cocos2d-x  3.3
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Director Member List

This is the complete list of members for Director, including all inherited members.

_accumDtDirectorprotected
_actionManagerDirectorprotected
_animationIntervalDirectorprotected
_consoleDirectorprotected
_contentScaleFactorDirectorprotected
_deltaTimeDirectorprotected
_displayStatsDirectorprotected
_drawnBatchesLabelDirectorprotected
_drawnVerticesLabelDirectorprotected
_eventAfterDrawDirectorprotected
_eventAfterUpdateDirectorprotected
_eventAfterVisitDirectorprotected
_eventDispatcherDirectorprotected
_eventProjectionChangedDirectorprotected
_FPSLabelDirectorprotected
_frameRateDirectorprotected
_landscapeDirectorprotected
_lastUpdateDirectorprotected
_modelViewMatrixStackDirectorprotected
_nextDeltaTimeZeroDirectorprotected
_nextSceneDirectorprotected
_notificationNodeDirectorprotected
_oldAnimationIntervalDirectorprotected
_openGLViewDirectorprotected
_pausedDirectorprotected
_projectionDirectorprotected
_projectionMatrixStackDirectorprotected
_purgeDirectorInNextLoopDirectorprotected
_referenceCountRefprotected
_rendererDirectorprotected
_runningSceneDirectorprotected
_scenesStackDirectorprotected
_schedulerDirectorprotected
_secondsPerFrameDirectorprotected
_sendCleanupToSceneDirectorprotected
_textureCacheDirectorprotected
_textureMatrixStackDirectorprotected
_totalFramesDirectorprotected
_winSizeInPointsDirectorprotected
autorelease()Ref
calculateDeltaTime()Directorprotected
calculateMPF()Directorprotected
convertToGL(const Vec2 &point)Director
convertToUI(const Vec2 &point)Director
createStatsLabel()Directorprotected
destroyTextureCache()Directorprotected
Director(void)Director
drawScene()Director
end()Director
EVENT_AFTER_DRAWDirectorstatic
EVENT_AFTER_UPDATEDirectorstatic
EVENT_AFTER_VISITDirectorstatic
EVENT_PROJECTION_CHANGEDDirectorstatic
getActionManager() const Directorinline
getAnimationInterval()Directorinline
getConsole() const Directorinline
getContentScaleFactor() const Directorinline
getDeltaTime() const Director
getEventDispatcher() const Directorinline
getFPSImageData(unsigned char **datapointer, ssize_t *length)Directorprotected
getFrameRate() const Directorinline
getInstance()Directorstatic
getMatrix(MATRIX_STACK_TYPE type)Director
getNotificationNode() const Directorinline
getOpenGLView()Directorinline
getProjection()Directorinline
getReferenceCount() const Ref
getRenderer() const Directorinline
getRunningScene()Directorinline
getScheduler() const Directorinline
getSecondsPerFrame()Directorinline
getTextureCache() const Director
getTotalFrames()Directorinline
getVisibleOrigin() const Director
getVisibleSize() const Director
getWinSize() const Director
getWinSizeInPixels() const Director
getZEye() const Director
GLView classDirectorfriend
init()Directorvirtual
initMatrixStack()Directorprotected
initTextureCache()Directorprotected
isDisplayStats()Directorinline
isNextDeltaTimeZero()Directorinline
isPaused()Directorinline
isSendCleanupToScene()Directorinline
loadIdentityMatrix(MATRIX_STACK_TYPE type)Director
loadMatrix(MATRIX_STACK_TYPE type, const Mat4 &mat)Director
mainLoop()=0Directorpure virtual
multiplyMatrix(MATRIX_STACK_TYPE type, const Mat4 &mat)Director
pause()Director
popMatrix(MATRIX_STACK_TYPE type)Director
popScene()Director
popToRootScene()Director
popToSceneStackLevel(int level)Director
Projection enum nameDirector
purgeCachedData()Director
purgeDirector()Directorprotected
pushMatrix(MATRIX_STACK_TYPE type)Director
pushScene(Scene *scene)Director
Ref()Refprotected
release()Ref
replaceScene(Scene *scene)Director
resetMatrixStack()Director
resume()Director
retain()Ref
runWithScene(Scene *scene)Director
setActionManager(ActionManager *actionManager)Director
setAlphaBlending(bool on)Director
setAnimationInterval(double interval)=0Directorpure virtual
setContentScaleFactor(float scaleFactor)Director
setDefaultValues()Director
setDepthTest(bool on)Director
setDisplayStats(bool displayStats)Directorinline
setEventDispatcher(EventDispatcher *dispatcher)Director
setGLDefaultValues()Director
setNextDeltaTimeZero(bool nextDeltaTimeZero)Director
setNextScene()Directorprotected
setNotificationNode(Node *node)Director
setOpenGLView(GLView *openGLView)Director
setProjection(Projection projection)Director
setScheduler(Scheduler *scheduler)Director
setViewport()Director
sharedDirector()Directorinlinestatic
showStats()Directorprotected
startAnimation()=0Directorpure virtual
stopAnimation()=0Directorpure virtual
~Director()Directorvirtual
~Ref()Refvirtual