cocos2d-x  3.4
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ccGLStateCache.h File Reference
#include <cstdint>
#include "platform/CCGL.h"
#include "platform/CCPlatformMacros.h"

Namespaces

 cocos2d
 Add deprecated global functions and variables here.
 
 cocos2d::GL
 

Enumerations

enum  {
  VERTEX_ATTRIB_FLAG_NONE = 0, VERTEX_ATTRIB_FLAG_POSITION = 1 << 0, VERTEX_ATTRIB_FLAG_COLOR = 1 << 1, VERTEX_ATTRIB_FLAG_TEX_COORD = 1 << 2,
  VERTEX_ATTRIB_FLAG_NORMAL = 1 << 3, VERTEX_ATTRIB_FLAG_BLEND_WEIGHT = 1 << 4, VERTEX_ATTRIB_FLAG_BLEND_INDEX = 1 << 5, VERTEX_ATTRIB_FLAG_POS_COLOR_TEX = (VERTEX_ATTRIB_FLAG_POSITION | VERTEX_ATTRIB_FLAG_COLOR | VERTEX_ATTRIB_FLAG_TEX_COORD)
}
 vertex attrib flags More...
 

Functions

void CC_DLL  (void)
 Invalidates the GL state cache. More...
 
var  ()
 Invalidates the GL state cache. More...
 
local  ()
 Invalidates the GL state cache. More...
 
void CC_DLL  (GLuint program)
 Uses the GL program in case program is different than the current one. More...
 
void CC_DLL  (GLuint program)
 Deletes the GL program. More...
 
var  ( var program)
 Deletes the GL program. More...
 
local  ( local program)
 Deletes the GL program. More...
 
void CC_DLL  (GLenum sfactor, GLenum dfactor)
 Uses a blending function in case it not already used. More...
 
void CC_DLL  (void)
 Resets the blending mode back to the cached state in case you used glBlendFuncSeparate() or glBlendEquation(). More...
 
var  ()
 Resets the blending mode back to the cached state in case you used glBlendFuncSeparate() or glBlendEquation(). More...
 
local  ()
 Resets the blending mode back to the cached state in case you used glBlendFuncSeparate() or glBlendEquation(). More...
 
void CC_DLL  (void)
 sets the projection matrix as dirty More...
 
local  ()
 sets the projection matrix as dirty More...
 
void CC_DLL  (uint32_t flags)
 Will enable the vertex attribs that are passed as flags. More...
 
void CC_DLL  (GLuint textureId)
 If the texture is not already bound to texture unit 0, it binds it. More...
 
void CC_DLL  (GLuint textureUnit, GLuint textureId)
 If the texture is not already bound to a given unit, it binds it. More...
 
var  ( var textureUnit, var textureId)
 If the texture is not already bound to a given unit, it binds it. More...
 
local  ( local textureUnit, local textureId)
 If the texture is not already bound to a given unit, it binds it. More...
 
void CC_DLL  (GLuint textureId)
 It will delete a given texture. More...
 
void CC_DLL  (GLuint textureUnit, GLuint textureId)
 It will delete a given texture. More...
 
void CC_DLL  (GLenum texture)
 Select active texture unit. More...
 
void CC_DLL  (GLuint vaoId)
 If the vertex array is not already bound, it binds it. More...