprite sprite,
const Rect rect,
bool  rotated,
const Rect capInsets 
)
virtual

Update Scale9Sprite with a specified sprite.

Parameters
spriteA sprite pointer.
rectA delimitation zone.
rotatedWhether the sprite is rotated or not.
capInsetsThe Values to use for the cap insets.
Returns
True if update success, false otherwise.
local updateWithSprite ( local  sprite,
local  rect,
local  rotated,
local  capInsets 
)
virtual

Update Scale9Sprite with a specified sprite.

Parameters
spriteA sprite pointer.
rectA delimitation zone.
rotatedWhether the sprite is rotated or not.
capInsetsThe Values to use for the cap insets.
Returns
True if update success, false otherwise.
virtual bool updateWithSprite ( Sprite sprite,
const Rect rect,
bool  rotated,
const Vec2 offset,
const Size &  originalSize,
const Rect capInsets 
)
virtual

Update Scale9Sprite with a specified sprite.

Parameters
spriteA sprite pointer.
rectA delimitation zone.
rotatedWhether the sprite is rotated or not.
offsetThe offset when slice the sprite.
originalSizeThe original size of the sprite.
capInsetsThe Values to use for the cap insets.
Returns
True if update success, false otherwise.
local updateWithSprite ( local  sprite,
local  rect,
local  rotated,
local  offset,
local  originalSize,
local  capInsets 
)
virtual

Update Scale9Sprite with a specified sprite.

Parameters
spriteA sprite pointer.
rectA delimitation zone.
rotatedWhether the sprite is rotated or not.
offsetThe offset when slice the sprite.
originalSizeThe original size of the sprite.
capInsetsThe Values to use for the cap insets.
Returns
True if update success, false otherwise.
CC_DEPRECATED ( v3  )

Update Scale9Sprite with a specified sprite.

var CC_DEPRECATED ( var  )

Update Scale9Sprite with a specified sprite.

local CC_DEPRECATED ( local  )

Update Scale9Sprite with a specified sprite.

virtual void setSpriteFrame ( SpriteFrame spriteFrame,
const Rect capInsets 
)
virtual

Change inner sprite's sprite frame.

Parameters
spriteFrameA sprite frame pointer.
capInsetsThe values to use for the cap insets.
var setSpriteFrame ( var  spriteFrame,
var  capInsets 
)
virtual

Change inner sprite's sprite frame.

Parameters
spriteFrameA sprite frame pointer.
capInsetsThe values to use for the cap insets.
local setSpriteFrame ( local  spriteFrame,
local  capInsets 
)
virtual

Change inner sprite's sprite frame.

Parameters
spriteFrameA sprite frame pointer.
capInsetsThe values to use for the cap insets.
void setState ( State  state)

Change the state of 9-slice sprite.

See also
State
Parameters
stateA enum value in State.
Since
v3.4
var setState ( var  state)

Change the state of 9-slice sprite.

See also
State
Parameters
stateA enum value in State.
Since
v3.4
local setState ( local  state)

Change the state of 9-slice sprite.

See also
State
Parameters
stateA enum value in State.
Since
v3.4
State getState ( ) const

Query the current bright state.

Returns
See also
State
Since
v3.7
var getState ( )

Query the current bright state.

Returns
See also
State
Since
v3.7
local getState ( )

Query the current bright state.

Returns
See also
State
Since
v3.7
Size getOriginalSize ( ) const

Query the sprite's original size.

Returns
Sprite size.
var getOriginalSize ( )

Query the sprite's original size.

Returns
Sprite size.
local getOriginalSize ( )

Query the sprite's original size.

Returns
Sprite size.
void setPreferredSize ( const Size &  size)

Change the preferred size of Scale9Sprite.

Parameters
sizeA delimitation zone.
var setPreferredSize ( var  size)

Change the preferred size of Scale9Sprite.

Parameters
sizeA delimitation zone.
local setPreferredSize ( local  size)

Change the preferred size of Scale9Sprite.

Parameters
sizeA delimitation zone.
Size getPreferredSize ( ) const

Query the Scale9Sprite's preferred size.

Returns
Scale9Sprite's preferred size.
var getPreferredSize ( )

Query the Scale9Sprite's preferred size.

Returns
Scale9Sprite's preferred size.
local getPreferredSize ( )

Query the Scale9Sprite's preferred size.

Returns
Scale9Sprite's preferred size.
void setInsetLeft ( float  leftInset)

Change the left sprite's cap inset.

Parameters
leftInsetThe values to use for the cap inset.
var setInsetLeft ( var  leftInset)

Change the left sprite's cap inset.

Parameters
leftInsetThe values to use for the cap inset.
local setInsetLeft ( local  leftInset)

Change the left sprite's cap inset.

Parameters
leftInsetThe values to use for the cap inset.
float getInsetLeft ( ) const

Query the left sprite's cap inset.

Returns
The left sprite's cap inset.
var getInsetLeft ( )

Query the left sprite's cap inset.

Returns
The left sprite's cap inset.
local getInsetLeft ( )

Query the left sprite's cap inset.

Returns
The left sprite's cap inset.
void setInsetTop ( float  topInset)

Change the top sprite's cap inset.

Parameters
topInsetThe values to use for the cap inset.
var setInsetTop ( var  topInset)

Change the top sprite's cap inset.

Parameters
topInsetThe values to use for the cap inset.
local setInsetTop ( local  topInset)

Change the top sprite's cap inset.

Parameters
topInsetThe values to use for the cap inset.
float getInsetTop ( ) const

Query the top sprite's cap inset.

Returns
The top sprite's cap inset.
var getInsetTop ( )

Query the top sprite's cap inset.

Returns
The top sprite's cap inset.
local getInsetTop ( )

Query the top sprite's cap inset.

Returns
The top sprite's cap inset.
void setInsetRight ( float  rightInset)

Change the right sprite's cap inset.

Parameters
rightInsetThe values to use for the cap inset.
var setInsetRight ( var  rightInset)

Change the right sprite's cap inset.

Parameters
rightInsetThe values to use for the cap inset.
local setInsetRight ( local  rightInset)

Change the right sprite's cap inset.

Parameters
rightInsetThe values to use for the cap inset.
float getInsetRight ( ) const

Query the right sprite's cap inset.

Returns
The right sprite's cap inset.
var getInsetRight ( )

Query the right sprite's cap inset.

Returns
The right sprite's cap inset.
local getInsetRight ( )

Query the right sprite's cap inset.

Returns
The right sprite's cap inset.
void setInsetBottom ( float  bottomInset)

Change the bottom sprite's cap inset.

Parameters
bottomInsetThe values to use for the cap inset.
var setInsetBottom ( var  bottomInset)

Change the bottom sprite's cap inset.

Parameters
bottomInsetThe values to use for the cap inset.
local setInsetBottom ( local  bottomInset)

Change the bottom sprite's cap inset.

Parameters
bottomInsetThe values to use for the cap inset.
float getInsetBottom ( ) const

Query the bottom sprite's cap inset.

Returns
The bottom sprite's cap inset.
var getInsetBottom ( )

Query the bottom sprite's cap inset.

Returns
The bottom sprite's cap inset.
local getInsetBottom ( )

Query the bottom sprite's cap inset.

Returns
The bottom sprite's cap inset.
void setScale9Enabled ( bool  enabled)

Toggle 9-slice feature.

If Scale9Sprite is 9-slice disabled, the Scale9Sprite will rendered as a normal sprite.

Warning
: Don't use setScale9Enabled(false), use setRenderingType(RenderingType::SIMPLE) instead. The setScale9Enabled(false) is kept only for back back compatibility.
Parameters
enabledTrue to enable 9-slice, false otherwise.
local setScale9Enabled ( local  enabled)

Toggle 9-slice feature.

If Scale9Sprite is 9-slice disabled, the Scale9Sprite will rendered as a normal sprite.

Warning
: Don't use setScale9Enabled(false), use setRenderingType(RenderingType::SIMPLE) instead. The setScale9Enabled(false) is kept only for back back compatibility.
Parameters
enabledTrue to enable 9-slice, false otherwise.
bool isScale9Enabled ( ) const

Query whether the Scale9Sprite is enable 9-slice or not.

Returns
True if 9-slice is enabled, false otherwise.
local isScale9Enabled ( )

Query whether the Scale9Sprite is enable 9-slice or not.

Returns
True if 9-slice is enabled, false otherwise.
Sprite* getSprite ( )

Get the original no 9-sliced sprite.

Returns
A sprite instance.
var getSprite ( )

Get the original no 9-sliced sprite.

Returns
A sprite instance.
local getSprite ( )

Get the original no 9-sliced sprite.

Returns
A sprite instance.
void setRenderingType ( RenderingType  type)

Set the slice sprite rendering type.

When setting to SIMPLE, only 4 vertexes is used to rendering. otherwise 16 vertexes will be used to rendering.

See also
RenderingType
var setRenderingType ( var  type)

Set the slice sprite rendering type.

When setting to SIMPLE, only 4 vertexes is used to rendering. otherwise 16 vertexes will be used to rendering.

See also
RenderingType
local setRenderingType ( local  type)

Set the slice sprite rendering type.

When setting to SIMPLE, only 4 vertexes is used to rendering. otherwise 16 vertexes will be used to rendering.

See also
RenderingType

The documentation for this class was generated from the following file: