#include <CCBatchCommand.h>
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| BatchCommand () |
| ~BatchCommand () |
| ~BatchCommand () |
| ~BatchCommand () |
void | init (float globalZOrder, GLProgram *shader, BlendFunc blendType, TextureAtlas *textureAtlas, const Mat4 &modelViewTransform, uint32_t flags) |
var | init ( var globalZOrder, var shader, var blendType, var textureAtlas, var modelViewTransform, var flags) |
local | init ( local globalZOrder, local shader, local blendType, local textureAtlas, local modelViewTransform, local flags) |
void | init (float depth, GLProgram *shader, BlendFunc blendType, TextureAtlas *textureAtlas, const Mat4 &modelViewTransform) |
local | init ( local depth, local shader, local blendType, local textureAtlas, local modelViewTransform) |
void | execute () |
local | execute () |
Public Member Functions inherited from RenderCommand |
void | init (float globalZOrder, const Mat4 &modelViewTransform, uint32_t flags) |
| init function, will be called by all the render commands More...
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float | getGlobalOrder () const |
| Get Render Command Id. More...
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Type | getType () const |
| Returns the Command type. More...
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bool | isTransparent () const |
| Retruns whether is transparent. More...
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void | setTransparent (bool isTransparent) |
| set transparent flag More...
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bool | isSkipBatching () const |
void | setSkipBatching (bool value) |
bool | is3D () const |
void | set3D (bool value) |
float | getDepth () const |
var init |
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globalZOrder, |
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shader, |
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blendType, |
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textureAtlas, |
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modelViewTransform, |
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flags |
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local init |
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globalZOrder, |
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shader, |
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blendType, |
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textureAtlas, |
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modelViewTransform, |
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flags |
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var init |
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var |
depth, |
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shader, |
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blendType, |
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textureAtlas, |
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modelViewTransform |
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local init |
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local |
depth, |
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shader, |
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blendType, |
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textureAtlas, |
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modelViewTransform |
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) |
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The documentation for this class was generated from the following file: