cocos2d-x  3.3
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Skeleton.h File Reference
#include <spine/SkeletonData.h>
#include <spine/Slot.h>
#include <spine/Skin.h>
#include <spine/IkConstraint.h>

Classes

struct  spSkeleton
 

Functions

spSkeleton (spSkeletonData *data)
void  (spSkeleton *self)
void  (const spSkeleton *self)
void  (const spSkeleton *self)
void  (const spSkeleton *self)
void  (const spSkeleton *self)
void  (const spSkeleton *self)
spBone (const spSkeleton *self, const char *boneName)
int  (const spSkeleton *self, const char *boneName)
spSlot (const spSkeleton *self, const char *slotName)
int  (const spSkeleton *self, const char *slotName)
void  (spSkeleton *self, spSkin *skin)
int  (spSkeleton *self, const char *skinName)
spAttachment (const spSkeleton *self, const char *slotName, const char *attachmentName)
spAttachment (const spSkeleton *self, int slotIndex, const char *attachmentName)
int  (spSkeleton *self, const char *slotName, const char *attachmentName)
spIkConstraint (const spSkeleton *self, const char *ikConstraintName)
void  (spSkeleton *self, float deltaTime)

Function Documentation

spSkeleton* spSkeleton_create ( spSkeletonData data)
var spSkeleton_create ( var  data)
local spSkeleton_create ( local  data)
void spSkeleton_dispose ( spSkeleton self)
var spSkeleton_dispose ( var  self)
local spSkeleton_dispose ( local  self)
void spSkeleton_updateCache ( const spSkeleton self)
var spSkeleton_updateCache ( var  self)
local spSkeleton_updateCache ( local  self)
void
spSkeleton_updateWorldTransform
( const spSkeleton self)
var spSkeleton_updateWorldTransform ( var  self)
local
spSkeleton_updateWorldTransform
( local  self)
void spSkeleton_setToSetupPose ( const spSkeleton self)
var spSkeleton_setToSetupPose ( var  self)
local spSkeleton_setToSetupPose ( local  self)
void spSkeleton_setBonesToSetupPose ( const spSkeleton self)
var spSkeleton_setBonesToSetupPose ( var  self)
local
spSkeleton_setBonesToSetupPose
( local  self)
void spSkeleton_setSlotsToSetupPose ( const spSkeleton self)
var spSkeleton_setSlotsToSetupPose ( var  self)
local
spSkeleton_setSlotsToSetupPose
( local  self)
spBone* spSkeleton_findBone ( const spSkeleton self,
const char *  boneName 
)
var spSkeleton_findBone ( var  self,
var  boneName 
)
local spSkeleton_findBone ( local  self,
local  boneName 
)
int spSkeleton_findBoneIndex ( const spSkeleton self,
const char *  boneName 
)
var spSkeleton_findBoneIndex ( var  self,
var  boneName 
)
local spSkeleton_findBoneIndex ( local  self,
local  boneName 
)
spSlot* spSkeleton_findSlot ( const spSkeleton self,
const char *  slotName 
)
var spSkeleton_findSlot ( var  self,
var  slotName 
)
local spSkeleton_findSlot ( local  self,
local  slotName 
)
int spSkeleton_findSlotIndex ( const spSkeleton self,
const char *  slotName 
)
var spSkeleton_findSlotIndex ( var  self,
var  slotName 
)
local spSkeleton_findSlotIndex ( local  self,
local  slotName 
)
void spSkeleton_setSkin ( spSkeleton self,
spSkin skin 
)
var spSkeleton_setSkin ( var  self,
var  skin 
)
local spSkeleton_setSkin ( local  self,
local  skin 
)
int spSkeleton_setSkinByName ( spSkeleton self,
const char *  skinName 
)
var spSkeleton_setSkinByName ( var  self,
var  skinName 
)
local spSkeleton_setSkinByName ( local  self,
local  skinName 
)
spAttachment*
spSkeleton_getAttachmentForSlotName
( const spSkeleton self,
const char *  slotName,
const char *  attachmentName 
)
var
spSkeleton_getAttachmentForSlotName
( var  self,
var  slotName,
var  attachmentName 
)
local
spSkeleton_getAttachmentForSlotName
( local  self,
local  slotName,
local  attachmentName 
)
spAttachment*
spSkeleton_getAttachmentForSlotIndex
( const spSkeleton self,
int  slotIndex,
const char *  attachmentName 
)
var
spSkeleton_getAttachmentForSlotIndex
( var  self,
var  slotIndex,
var  attachmentName 
)
local
spSkeleton_getAttachmentForSlotIndex
( local  self,
local  slotIndex,
local  attachmentName 
)
int spSkeleton_setAttachment ( spSkeleton self,
const char *  slotName,
const char *  attachmentName 
)
var spSkeleton_setAttachment ( var  self,
var  slotName,
var  attachmentName 
)
local spSkeleton_setAttachment ( local  self,
local  slotName,
local  attachmentName 
)
spIkConstraint*
spSkeleton_findIkConstraint
( const spSkeleton self,
const char *  ikConstraintName 
)
var spSkeleton_findIkConstraint ( var  self,
var  ikConstraintName 
)
local spSkeleton_findIkConstraint ( local  self,
local  ikConstraintName 
)
void spSkeleton_update ( spSkeleton self,
float  deltaTime 
)
var spSkeleton_update ( var  self,
var  deltaTime 
)
local spSkeleton_update ( local  self,
local  deltaTime 
)