Likes a spring joint, but works with rotary. More...
#include <CCPhysicsJoint.h>
Public Member Functions | |
float | getRestAngle () const |
local | getRestAngle () |
void | setRestAngle (float restAngle) |
var | setRestAngle ( var restAngle) |
local | setRestAngle ( local restAngle) |
float | getStiffness () const |
local | getStiffness () |
void | setStiffness (float stiffness) |
var | setStiffness ( var stiffness) |
local | setStiffness ( local stiffness) |
float | getDamping () const |
var | getDamping () |
local | getDamping () |
void | setDamping (float damping) |
var | setDamping ( var damping) |
local | setDamping ( local damping) |
virtual bool | createConstraints () override |
var | createConstraints () |
local | createConstraints () |
Public Member Functions inherited from PhysicsJoint | |
PhysicsBody * | getBodyA () const |
var | getBodyA () |
local | getBodyA () |
PhysicsBody * | getBodyB () const |
var | getBodyB () |
local | getBodyB () |
PhysicsWorld * | getWorld () const |
var | getWorld () |
local | getWorld () |
int | getTag () const |
var | getTag () |
local | getTag () |
void | setTag (int tag) |
local | setTag ( local tag) |
bool | isEnabled () const |
local | isEnabled () |
void | setEnable (bool enable) |
Enable/Disable the joint. More... | |
var | setEnable ( var enable) |
Enable/Disable the joint. More... | |
local | setEnable ( local enable) |
Enable/Disable the joint. More... | |
bool | isCollisionEnabled () const |
void | setCollisionEnable (bool enable) |
Enable/disable the collision between two bodies. More... | |
var | setCollisionEnable ( var enable) |
Enable/disable the collision between two bodies. More... | |
local | setCollisionEnable ( local enable) |
Enable/disable the collision between two bodies. More... | |
void | removeFormWorld () |
Remove the joint from the world. More... | |
local | removeFormWorld () |
Remove the joint from the world. More... | |
void | setMaxForce (float force) |
Set the max force between two bodies. More... | |
var | setMaxForce ( var force) |
Set the max force between two bodies. More... | |
local | setMaxForce ( local force) |
Set the max force between two bodies. More... | |
float | getMaxForce () const |
Get the max force setting. More... | |
Static Public Member Functions | |
static PhysicsJointRotarySpring * | construct (PhysicsBody *a, PhysicsBody *b, float stiffness, float damping) |
local | construct ( local a, local b, local stiffness, local damping) |
Protected Member Functions | |
PhysicsJointRotarySpring () | |
PhysicsJointRotarySpring () | |
virtual | ~PhysicsJointRotarySpring () |
var | ~PhysicsJointRotarySpring () |
local | ~PhysicsJointRotarySpring () |
Protected Member Functions inherited from PhysicsJoint | |
PhysicsJoint () | |
PhysicsJoint () | |
virtual | ~PhysicsJoint ()=0 |
local | ~PhysicsJoint () |
bool | init (PhysicsBody *a, PhysicsBody *b) |
local | init ( local a, local b) |
bool | initJoint () |
local | initJoint () |
Protected Attributes | |
float | _stiffness |
local | _stiffness |
float | _damping |
var | _damping |
local | _damping |
Protected Attributes inherited from PhysicsJoint | |
std::vector< cpConstraint * > | _cpConstraints |
var | _cpConstraints |
local | _cpConstraints |
PhysicsBody * | _bodyA |
var | _bodyA |
local | _bodyA |
PhysicsBody * | _bodyB |
var | _bodyB |
local | _bodyB |
PhysicsWorld * | _world |
var | _world |
local | _world |
bool | _enable |
var | _enable |
local | _enable |
bool | _collisionEnable |
var | _collisionEnable |
local | _collisionEnable |
bool | _destoryMark |
var | _destoryMark |
local | _destoryMark |
int | _tag |
var | _tag |
local | _tag |
float | _maxForce |
var | _maxForce |
local | _maxForce |
bool | _initDirty |
var | _initDirty |
local | _initDirty |
Likes a spring joint, but works with rotary.
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Reimplemented from PhysicsJoint.
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Reimplemented from PhysicsJoint.
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Reimplemented from PhysicsJoint.
float getDamping | ( | ) | const |
var getDamping | ( | ) |
local getDamping | ( | ) |
float getRestAngle | ( | ) | const |
var getRestAngle | ( | ) |
local getRestAngle | ( | ) |
float getStiffness | ( | ) | const |
var getStiffness | ( | ) |
local getStiffness | ( | ) |
void setDamping | ( | float | damping | ) |
var setDamping | ( | var | damping | ) |
local setDamping | ( | local | damping | ) |
void setRestAngle | ( | float | restAngle | ) |
var setRestAngle | ( | var | restAngle | ) |
local setRestAngle | ( | local | restAngle | ) |
void setStiffness | ( | float | stiffness | ) |
var setStiffness | ( | var | stiffness | ) |
local setStiffness | ( | local | stiffness | ) |
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