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void | () |
bool | () |
| Checks whether CocosPlay is enabled. More...
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bool | () |
| Checks whether CocosPlay is in demo mode. More...
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void | (const std::string &filePath) |
| Updates assets by filePath, if the file doesn't exist, CocosPlay will show a progress page of downloading. More...
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bool | (const std::string &filePath) |
| Checks whether the file exists. More...
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void | (const std::string &filePath) |
| Notifies to Cocos Play SDK that a file was loaded It will do nothing if game doesn't run on Cocos Play. More...
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std::string | () |
| Gets the resource root path of current game. More...
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void | () |
| Purges the file searching cache. More...
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void | (const std::string &filePath) |
| Purges the file searching cache by giving file path. More...
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void | () |
| Notifies that the game demo was ended. More...
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