Works like a socket wrench. More...
#include <CCPhysicsJoint.h>
Public Member Functions | |
float | getAngle () const |
void | setAngle (float angle) |
local | setAngle ( local angle) |
float | getPhase () const |
var | getPhase () |
local | getPhase () |
void | setPhase (float phase) |
local | setPhase ( local phase) |
float | getRatchet () const |
var | getRatchet () |
local | getRatchet () |
void | setRatchet (float ratchet) |
local | setRatchet ( local ratchet) |
virtual bool | createConstraints () override |
local | createConstraints () |
Public Member Functions inherited from PhysicsJoint | |
PhysicsBody * | getBodyA () const |
var | getBodyA () |
local | getBodyA () |
PhysicsBody * | getBodyB () const |
var | getBodyB () |
local | getBodyB () |
PhysicsWorld * | getWorld () const |
var | getWorld () |
local | getWorld () |
int | getTag () const |
var | getTag () |
local | getTag () |
void | setTag (int tag) |
local | setTag ( local tag) |
bool | isEnabled () const |
local | isEnabled () |
void | setEnable (bool enable) |
Enable/Disable the joint. More... | |
var | setEnable ( var enable) |
Enable/Disable the joint. More... | |
local | setEnable ( local enable) |
Enable/Disable the joint. More... | |
bool | isCollisionEnabled () const |
void | setCollisionEnable (bool enable) |
Enable/disable the collision between two bodies. More... | |
var | setCollisionEnable ( var enable) |
Enable/disable the collision between two bodies. More... | |
local | setCollisionEnable ( local enable) |
Enable/disable the collision between two bodies. More... | |
void | removeFormWorld () |
Remove the joint from the world. More... | |
local | removeFormWorld () |
Remove the joint from the world. More... | |
void | setMaxForce (float force) |
Set the max force between two bodies. More... | |
var | setMaxForce ( var force) |
Set the max force between two bodies. More... | |
local | setMaxForce ( local force) |
Set the max force between two bodies. More... | |
float | getMaxForce () const |
Get the max force setting. More... | |
Static Public Member Functions | |
static PhysicsJointRatchet * | construct (PhysicsBody *a, PhysicsBody *b, float phase, float ratchet) |
local | construct ( local a, local b, local phase, local ratchet) |
Protected Member Functions | |
PhysicsJointRatchet () | |
PhysicsJointRatchet () | |
PhysicsJointRatchet () | |
virtual | ~PhysicsJointRatchet () |
var | ~PhysicsJointRatchet () |
local | ~PhysicsJointRatchet () |
Protected Member Functions inherited from PhysicsJoint | |
PhysicsJoint () | |
PhysicsJoint () | |
virtual | ~PhysicsJoint ()=0 |
local | ~PhysicsJoint () |
bool | init (PhysicsBody *a, PhysicsBody *b) |
local | init ( local a, local b) |
bool | initJoint () |
local | initJoint () |
Protected Attributes | |
float | _phase |
var | _phase |
local | _phase |
float | _ratchet |
var | _ratchet |
local | _ratchet |
Protected Attributes inherited from PhysicsJoint | |
std::vector< cpConstraint * > | _cpConstraints |
var | _cpConstraints |
local | _cpConstraints |
PhysicsBody * | _bodyA |
var | _bodyA |
local | _bodyA |
PhysicsBody * | _bodyB |
var | _bodyB |
local | _bodyB |
PhysicsWorld * | _world |
var | _world |
local | _world |
bool | _enable |
var | _enable |
local | _enable |
bool | _collisionEnable |
var | _collisionEnable |
local | _collisionEnable |
bool | _destoryMark |
var | _destoryMark |
local | _destoryMark |
int | _tag |
var | _tag |
local | _tag |
float | _maxForce |
var | _maxForce |
local | _maxForce |
bool | _initDirty |
var | _initDirty |
local | _initDirty |
Works like a socket wrench.
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overridevirtual |
Reimplemented from PhysicsJoint.
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Reimplemented from PhysicsJoint.
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Reimplemented from PhysicsJoint.
float getAngle | ( | ) | const |
var getAngle | ( | ) |
local getAngle | ( | ) |
float getPhase | ( | ) | const |
var getPhase | ( | ) |
local getPhase | ( | ) |
float getRatchet | ( | ) | const |
var getRatchet | ( | ) |
local getRatchet | ( | ) |
void setAngle | ( | float | angle | ) |
var setAngle | ( | var | angle | ) |
local setAngle | ( | local | angle | ) |
void setPhase | ( | float | phase | ) |
var setPhase | ( | var | phase | ) |
local setPhase | ( | local | phase | ) |
void setRatchet | ( | float | ratchet | ) |
var setRatchet | ( | var | ratchet | ) |
local setRatchet | ( | local | ratchet | ) |
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