cocos2d-x  3.3
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PhysicsJointRatchet Class Reference

Works like a socket wrench. More...

#include <CCPhysicsJoint.h>

Inheritance diagram for PhysicsJointRatchet:
PhysicsJoint

Public Member Functions

float getAngle () const
void setAngle (float angle)
local setAngle ( local angle)
float getPhase () const
local getPhase ()
void setPhase (float phase)
local setPhase ( local phase)
float getRatchet () const
local getRatchet ()
void setRatchet (float ratchet)
local setRatchet ( local ratchet)
- Public Member Functions inherited from PhysicsJoint
PhysicsBodygetBodyA () const
var getBodyA ()
local getBodyA ()
PhysicsBodygetBodyB () const
var getBodyB ()
local getBodyB ()
PhysicsWorldgetWorld () const
var getWorld ()
local getWorld ()
int getTag () const
var getTag ()
local getTag ()
void setTag (int tag)
local setTag ( local tag)
bool isEnabled () const
local isEnabled ()
void setEnable (bool enable)
 Enable/Disable the joint. More...
 
var setEnable ( var enable)
 Enable/Disable the joint. More...
 
local setEnable ( local enable)
 Enable/Disable the joint. More...
 
bool isCollisionEnabled () const
void setCollisionEnable (bool enable)
 Enable/disable the collision between two bodies. More...
 
var setCollisionEnable ( var enable)
 Enable/disable the collision between two bodies. More...
 
local setCollisionEnable ( local enable)
 Enable/disable the collision between two bodies. More...
 
void removeFormWorld ()
 Remove the joint from the world. More...
 
local removeFormWorld ()
 Remove the joint from the world. More...
 
void setMaxForce (float force)
 Set the max force between two bodies. More...
 
float getMaxForce () const
 Get the max force setting. More...
 
local getMaxForce ()
 Get the max force setting. More...
 

Static Public Member Functions

static PhysicsJointRatchetconstruct (PhysicsBody *a, PhysicsBody *b, float phase, float ratchet)
local construct ( local a, local b, local phase, local ratchet)
- Static Public Member Functions inherited from PhysicsJoint
static void destroy (PhysicsJoint *joint)
 Distory the joint. More...
 
var destroy ( var joint)
 Distory the joint. More...
 
local destroy ( local joint)
 Distory the joint. More...
 

Protected Member Functions

bool init (PhysicsBody *a, PhysicsBody *b, float phase, float ratchet)
local init ( local a, local b, local phase, local ratchet)
 PhysicsJointRatchet ()
virtual ~PhysicsJointRatchet ()
local ~PhysicsJointRatchet ()
- Protected Member Functions inherited from PhysicsJoint
 PhysicsJoint ()
 PhysicsJoint ()
virtual ~PhysicsJoint ()=0
local ~PhysicsJoint ()
bool init (PhysicsBody *a, PhysicsBody *b)
local init ( local a, local b)
PhysicsBodyInfogetBodyInfo (PhysicsBody *body) const
 PhysicsShape is PhysicsBody's friend class, but all the subclasses isn't. More...
 
var getBodyInfo ( var body)
 PhysicsShape is PhysicsBody's friend class, but all the subclasses isn't. More...
 
NodegetBodyNode (PhysicsBody *body) const

Additional Inherited Members

- Protected Attributes inherited from PhysicsJoint
PhysicsBody_bodyA
PhysicsBody_bodyB
var _bodyB
local _bodyB
PhysicsWorld_world
var _world
local _world
PhysicsJointInfo_info
var _info
local _info
bool _enable
var _enable
local _enable
bool _collisionEnable
var _collisionEnable
local _collisionEnable
bool _destoryMark
var _destoryMark
local _destoryMark
int _tag
var _tag
local _tag

Detailed Description

Works like a socket wrench.

Constructor & Destructor Documentation

PhysicsJointRatchet ( )
inlineprotected
local PhysicsJointRatchet ( )
inlineprotected
virtual ~PhysicsJointRatchet ( )
inlineprotectedvirtual
local ~PhysicsJointRatchet ( )
inlineprotectedvirtual

Member Function Documentation

static PhysicsJointRatchet*
construct
( PhysicsBody a,
PhysicsBody b,
float  phase,
float  ratchet 
)
static
local construct ( local  a,
local  b,
local  phase,
local  ratchet 
)
static
float getAngle ( ) const
local getAngle ( )
float getPhase ( ) const
local getPhase ( )
float getRatchet ( ) const
local getRatchet ( )
bool init ( PhysicsBody a,
PhysicsBody b,
float  phase,
float  ratchet 
)
protected
local init ( local  a,
local  b,
local  phase,
local  ratchet 
)
protected
void setAngle ( float  angle)
local setAngle ( local  angle)
void setPhase ( float  phase)
local setPhase ( local  phase)
void setRatchet ( float  ratchet)
local setRatchet ( local  ratchet)

The documentation for this class was generated from the following file: