cocos2d-x  3.3
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EventMouse Class Reference

#include <CCEventMouse.h>

Inheritance diagram for EventMouse:
Event Ref

Public Types

enum  MouseEventType {
  MOUSE_NONE, MOUSE_DOWN, MOUSE_UP, MOUSE_MOVE,
  MOUSE_SCROLL
}
 Different types of MouseEvent. More...
 
- Public Types inherited from Event
enum  Type {
  TOUCH, KEYBOARD, ACCELERATION, MOUSE,
  FOCUS, GAME_CONTROLLER, CUSTOM
}
 

Public Member Functions

 EventMouse (MouseEventType mouseEventCode)
void setScrollData (float scrollX, float scrollY)
 Set mouse scroll data. More...
 
var setScrollData ( var scrollX, var scrollY)
 Set mouse scroll data. More...
 
local setScrollData ( local scrollX, local scrollY)
 Set mouse scroll data. More...
 
float getScrollX ()
var getScrollX ()
float getScrollY ()
var getScrollY ()
local getScrollY ()
void setCursorPosition (float x, float y)
var setCursorPosition ( var x, var y)
local setCursorPosition ( local x, local y)
void setMouseButton (int button)
var setMouseButton ( var button)
local setMouseButton ( local button)
int getMouseButton ()
var getMouseButton ()
local getMouseButton ()
float getCursorX ()
var getCursorX ()
local getCursorX ()
float getCursorY ()
var getCursorY ()
local getCursorY ()
Vec2 getLocation () const
 returns the current touch location in OpenGL coordinates More...
 
var getLocation ()
 returns the current touch location in OpenGL coordinates More...
 
local getLocation ()
 returns the current touch location in OpenGL coordinates More...
 
Vec2 getPreviousLocation () const
 returns the previous touch location in OpenGL coordinates More...
 
var getPreviousLocation ()
 returns the previous touch location in OpenGL coordinates More...
 
local getPreviousLocation ()
 returns the previous touch location in OpenGL coordinates More...
 
Vec2 getStartLocation () const
 returns the start touch location in OpenGL coordinates More...
 
var getStartLocation ()
 returns the start touch location in OpenGL coordinates More...
 
local getStartLocation ()
 returns the start touch location in OpenGL coordinates More...
 
Vec2 getDelta () const
 returns the delta of 2 current touches locations in screen coordinates More...
 
Vec2 getLocationInView () const
 returns the current touch location in screen coordinates More...
 
var getLocationInView ()
 returns the current touch location in screen coordinates More...
 
local getLocationInView ()
 returns the current touch location in screen coordinates More...
 
Vec2 getPreviousLocationInView () const
 returns the previous touch location in screen coordinates More...
 
var getPreviousLocationInView ()
 returns the previous touch location in screen coordinates More...
 
local getPreviousLocationInView ()
 returns the previous touch location in screen coordinates More...
 
Vec2 getStartLocationInView () const
 returns the start touch location in screen coordinates More...
 
var getStartLocationInView ()
 returns the start touch location in screen coordinates More...
 
local getStartLocationInView ()
 returns the start touch location in screen coordinates More...
 
- Public Member Functions inherited from Event
virtual ~Event ()
 Destructor. More...
 
var ~Event ()
 Destructor. More...
 
local ~Event ()
 Destructor. More...
 
Type getType () const
 Gets the event type. More...
 
local getType ()
 Gets the event type. More...
 
void stopPropagation ()
 Stops propagation for current event. More...
 
var stopPropagation ()
 Stops propagation for current event. More...
 
local stopPropagation ()
 Stops propagation for current event. More...
 
bool isStopped () const
 Checks whether the event has been stopped. More...
 
NodegetCurrentTarget ()
 Gets current target of the event. More...
 
var getCurrentTarget ()
 Gets current target of the event. More...
 
local getCurrentTarget ()
 Gets current target of the event. More...
 
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
Refautorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()

Friends

class EventListenerMouse

Additional Inherited Members

- Public Attributes inherited from Event
CC_CONSTRUCTOR_ACCESS __pad0__: Event(Type type)
var __pad0__: Event(Type type)
local __pad0__: Event(Type type)
- Protected Member Functions inherited from Event
void setCurrentTarget (Node *target)
 Sets current target. More...
 
var setCurrentTarget ( var target)
 Sets current target. More...
 
local setCurrentTarget ( local target)
 Sets current target. More...
 
- Protected Member Functions inherited from Ref
 Ref ()
 Constructor. More...
 
- Protected Attributes inherited from Event
Type _type
 Event type. More...
 
local _type
 Event type. More...
 
bool _isStopped
 whether the event has been stopped. More...
 
var _isStopped
 whether the event has been stopped. More...
 
local _isStopped
 whether the event has been stopped. More...
 
Node_currentTarget
 Current target. More...
 
var _currentTarget
 Current target. More...
 
local _currentTarget
 Current target. More...
 
- Protected Attributes inherited from Ref
unsigned int _referenceCount
 count of references More...
 

Member Enumeration Documentation

enum MouseEventType
strong

Different types of MouseEvent.

Enumerator
MOUSE_NONE 
MOUSE_DOWN 
MOUSE_UP 
MOUSE_MOVE 
MOUSE_SCROLL 
var MouseEventType
strong

Different types of MouseEvent.

Enumerator
MOUSE_NONE 
MOUSE_DOWN 
MOUSE_UP 
MOUSE_MOVE 
MOUSE_SCROLL 
local MouseEventType
strong

Different types of MouseEvent.

Enumerator
MOUSE_NONE 
MOUSE_DOWN 
MOUSE_UP 
MOUSE_MOVE 
MOUSE_SCROLL 

Constructor & Destructor Documentation

EventMouse ( MouseEventType  mouseEventCode)

Member Function Documentation

float getCursorX ( )
inline
var getCursorX ( )
inline
local getCursorX ( )
inline
float getCursorY ( )
inline
var getCursorY ( )
inline
local getCursorY ( )
inline
Vec2 getDelta ( ) const

returns the delta of 2 current touches locations in screen coordinates

var getDelta ( )

returns the delta of 2 current touches locations in screen coordinates

local getDelta ( )

returns the delta of 2 current touches locations in screen coordinates

Vec2 getLocation ( ) const

returns the current touch location in OpenGL coordinates

var getLocation ( )

returns the current touch location in OpenGL coordinates

local getLocation ( )

returns the current touch location in OpenGL coordinates

Vec2 getLocationInView ( ) const

returns the current touch location in screen coordinates

var getLocationInView ( )

returns the current touch location in screen coordinates

local getLocationInView ( )

returns the current touch location in screen coordinates

int getMouseButton ( )
inline
var getMouseButton ( )
inline
local getMouseButton ( )
inline
Vec2 getPreviousLocation ( ) const

returns the previous touch location in OpenGL coordinates

var getPreviousLocation ( )

returns the previous touch location in OpenGL coordinates

local getPreviousLocation ( )

returns the previous touch location in OpenGL coordinates

Vec2 getPreviousLocationInView ( ) const

returns the previous touch location in screen coordinates

var getPreviousLocationInView ( )

returns the previous touch location in screen coordinates

local getPreviousLocationInView ( )

returns the previous touch location in screen coordinates

float getScrollX ( )
inline
var getScrollX ( )
inline
local getScrollX ( )
inline
float getScrollY ( )
inline
var getScrollY ( )
inline
local getScrollY ( )
inline
Vec2 getStartLocation ( ) const

returns the start touch location in OpenGL coordinates

var getStartLocation ( )

returns the start touch location in OpenGL coordinates

local getStartLocation ( )

returns the start touch location in OpenGL coordinates

Vec2 getStartLocationInView ( ) const

returns the start touch location in screen coordinates

var getStartLocationInView ( )

returns the start touch location in screen coordinates

local getStartLocationInView ( )

returns the start touch location in screen coordinates

void setCursorPosition ( float  x,
float  y 
)
inline
var setCursorPosition ( var  x,
var  y 
)
inline
local setCursorPosition ( local  x,
local  y 
)
inline
void setMouseButton ( int  button)
inline
var setMouseButton ( var  button)
inline
local setMouseButton ( local  button)
inline
void setScrollData ( float  scrollX,
float  scrollY 
)
inline

Set mouse scroll data.

var setScrollData ( var  scrollX,
var  scrollY 
)
inline

Set mouse scroll data.

local setScrollData ( local  scrollX,
local  scrollY 
)
inline

Set mouse scroll data.

Friends And Related Function Documentation

friend class EventListenerMouse
friend
var EventListenerMouse
friend
local EventListenerMouse
friend

The documentation for this class was generated from the following file: