#include <CCEventMouse.h>
Public Types | |
enum | MouseEventType { MOUSE_NONE, MOUSE_DOWN, MOUSE_UP, MOUSE_MOVE, MOUSE_SCROLL } |
Different types of MouseEvent. More... | |
Public Types inherited from Event | |
enum | Type { TOUCH, KEYBOARD, ACCELERATION, MOUSE, FOCUS, GAME_CONTROLLER, CUSTOM } |
Public Member Functions | |
EventMouse (MouseEventType mouseEventCode) | |
void | setScrollData (float scrollX, float scrollY) |
Set mouse scroll data. More... | |
var | setScrollData ( var scrollX, var scrollY) |
Set mouse scroll data. More... | |
local | setScrollData ( local scrollX, local scrollY) |
Set mouse scroll data. More... | |
float | getScrollX () |
var | getScrollX () |
float | getScrollY () |
var | getScrollY () |
local | getScrollY () |
void | setCursorPosition (float x, float y) |
var | setCursorPosition ( var x, var y) |
local | setCursorPosition ( local x, local y) |
void | setMouseButton (int button) |
var | setMouseButton ( var button) |
local | setMouseButton ( local button) |
int | getMouseButton () |
var | getMouseButton () |
local | getMouseButton () |
float | getCursorX () |
var | getCursorX () |
local | getCursorX () |
float | getCursorY () |
var | getCursorY () |
local | getCursorY () |
Vec2 | getLocation () const |
returns the current touch location in OpenGL coordinates More... | |
var | getLocation () |
returns the current touch location in OpenGL coordinates More... | |
local | getLocation () |
returns the current touch location in OpenGL coordinates More... | |
Vec2 | getPreviousLocation () const |
returns the previous touch location in OpenGL coordinates More... | |
var | getPreviousLocation () |
returns the previous touch location in OpenGL coordinates More... | |
local | getPreviousLocation () |
returns the previous touch location in OpenGL coordinates More... | |
Vec2 | getStartLocation () const |
returns the start touch location in OpenGL coordinates More... | |
var | getStartLocation () |
returns the start touch location in OpenGL coordinates More... | |
local | getStartLocation () |
returns the start touch location in OpenGL coordinates More... | |
Vec2 | getDelta () const |
returns the delta of 2 current touches locations in screen coordinates More... | |
Vec2 | getLocationInView () const |
returns the current touch location in screen coordinates More... | |
var | getLocationInView () |
returns the current touch location in screen coordinates More... | |
local | getLocationInView () |
returns the current touch location in screen coordinates More... | |
Vec2 | getPreviousLocationInView () const |
returns the previous touch location in screen coordinates More... | |
var | getPreviousLocationInView () |
returns the previous touch location in screen coordinates More... | |
local | getPreviousLocationInView () |
returns the previous touch location in screen coordinates More... | |
Vec2 | getStartLocationInView () const |
returns the start touch location in screen coordinates More... | |
var | getStartLocationInView () |
returns the start touch location in screen coordinates More... | |
local | getStartLocationInView () |
returns the start touch location in screen coordinates More... | |
Public Member Functions inherited from Event | |
virtual | ~Event () |
Destructor. More... | |
var | ~Event () |
Destructor. More... | |
local | ~Event () |
Destructor. More... | |
Type | getType () const |
Gets the event type. More... | |
local | getType () |
Gets the event type. More... | |
void | stopPropagation () |
Stops propagation for current event. More... | |
var | stopPropagation () |
Stops propagation for current event. More... | |
local | stopPropagation () |
Stops propagation for current event. More... | |
bool | isStopped () const |
Checks whether the event has been stopped. More... | |
Node * | getCurrentTarget () |
Gets current target of the event. More... | |
var | getCurrentTarget () |
Gets current target of the event. More... | |
local | getCurrentTarget () |
Gets current target of the event. More... | |
Public Member Functions inherited from Ref | |
void | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
Friends | |
class | EventListenerMouse |
Additional Inherited Members | |
Public Attributes inherited from Event | |
CC_CONSTRUCTOR_ACCESS | __pad0__: Event(Type type) |
var | __pad0__: Event(Type type) |
local | __pad0__: Event(Type type) |
Protected Member Functions inherited from Event | |
void | setCurrentTarget (Node *target) |
Sets current target. More... | |
var | setCurrentTarget ( var target) |
Sets current target. More... | |
local | setCurrentTarget ( local target) |
Sets current target. More... | |
Protected Member Functions inherited from Ref | |
Ref () | |
Constructor. More... | |
Protected Attributes inherited from Event | |
Type | _type |
Event type. More... | |
local | _type |
Event type. More... | |
bool | _isStopped |
whether the event has been stopped. More... | |
var | _isStopped |
whether the event has been stopped. More... | |
local | _isStopped |
whether the event has been stopped. More... | |
Node * | _currentTarget |
Current target. More... | |
var | _currentTarget |
Current target. More... | |
local | _currentTarget |
Current target. More... | |
Protected Attributes inherited from Ref | |
unsigned int | _referenceCount |
count of references More... | |
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EventMouse | ( | MouseEventType | mouseEventCode | ) |
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Vec2 getDelta | ( | ) | const |
returns the delta of 2 current touches locations in screen coordinates
var getDelta | ( | ) |
returns the delta of 2 current touches locations in screen coordinates
local getDelta | ( | ) |
returns the delta of 2 current touches locations in screen coordinates
Vec2 getLocation | ( | ) | const |
returns the current touch location in OpenGL coordinates
var getLocation | ( | ) |
returns the current touch location in OpenGL coordinates
local getLocation | ( | ) |
returns the current touch location in OpenGL coordinates
Vec2 getLocationInView | ( | ) | const |
returns the current touch location in screen coordinates
var getLocationInView | ( | ) |
returns the current touch location in screen coordinates
local getLocationInView | ( | ) |
returns the current touch location in screen coordinates
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Vec2 getPreviousLocation | ( | ) | const |
returns the previous touch location in OpenGL coordinates
var getPreviousLocation | ( | ) |
returns the previous touch location in OpenGL coordinates
local getPreviousLocation | ( | ) |
returns the previous touch location in OpenGL coordinates
Vec2 getPreviousLocationInView | ( | ) | const |
returns the previous touch location in screen coordinates
var getPreviousLocationInView | ( | ) |
returns the previous touch location in screen coordinates
local getPreviousLocationInView | ( | ) |
returns the previous touch location in screen coordinates
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Vec2 getStartLocation | ( | ) | const |
returns the start touch location in OpenGL coordinates
var getStartLocation | ( | ) |
returns the start touch location in OpenGL coordinates
local getStartLocation | ( | ) |
returns the start touch location in OpenGL coordinates
Vec2 getStartLocationInView | ( | ) | const |
returns the start touch location in screen coordinates
var getStartLocationInView | ( | ) |
returns the start touch location in screen coordinates
local getStartLocationInView | ( | ) |
returns the start touch location in screen coordinates
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Set mouse scroll data.
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Set mouse scroll data.
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Set mouse scroll data.
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