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PhysicsJointRotarySpring Class Reference

Likes a spring joint, but works with rotary. More...

#include <CCPhysicsJoint.h>

Inheritance diagram for PhysicsJointRotarySpring:
PhysicsJoint

Public Member Functions

float getRestAngle () const
local getRestAngle ()
void setRestAngle (float restAngle)
var setRestAngle ( var restAngle)
local setRestAngle ( local restAngle)
float getStiffness () const
local getStiffness ()
void setStiffness (float stiffness)
var setStiffness ( var stiffness)
local setStiffness ( local stiffness)
float getDamping () const
var getDamping ()
local getDamping ()
void setDamping (float damping)
var setDamping ( var damping)
local setDamping ( local damping)
virtual bool createConstraints () override
var createConstraints ()
local createConstraints ()
- Public Member Functions inherited from PhysicsJoint
PhysicsBodygetBodyA () const
var getBodyA ()
local getBodyA ()
PhysicsBodygetBodyB () const
var getBodyB ()
local getBodyB ()
PhysicsWorldgetWorld () const
var getWorld ()
local getWorld ()
int getTag () const
var getTag ()
local getTag ()
void setTag (int tag)
local setTag ( local tag)
bool isEnabled () const
local isEnabled ()
void setEnable (bool enable)
 Enable/Disable the joint. More...
 
var setEnable ( var enable)
 Enable/Disable the joint. More...
 
local setEnable ( local enable)
 Enable/Disable the joint. More...
 
bool isCollisionEnabled () const
void setCollisionEnable (bool enable)
 Enable/disable the collision between two bodies. More...
 
var setCollisionEnable ( var enable)
 Enable/disable the collision between two bodies. More...
 
local setCollisionEnable ( local enable)
 Enable/disable the collision between two bodies. More...
 
void removeFormWorld ()
 Remove the joint from the world. More...
 
local removeFormWorld ()
 Remove the joint from the world. More...
 
void setMaxForce (float force)
 Set the max force between two bodies. More...
 
var setMaxForce ( var force)
 Set the max force between two bodies. More...
 
local setMaxForce ( local force)
 Set the max force between two bodies. More...
 
float getMaxForce () const
 Get the max force setting. More...
 

Static Public Member Functions

static PhysicsJointRotarySpringconstruct (PhysicsBody *a, PhysicsBody *b, float stiffness, float damping)
local construct ( local a, local b, local stiffness, local damping)

Protected Member Functions

 PhysicsJointRotarySpring ()
 PhysicsJointRotarySpring ()
virtual ~PhysicsJointRotarySpring ()
var ~PhysicsJointRotarySpring ()
local ~PhysicsJointRotarySpring ()
- Protected Member Functions inherited from PhysicsJoint
 PhysicsJoint ()
 PhysicsJoint ()
virtual ~PhysicsJoint ()=0
local ~PhysicsJoint ()
bool init (PhysicsBody *a, PhysicsBody *b)
local init ( local a, local b)
bool initJoint ()
local initJoint ()

Protected Attributes

float _stiffness
local _stiffness
float _damping
var _damping
local _damping
- Protected Attributes inherited from PhysicsJoint
std::vector< cpConstraint * > _cpConstraints
var _cpConstraints
local _cpConstraints
PhysicsBody_bodyA
var _bodyA
local _bodyA
PhysicsBody_bodyB
var _bodyB
local _bodyB
PhysicsWorld_world
var _world
local _world
bool _enable
var _enable
local _enable
bool _collisionEnable
var _collisionEnable
local _collisionEnable
bool _destoryMark
var _destoryMark
local _destoryMark
int _tag
var _tag
local _tag
float _maxForce
var _maxForce
local _maxForce
bool _initDirty
var _initDirty
local _initDirty

Detailed Description

Likes a spring joint, but works with rotary.

Constructor & Destructor Documentation

PhysicsJointRotarySpring ( )
inlineprotected
var PhysicsJointRotarySpring ( )
inlineprotected
local PhysicsJointRotarySpring ( )
inlineprotected
virtual ~PhysicsJointRotarySpring ( )
inlineprotectedvirtual
var ~PhysicsJointRotarySpring ( )
inlineprotectedvirtual
local ~PhysicsJointRotarySpring ( )
inlineprotectedvirtual

Member Function Documentation

static
PhysicsJointRotarySpring*
construct
( PhysicsBody a,
PhysicsBody b,
float  stiffness,
float  damping 
)
static
var construct ( var  a,
var  b,
var  stiffness,
var  damping 
)
static
local construct ( local  a,
local  b,
local  stiffness,
local  damping 
)
static
virtual bool createConstraints ( )
overridevirtual

Reimplemented from PhysicsJoint.

var createConstraints ( )
overridevirtual

Reimplemented from PhysicsJoint.

local createConstraints ( )
overridevirtual

Reimplemented from PhysicsJoint.

float getDamping ( ) const
var getDamping ( )
local getDamping ( )
float getRestAngle ( ) const
var getRestAngle ( )
local getRestAngle ( )
float getStiffness ( ) const
var getStiffness ( )
local getStiffness ( )
void setDamping ( float  damping)
var setDamping ( var  damping)
local setDamping ( local  damping)
void setRestAngle ( float  restAngle)
var setRestAngle ( var  restAngle)
local setRestAngle ( local  restAngle)
void setStiffness ( float  stiffness)
var setStiffness ( var  stiffness)
local setStiffness ( local  stiffness)

Member Data Documentation

float _damping
protected
var _damping
protected
local _damping
protected
float _stiffness
protected
var _stiffness
protected
local _stiffness
protected

The documentation for this class was generated from the following file: