This is the complete list of members for VertexBuffer, including all inherited members.
_enableShadowCopy | VertexBuffer | protectedstatic |
_recreateVBOEventListener | VertexBuffer | protected |
_referenceCount | Ref | protected |
_shadowCopy | VertexBuffer | protected |
_sizePerVertex | VertexBuffer | protected |
_usage | VertexBuffer | protected |
_vbo | VertexBuffer | mutableprotected |
_vertexNumber | VertexBuffer | protected |
autorelease() | Ref | |
create(int sizePerVertex, int vertexNumber, GLenum usage=GL_STATIC_DRAW) | VertexBuffer | static |
enableShadowCopy(bool enabled) | VertexBuffer | inlinestatic |
getReferenceCount() const | Ref | |
getSize() const | VertexBuffer | |
getSizePerVertex() const | VertexBuffer | |
getVBO() const | VertexBuffer | |
getVertexNumber() const | VertexBuffer | |
init(int sizePerVertex, int vertexNumber, GLenum usage=GL_STATIC_DRAW) | VertexBuffer | protected |
isShadowCopyEnabled() | VertexBuffer | inlinestatic |
recreateVBO() const | VertexBuffer | protected |
Ref() | Ref | protected |
release() | Ref | |
retain() | Ref | |
updateVertices(const void *verts, int count, int begin) | VertexBuffer | |
VertexBuffer() | VertexBuffer | protected |
~Ref() | Ref | virtual |
~VertexBuffer() | VertexBuffer | protectedvirtual |