cocos2d-x  3.4
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GameMapReader Class Reference

#include <GameMapReader.h>

Inheritance diagram for GameMapReader:
Ref NodeReaderProtocol

Public Member Functions

 GameMapReader ()
 ~GameMapReader ()
flatbuffers::Offset
< flatbuffers::Table > 
createOptionsWithFlatBuffers (const tinyxml2::XMLElement *objectData, flatbuffers::FlatBufferBuilder *builder)
local createOptionsWithFlatBuffers ( local objectData, local builder)
void setPropsWithFlatBuffers (cocos2d::Node *node, const flatbuffers::Table *gameMapOptions)
cocos2d::NodecreateNodeWithFlatBuffers (const flatbuffers::Table *gameMapOptions)
var createNodeWithFlatBuffers ( var gameMapOptions)
local createNodeWithFlatBuffers ( local gameMapOptions)
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
Refautorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
- Public Member Functions inherited from NodeReaderProtocol
 NodeReaderProtocol ()
virtual ~NodeReaderProtocol ()

Static Public Member Functions

static GameMapReadergetInstance ()
static void purge ()

Additional Inherited Members

- Protected Member Functions inherited from Ref
 Ref ()
 Constructor. More...
 
 Ref ()
 Constructor. More...
 
- Protected Attributes inherited from Ref
unsigned int _referenceCount
 count of references More...
 
var _referenceCount
 count of references More...
 
local _referenceCount
 count of references More...
 

Constructor & Destructor Documentation

var GameMapReader ( )
local GameMapReader ( )
var ~GameMapReader ( )
local ~GameMapReader ( )

Member Function Documentation

cocos2d::Node*
createNodeWithFlatBuffers
( const flatbuffers::Table *  gameMapOptions)
virtual

Implements NodeReaderProtocol.

var createNodeWithFlatBuffers ( var  gameMapOptions)
virtual

Implements NodeReaderProtocol.

local createNodeWithFlatBuffers ( local  gameMapOptions)
virtual

Implements NodeReaderProtocol.

flatbuffers::Offset
<flatbuffers::Table>
createOptionsWithFlatBuffers
( const tinyxml2::XMLElement *  objectData,
flatbuffers::FlatBufferBuilder *  builder 
)
virtual

Implements NodeReaderProtocol.

var createOptionsWithFlatBuffers ( var  objectData,
var  builder 
)
virtual

Implements NodeReaderProtocol.

local createOptionsWithFlatBuffers ( local  objectData,
local  builder 
)
virtual

Implements NodeReaderProtocol.

static GameMapReader* getInstance ( )
static
var getInstance ( )
static
local getInstance ( )
static
static void purge ( )
static
var purge ( )
static
local purge ( )
static
void setPropsWithFlatBuffers ( cocos2d::Node node,
const flatbuffers::Table *  gameMapOptions 
)
virtual

Implements NodeReaderProtocol.

var setPropsWithFlatBuffers ( var  node,
var  gameMapOptions 
)
virtual

Implements NodeReaderProtocol.

local setPropsWithFlatBuffers ( local  node,
local  gameMapOptions 
)
virtual

Implements NodeReaderProtocol.


The documentation for this class was generated from the following file: