cocos2d-x  3.3
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Bone.h File Reference
#include <spine/BoneData.h>

Classes

struct  spBone
 

Functions

void  (intyDown)
spBone (spBoneData *data, struct spSkeleton *skeleton, spBone *parent)
void  (spBone *self)
var  ( var self)
local  ( local self)
void  (spBone *self)
var  ( var self)
local  ( local self)
void  (spBone *self)
var  ( var self)
local  ( local self)
void  (spBone *self, float worldX, float worldY, float *localX, float *localY)
var  ( var self, var worldX, var worldY, var localX, var localY)
local  ( local self, local worldX, local worldY, local localX, local localY)
void  (spBone *self, float localX, float localY, float *worldX, float *worldY)
var  ( var self, var localX, var localY, var worldX, var worldY)
local  ( local self, local localX, local localY, local worldX, local worldY)

Function Documentation

void spBone_setYDown ( intyDown  )
var spBone_setYDown ( var  )
local spBone_setYDown ( local  )
spBone* spBone_create ( spBoneData data,
struct spSkeleton skeleton,
spBone parent 
)
var spBone_create ( var  data,
var  skeleton,
var  parent 
)
local spBone_create ( local  data,
local  skeleton,
local  parent 
)
void spBone_dispose ( spBone self)
var spBone_dispose ( var  self)
local spBone_dispose ( local  self)
void spBone_setToSetupPose ( spBone self)
var spBone_setToSetupPose ( var  self)
local spBone_setToSetupPose ( local  self)
void spBone_updateWorldTransform ( spBone self)
var spBone_updateWorldTransform ( var  self)
local spBone_updateWorldTransform ( local  self)
void spBone_worldToLocal ( spBone self,
float  worldX,
float  worldY,
float *  localX,
float *  localY 
)
var spBone_worldToLocal ( var  self,
var  worldX,
var  worldY,
var  localX,
var  localY 
)
local spBone_worldToLocal ( local  self,
local  worldX,
local  worldY,
local  localX,
local  localY 
)
void spBone_localToWorld ( spBone self,
float  localX,
float  localY,
float *  worldX,
float *  worldY 
)
var spBone_localToWorld ( var  self,
var  localX,
var  localY,
var  worldX,
var  worldY 
)
local spBone_localToWorld ( local  self,
local  localX,
local  localY,
local  worldX,
local  worldY 
)