#include <CCGroupCommand.h>
Public Member Functions | |
GroupCommand () | |
~GroupCommand () | |
void | init (float depth) |
int | getRenderQueueID () const |
Public Member Functions inherited from RenderCommand | |
void | init (float globalZOrder, const Mat4 &modelViewTransform, uint32_t flags) |
init function, will be called by all the render commands More... | |
float | getGlobalOrder () const |
Get Render Command Id. More... | |
Type | getType () const |
Returns the Command type. More... | |
bool | isTransparent () const |
Retruns whether is transparent. More... | |
void | setTransparent (bool isTransparent) |
set transparent flag More... | |
bool | isSkipBatching () const |
void | setSkipBatching (bool value) |
bool | is3D () const |
void | set3D (bool value) |
float | getDepth () const |
Protected Attributes | |
int | _renderQueueID |
Protected Attributes inherited from RenderCommand | |
Type | _type |
float | _globalOrder |
bool | _isTransparent |
bool | _skipBatching |
bool | _is3D |
float | _depth |
Additional Inherited Members | |
Public Types inherited from RenderCommand | |
enum | Type { UNKNOWN_COMMAND, QUAD_COMMAND, CUSTOM_COMMAND, BATCH_COMMAND, GROUP_COMMAND, MESH_COMMAND, PRIMITIVE_COMMAND, TRIANGLES_COMMAND } |
Protected Member Functions inherited from RenderCommand | |
RenderCommand () | |
virtual | ~RenderCommand () |
local | ~RenderCommand () |
void | printID () |
GroupCommand | ( | ) |
~GroupCommand | ( | ) |
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inline |
void init | ( | float | depth | ) |
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protected |