cocos2d-x  3.4
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PhysicsJointLimit Class Reference

#include <CCPhysicsJoint.h>

Inheritance diagram for PhysicsJointLimit:
PhysicsJoint

Public Member Functions

Vec2 getAnchr1 () const
var getAnchr1 ()
local getAnchr1 ()
void setAnchr1 (const Vec2 &anchr1)
Vec2 getAnchr2 () const
var getAnchr2 ()
local getAnchr2 ()
void setAnchr2 (const Vec2 &anchr2)
var setAnchr2 ( var anchr2)
local setAnchr2 ( local anchr2)
float getMin () const
var getMin ()
local getMin ()
void setMin (float min)
local setMin ( local min)
float getMax () const
var getMax ()
local getMax ()
void setMax (float max)
local setMax ( local max)
virtual bool createConstraints () override
local createConstraints ()
- Public Member Functions inherited from PhysicsJoint
PhysicsBodygetBodyA () const
var getBodyA ()
local getBodyA ()
PhysicsBodygetBodyB () const
var getBodyB ()
local getBodyB ()
PhysicsWorldgetWorld () const
var getWorld ()
local getWorld ()
int getTag () const
var getTag ()
local getTag ()
void setTag (int tag)
local setTag ( local tag)
bool isEnabled () const
local isEnabled ()
void setEnable (bool enable)
 Enable/Disable the joint. More...
 
var setEnable ( var enable)
 Enable/Disable the joint. More...
 
local setEnable ( local enable)
 Enable/Disable the joint. More...
 
bool isCollisionEnabled () const
void setCollisionEnable (bool enable)
 Enable/disable the collision between two bodies. More...
 
var setCollisionEnable ( var enable)
 Enable/disable the collision between two bodies. More...
 
local setCollisionEnable ( local enable)
 Enable/disable the collision between two bodies. More...
 
void removeFormWorld ()
 Remove the joint from the world. More...
 
local removeFormWorld ()
 Remove the joint from the world. More...
 
void setMaxForce (float force)
 Set the max force between two bodies. More...
 
var setMaxForce ( var force)
 Set the max force between two bodies. More...
 
local setMaxForce ( local force)
 Set the max force between two bodies. More...
 
float getMaxForce () const
 Get the max force setting. More...
 

Static Public Member Functions

static PhysicsJointLimitconstruct (PhysicsBody *a, PhysicsBody *b, const Vec2 &anchr1, const Vec2 &anchr2)
local construct ( local a, local b, local anchr1, local anchr2)
static PhysicsJointLimitconstruct (PhysicsBody *a, PhysicsBody *b, const Vec2 &anchr1, const Vec2 &anchr2, float min, float max)
local construct ( local a, local b, local anchr1, local anchr2, local min, local max)

Protected Member Functions

 PhysicsJointLimit ()
 PhysicsJointLimit ()
virtual ~PhysicsJointLimit ()
var ~PhysicsJointLimit ()
local ~PhysicsJointLimit ()
- Protected Member Functions inherited from PhysicsJoint
 PhysicsJoint ()
 PhysicsJoint ()
virtual ~PhysicsJoint ()=0
local ~PhysicsJoint ()
bool init (PhysicsBody *a, PhysicsBody *b)
local init ( local a, local b)
bool initJoint ()
local initJoint ()

Protected Attributes

Vec2 _anchr1
Vec2 _anchr2
var _anchr2
local _anchr2
float _min
var _min
local _min
float _max
var _max
local _max
- Protected Attributes inherited from PhysicsJoint
std::vector< cpConstraint * > _cpConstraints
var _cpConstraints
local _cpConstraints
PhysicsBody_bodyA
var _bodyA
local _bodyA
PhysicsBody_bodyB
var _bodyB
local _bodyB
PhysicsWorld_world
var _world
local _world
bool _enable
var _enable
local _enable
bool _collisionEnable
var _collisionEnable
local _collisionEnable
bool _destoryMark
var _destoryMark
local _destoryMark
int _tag
var _tag
local _tag
float _maxForce
var _maxForce
local _maxForce
bool _initDirty
var _initDirty
local _initDirty

Constructor & Destructor Documentation

PhysicsJointLimit ( )
inlineprotected
var PhysicsJointLimit ( )
inlineprotected
local PhysicsJointLimit ( )
inlineprotected
virtual ~PhysicsJointLimit ( )
inlineprotectedvirtual
var ~PhysicsJointLimit ( )
inlineprotectedvirtual
local ~PhysicsJointLimit ( )
inlineprotectedvirtual

Member Function Documentation

static PhysicsJointLimit* construct ( PhysicsBody a,
PhysicsBody b,
const Vec2 anchr1,
const Vec2 anchr2 
)
static
var construct ( var  a,
var  b,
var  anchr1,
var  anchr2 
)
static
local construct ( local  a,
local  b,
local  anchr1,
local  anchr2 
)
static
static PhysicsJointLimit* construct ( PhysicsBody a,
PhysicsBody b,
const Vec2 anchr1,
const Vec2 anchr2,
float  min,
float  max 
)
static
var construct ( var  a,
var  b,
var  anchr1,
var  anchr2,
var  min,
var  max 
)
static
local construct ( local  a,
local  b,
local  anchr1,
local  anchr2,
local  min,
local  max 
)
static
virtual bool createConstraints ( )
overridevirtual

Reimplemented from PhysicsJoint.

var createConstraints ( )
overridevirtual

Reimplemented from PhysicsJoint.

local createConstraints ( )
overridevirtual

Reimplemented from PhysicsJoint.

Vec2 getAnchr1 ( ) const
var getAnchr1 ( )
local getAnchr1 ( )
Vec2 getAnchr2 ( ) const
var getAnchr2 ( )
local getAnchr2 ( )
float getMax ( ) const
var getMax ( )
local getMax ( )
float getMin ( ) const
var getMin ( )
local getMin ( )
void setAnchr1 ( const Vec2 anchr1)
var setAnchr1 ( var  anchr1)
local setAnchr1 ( local  anchr1)
void setAnchr2 ( const Vec2 anchr2)
var setAnchr2 ( var  anchr2)
local setAnchr2 ( local  anchr2)
void setMax ( float  max)
var setMax ( var  max)
local setMax ( local  max)
void setMin ( float  min)
var setMin ( var  min)
local setMin ( local  min)

Member Data Documentation

Vec2 _anchr1
protected
var _anchr1
protected
local _anchr1
protected
Vec2 _anchr2
protected
var _anchr2
protected
local _anchr2
protected
float _max
protected
var _max
protected
local _max
protected
float _min
protected
var _min
protected
local _min
protected

The documentation for this class was generated from the following file: