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FadeOutUpTiles Class Reference

FadeOutUpTiles action. More...

#include <CCActionTiledGrid.h>

Inheritance diagram for FadeOutUpTiles:
FadeOutTRTiles TiledGrid3DAction GridAction ActionInterval FiniteTimeAction Action Ref Clonable FadeOutDownTiles

Public Member Functions

virtual void transformTile (const Vec2 &pos, float distance)
local transformTile ( local pos, local distance)
virtual FadeOutUpTilesclone () const override
 returns a clone of action More...
 
virtual float testFunc (const Size &pos, float time) override
- Public Member Functions inherited from FadeOutTRTiles
void turnOnTile (const Vec2 &pos)
local turnOnTile ( local pos)
void turnOffTile (const Vec2 &pos)
local turnOffTile ( local pos)
virtual void update (float time) override
 called once per frame. More...
 
local update ( local time)
 called once per frame. More...
 
- Public Member Functions inherited from TiledGrid3DAction
Quad3 getTile (const Vec2 &position) const
 returns the tile that belongs to a certain position of the grid More...
 
Quad3 tile (const Vec2 &position)
Quad3 getOriginalTile (const Vec2 &position) const
 returns the non-transformed tile that belongs to a certain position of the grid More...
 
Quad3 originalTile (const Vec2 &position)
void setTile (const Vec2 &position, const Quad3 &coords)
 sets a new tile to a certain position of the grid More...
 
virtual GridBasegetGrid ()
 returns the grid More...
 
- Public Member Functions inherited from GridAction
virtual GridActionreverse () const override
 returns a new action that performs the exactly the reverse action More...
 
virtual void startWithTarget (Node *target) override
 called before the action start. It will also set the target. More...
 
local startWithTarget ( local target)
 called before the action start. It will also set the target. More...
 
- Public Member Functions inherited from ActionInterval
float getElapsed (void)
 how many seconds had elapsed since the actions started to run. More...
 
var getElapsed ()
 how many seconds had elapsed since the actions started to run. More...
 
local getElapsed ()
 how many seconds had elapsed since the actions started to run. More...
 
void setAmplitudeRate (float amp)
local setAmplitudeRate ( local amp)
float getAmplitudeRate (void)
local getAmplitudeRate ()
virtual bool isDone (void) const override
 return true if the action has finished More...
 
var isDone ()
 return true if the action has finished More...
 
local isDone ()
 return true if the action has finished More...
 
virtual void step (float dt) override
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
local step ( local dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
- Public Member Functions inherited from FiniteTimeAction
float getDuration () const
 get duration in seconds of the action More...
 
void setDuration (float duration)
 set duration in seconds of the action More...
 
- Public Member Functions inherited from Action
virtual std::string description () const
virtual void stop ()
 called after the action has finished. More...
 
var stop ()
 called after the action has finished. More...
 
local stop ()
 called after the action has finished. More...
 
NodegetTarget () const
var getTarget ()
local getTarget ()
void setTarget (Node *target)
 The action will modify the target properties. More...
 
var setTarget ( var target)
 The action will modify the target properties. More...
 
local setTarget ( local target)
 The action will modify the target properties. More...
 
NodegetOriginalTarget () const
var getOriginalTarget ()
local getOriginalTarget ()
void setOriginalTarget (Node *originalTarget)
 Set the original target, since target can be nil. More...
 
var setOriginalTarget ( var originalTarget)
 Set the original target, since target can be nil. More...
 
local setOriginalTarget ( local originalTarget)
 Set the original target, since target can be nil. More...
 
int getTag () const
var getTag ()
local getTag ()
void setTag (int tag)
var setTag ( var tag)
local setTag ( local tag)
virtual ~Action ()
var ~Action ()
local ~Action ()
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
Refautorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
- Public Member Functions inherited from Clonable
virtual ~Clonable ()
Refcopy () const
 returns a copy of the Ref. More...
 
var copy ()
 returns a copy of the Ref. More...
 
local copy ()
 returns a copy of the Ref. More...
 

Static Public Member Functions

static FadeOutUpTilescreate (float duration, const Size &gridSize)
 creates the action with the grid size and the duration More...
 
var create ( var duration, var gridSize)
 creates the action with the grid size and the duration More...
 
local create ( local duration, local gridSize)
 creates the action with the grid size and the duration More...
 
- Static Public Member Functions inherited from FadeOutTRTiles
static FadeOutTRTilescreate (float duration, const Size &gridSize)
 creates the action with the grid size and the duration More...
 
local create ( local duration, local gridSize)
 creates the action with the grid size and the duration More...
 
- Static Public Member Functions inherited from TiledGrid3DAction
static TiledGrid3DActioncreate (float duration, const Size &gridSize)
 creates the action with size and duration More...
 

Public Attributes

CC_CONSTRUCTOR_ACCESS __pad0__: FadeOutUpTiles() {} virtual ~FadeOutUpTiles() {}private: CC_DISALLOW_COPY_AND_ASSIGN(FadeOutUpTiles)
- Public Attributes inherited from FadeOutTRTiles
CC_CONSTRUCTOR_ACCESS __pad0__: FadeOutTRTiles() {} virtual ~FadeOutTRTiles() {}private: CC_DISALLOW_COPY_AND_ASSIGN(FadeOutTRTiles)
local __pad0__: FadeOutTRTiles() {} virtual ~FadeOutTRTiles() {}private: CC_DISALLOW_COPY_AND_ASSIGN(FadeOutTRTiles)
- Public Attributes inherited from GridAction
CC_CONSTRUCTOR_ACCESS __pad0__: GridAction() {} virtual ~GridAction() {} bool initWithDuration(float duration
var __pad0__: GridAction() {} virtual ~GridAction() {} bool initWithDuration(float duration
local __pad0__: GridAction() {} virtual ~GridAction() {} bool initWithDuration(float duration
CC_CONSTRUCTOR_ACCESS const SizegridSize
var gridSize
local gridSize
- Public Attributes inherited from ActionInterval
CC_CONSTRUCTOR_ACCESS __pad0__: bool initWithDuration(float d)
local __pad0__: bool initWithDuration(float d)
- Public Attributes inherited from FiniteTimeAction
CC_CONSTRUCTOR_ACCESS __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration
- Public Attributes inherited from Action
CC_CONSTRUCTOR_ACCESS __pad0__: Action()

Additional Inherited Members

- Static Public Attributes inherited from Action
static const int INVALID_TAG = -1
 Default tag used for all the actions. More...
 
var INVALID_TAG = -1
 Default tag used for all the actions. More...
 
local INVALID_TAG = -1
 Default tag used for all the actions. More...
 
- Protected Member Functions inherited from GridAction
void cacheTargetAsGridNode ()
var cacheTargetAsGridNode ()
local cacheTargetAsGridNode ()
- Protected Member Functions inherited from Ref
 Ref ()
 Constructor. More...
 
- Protected Attributes inherited from GridAction
Size _gridSize
var _gridSize
local _gridSize
NodeGrid_gridNodeTarget
var _gridNodeTarget
local _gridNodeTarget
- Protected Attributes inherited from ActionInterval
float _elapsed
var _elapsed
local _elapsed
bool _firstTick
var _firstTick
local _firstTick
- Protected Attributes inherited from Action
Node_originalTarget
Node_target
 The "target". More...
 
int _tag
 The action tag. More...
 
- Protected Attributes inherited from Ref
unsigned int _referenceCount
 count of references More...
 

Detailed Description

FadeOutUpTiles action.

Fades out the tiles in upwards direction

Member Function Documentation

virtual FadeOutUpTiles* clone ( ) const
overridevirtual

returns a clone of action

Reimplemented from FadeOutTRTiles.

Reimplemented in FadeOutDownTiles.

var clone ( )
overridevirtual

returns a clone of action

Reimplemented from FadeOutTRTiles.

Reimplemented in FadeOutDownTiles.

local clone ( )
overridevirtual

returns a clone of action

Reimplemented from FadeOutTRTiles.

Reimplemented in FadeOutDownTiles.

static FadeOutUpTiles* create ( float  duration,
const Size gridSize 
)
static

creates the action with the grid size and the duration

var create ( var  duration,
var  gridSize 
)
static

creates the action with the grid size and the duration

local create ( local  duration,
local  gridSize 
)
static

creates the action with the grid size and the duration

virtual float testFunc ( const Size pos,
float  time 
)
overridevirtual

Reimplemented from FadeOutTRTiles.

Reimplemented in FadeOutDownTiles.

var testFunc ( var  pos,
var  time 
)
overridevirtual

Reimplemented from FadeOutTRTiles.

Reimplemented in FadeOutDownTiles.

local testFunc ( local  pos,
local  time 
)
overridevirtual

Reimplemented from FadeOutTRTiles.

Reimplemented in FadeOutDownTiles.

virtual void transformTile ( const Vec2 pos,
float  distance 
)
virtual

Reimplemented from FadeOutTRTiles.

var transformTile ( var  pos,
var  distance 
)
virtual

Reimplemented from FadeOutTRTiles.

local transformTile ( local  pos,
local  distance 
)
virtual

Reimplemented from FadeOutTRTiles.

Member Data Documentation

var __pad0__
local __pad0__

The documentation for this class was generated from the following file: