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PhysicsContact Class Reference

Contact infomation. More...

#include <CCPhysicsContact.h>

Inheritance diagram for PhysicsContact:
EventCustom Event Ref

Public Types

enum  EventCode {
  NONE, BEGIN, PRESOLVE, POSTSOLVE,
  SEPERATE
}
 
- Public Types inherited from Event
enum  Type {
  TOUCH, KEYBOARD, ACCELERATION, MOUSE,
  FOCUS, GAME_CONTROLLER, CUSTOM
}
 

Public Member Functions

PhysicsShapegetShapeA () const
 get contact shape A. More...
 
PhysicsShapegetShapeB () const
 get contact shape B. More...
 
const PhysicsContactDatagetContactData () const
 get contact data More...
 
local getContactData ()
 get contact data More...
 
const PhysicsContactDatagetPreContactData () const
 get previous contact data More...
 
local getPreContactData ()
 get previous contact data More...
 
void * getData () const
 get data. More...
 
void setData (void *data)
 set data to contact. More...
 
EventCode getEventCode () const
 get the event code More...
 
- Public Member Functions inherited from EventCustom
 EventCustom (const std::string &eventName)
 Constructor. More...
 
 EventCustom ( var eventName)
 Constructor. More...
 
 EventCustom ( local eventName)
 Constructor. More...
 
void setUserData (void *data)
 Sets user data. More...
 
var setUserData ( var data)
 Sets user data. More...
 
local setUserData ( local data)
 Sets user data. More...
 
void * getUserData () const
 Gets user data. More...
 
var getUserData ()
 Gets user data. More...
 
local getUserData ()
 Gets user data. More...
 
const std::string & getEventName () const
 Gets event name. More...
 
- Public Member Functions inherited from Event
virtual ~Event ()
 Destructor. More...
 
var ~Event ()
 Destructor. More...
 
local ~Event ()
 Destructor. More...
 
Type getType () const
 Gets the event type. More...
 
var getType ()
 Gets the event type. More...
 
local getType ()
 Gets the event type. More...
 
void stopPropagation ()
 Stops propagation for current event. More...
 
var stopPropagation ()
 Stops propagation for current event. More...
 
local stopPropagation ()
 Stops propagation for current event. More...
 
bool isStopped () const
 Checks whether the event has been stopped. More...
 
NodegetCurrentTarget ()
 Gets current target of the event. More...
 
var getCurrentTarget ()
 Gets current target of the event. More...
 
local getCurrentTarget ()
 Gets current target of the event. More...
 
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
Refautorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()

Friends

class EventListenerPhysicsContact
class PhysicsWorldCallback
class PhysicsWorld

Additional Inherited Members

- Public Attributes inherited from Event
CC_CONSTRUCTOR_ACCESS __pad0__: Event(Type type)
var __pad0__: Event(Type type)
local __pad0__: Event(Type type)
- Protected Member Functions inherited from Event
void setCurrentTarget (Node *target)
 Sets current target. More...
 
var setCurrentTarget ( var target)
 Sets current target. More...
 
local setCurrentTarget ( local target)
 Sets current target. More...
 
- Protected Member Functions inherited from Ref
 Ref ()
 Constructor. More...
 
 Ref ()
 Constructor. More...
 
- Protected Attributes inherited from EventCustom
void * _userData
 User data. More...
 
var _userData
 User data. More...
 
local _userData
 User data. More...
 
std::string _eventName
var _eventName
local _eventName
- Protected Attributes inherited from Event
Type _type
 Event type. More...
 
bool _isStopped
 whether the event has been stopped. More...
 
var _isStopped
 whether the event has been stopped. More...
 
local _isStopped
 whether the event has been stopped. More...
 
Node_currentTarget
 Current target. More...
 
var _currentTarget
 Current target. More...
 
local _currentTarget
 Current target. More...
 
- Protected Attributes inherited from Ref
unsigned int _referenceCount
 count of references More...
 
var _referenceCount
 count of references More...
 
local _referenceCount
 count of references More...
 

Detailed Description

Contact infomation.

it will created automatically when two shape contact with each other. and it will destoried automatically when two shape separated.

Member Enumeration Documentation

enum EventCode
strong
Enumerator
NONE 
BEGIN 
PRESOLVE 
POSTSOLVE 
SEPERATE 
var EventCode
strong
Enumerator
NONE 
BEGIN 
PRESOLVE 
POSTSOLVE 
SEPERATE 
local EventCode
strong
Enumerator
NONE 
BEGIN 
PRESOLVE 
POSTSOLVE 
SEPERATE 

Member Function Documentation

const PhysicsContactData*
getContactData
( ) const
inline

get contact data

var getContactData ( )
inline

get contact data

local getContactData ( )
inline

get contact data

void* getData ( ) const
inline

get data.

var getData ( )
inline

get data.

local getData ( )
inline

get data.

EventCode getEventCode ( ) const
inline

get the event code

var getEventCode ( )
inline

get the event code

local getEventCode ( )
inline

get the event code

const PhysicsContactData*
getPreContactData
( ) const
inline

get previous contact data

var getPreContactData ( )
inline

get previous contact data

local getPreContactData ( )
inline

get previous contact data

PhysicsShape* getShapeA ( ) const
inline

get contact shape A.

var getShapeA ( )
inline

get contact shape A.

local getShapeA ( )
inline

get contact shape A.

PhysicsShape* getShapeB ( ) const
inline

get contact shape B.

var getShapeB ( )
inline

get contact shape B.

local getShapeB ( )
inline

get contact shape B.

void setData ( void *  data)
inline

set data to contact.

you must manage the memory yourself, Generally you can set data at contact begin, and distory it at contact seperate.

var setData ( var  data)
inline

set data to contact.

you must manage the memory yourself, Generally you can set data at contact begin, and distory it at contact seperate.

local setData ( local  data)
inline

set data to contact.

you must manage the memory yourself, Generally you can set data at contact begin, and distory it at contact seperate.

Friends And Related Function Documentation

friend class
EventListenerPhysicsContact
friend
friend class PhysicsWorld
friend
var PhysicsWorld
friend
local PhysicsWorld
friend
friend class PhysicsWorldCallback
friend
var PhysicsWorldCallback
friend
local PhysicsWorldCallback
friend

The documentation for this class was generated from the following file: