_blendType | MeshCommand | protected |
_cullFace | MeshCommand | protected |
_cullFaceEnabled | MeshCommand | protected |
_depth | RenderCommand | protected |
_depthTestEnabled | MeshCommand | protected |
_depthWriteEnabled | MeshCommand | protected |
_displayColor | MeshCommand | protected |
_forceDepthWrite | MeshCommand | protected |
_globalOrder | RenderCommand | protected |
_glProgramState | MeshCommand | protected |
_indexBuffer | MeshCommand | protected |
_indexCount | MeshCommand | protected |
_indexFormat | MeshCommand | protected |
_is3D | RenderCommand | protected |
_isTransparent | RenderCommand | protected |
_lightMask | MeshCommand | protected |
_materialID | MeshCommand | protected |
_matrixPalette | MeshCommand | protected |
_matrixPaletteSize | MeshCommand | protected |
_mv | MeshCommand | protected |
_primitive | MeshCommand | protected |
_rendererRecreatedListener | MeshCommand | protected |
_renderStateCullFace | MeshCommand | protected |
_renderStateDepthTest | MeshCommand | protected |
_renderStateDepthWrite | MeshCommand | protected |
_skipBatching | RenderCommand | protected |
_textrueID | MeshCommand | protected |
_textureID | MeshCommand | protected |
_type | RenderCommand | protected |
_vao | MeshCommand | protected |
_vertexBuffer | MeshCommand | protected |
applyRenderState() | MeshCommand | protected |
batchDraw() | MeshCommand | |
buildVAO() | MeshCommand | protected |
execute() | MeshCommand | |
genMaterialID(GLuint texID, void *glProgramState, GLuint vertexBuffer, GLuint indexBuffer, const BlendFunc &blend) | MeshCommand | |
getDepth() const | RenderCommand | inline |
getGlobalOrder() const | RenderCommand | inline |
getMaterialID() const | MeshCommand | inline |
getType() const | RenderCommand | inline |
init(float globalZOrder, GLuint textureID, GLProgramState *glProgramState, BlendFunc blendType, GLuint vertexBuffer, GLuint indexBuffer, GLenum primitive, GLenum indexFormat, ssize_t indexCount, const Mat4 &mv, uint32_t flags) | MeshCommand | |
init(float globalZOrder, GLuint textureID, GLProgramState *glProgramState, BlendFunc blendType, GLuint vertexBuffer, GLuint indexBuffer, GLenum primitive, GLenum indexType, ssize_t indexCount, const Mat4 &mv) | MeshCommand | |
cocos2d::RenderCommand::init(float globalZOrder, const Mat4 &modelViewTransform, uint32_t flags) | RenderCommand | |
is3D() const | RenderCommand | inline |
isSkipBatching() const | RenderCommand | inline |
isTransparent() const | RenderCommand | inline |
listenRendererRecreated(EventCustom *event) | MeshCommand | |
MatrixPalleteCallBack(GLProgram *glProgram, Uniform *uniform) | MeshCommand | protected |
MeshCommand() | MeshCommand | |
postBatchDraw() | MeshCommand | |
preBatchDraw() | MeshCommand | |
printID() | RenderCommand | protected |
releaseVAO() | MeshCommand | protected |
RenderCommand() | RenderCommand | protected |
resetLightUniformValues() | MeshCommand | protected |
restoreRenderState() | MeshCommand | protected |
set3D(bool value) | RenderCommand | inline |
setCullFace(GLenum cullFace) | MeshCommand | |
setCullFaceEnabled(bool enable) | MeshCommand | |
setDepthTestEnabled(bool enable) | MeshCommand | |
setDepthWriteEnabled(bool enable) | MeshCommand | |
setDisplayColor(const Vec4 &color) | MeshCommand | |
setLightMask(unsigned int lightmask) | MeshCommand | inline |
setLightUniforms() | MeshCommand | protected |
setMatrixPalette(const Vec4 *matrixPalette) | MeshCommand | inline |
setMatrixPaletteSize(int size) | MeshCommand | inline |
setSkipBatching(bool value) | RenderCommand | inline |
setTransparent(bool value) | MeshCommand | |
Type enum name | RenderCommand | |
~MeshCommand() | MeshCommand | |
~RenderCommand() | RenderCommand | protectedvirtual |