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Scale9Sprite Member List

This is the complete list of members for Scale9Sprite, including all inherited members.

__pad0__Node
_actionManagerNodeprotected
_additionalTransformNodemutableprotected
_anchorPointNodeprotected
_anchorPointInPointsNodeprotected
_bottomScale9Spriteprotected
_bottomLeftScale9Spriteprotected
_bottomRightScale9Spriteprotected
_bottomRightSizeScale9Spriteprotected
_cameraMaskNodeprotected
_capInsetsScale9Spriteprotected
_capInsetsInternalScale9Spriteprotected
_cascadeColorEnabledNodeprotected
_cascadeOpacityEnabledNodeprotected
_centerOffsetScale9Spriteprotected
_centerSizeScale9Spriteprotected
_centreScale9Spriteprotected
_childrenNodeprotected
_componentContainerNodeprotected
_contentSizeNodeprotected
_contentSizeDirtyNodeprotected
_displayedColorNodeprotected
_displayedOpacityNodeprotected
_eventDispatcherNodeprotected
_flippedXScale9Spriteprotected
_flippedYScale9Spriteprotected
_globalZOrderNodeprotected
_glProgramStateNodeprotected
_hashOfNameNodeprotected
_ignoreAnchorPointForPositionNodeprotected
_insetBottomScale9Spriteprotected
_insetLeftScale9Spriteprotected
_insetRightScale9Spriteprotected
_insetTopScale9Spriteprotected
_inverseNodemutableprotected
_inverseDirtyNodemutableprotected
_isTransitionFinishedNodeprotected
_leftScale9Spriteprotected
_localZOrderNodeprotected
_modelViewTransformNodeprotected
_nameNodeprotected
_normalizedPositionNodeprotected
_normalizedPositionDirtyNodeprotected
_offsetScale9Spriteprotected
_onEnterCallbackNodeprotected
_onEnterTransitionDidFinishCallbackNodeprotected
_onExitCallbackNodeprotected
_onExitTransitionDidStartCallbackNodeprotected
_orderOfArrivalNodeprotected
_originalSizeScale9Spriteprotected
_parentNodeprotected
_physicsBodyNodeprotected
_physicsScaleStartXNodeprotected
_physicsScaleStartYNodeprotected
_positionNodeprotected
_positionsAreDirtyScale9Spriteprotected
_positionZNodeprotected
_preferredSizeScale9Spriteprotected
_protectedChildrenScale9Spriteprotected
_realColorNodeprotected
_realOpacityNodeprotected
_referenceCountRefprotected
_reorderChildDirtyNodeprotected
_reorderProtectedChildDirtyScale9Spriteprotected
_rightScale9Spriteprotected
_rotationXNodeprotected
_rotationYNodeprotected
_rotationZ_XNodeprotected
_rotationZ_YNodeprotected
_runningNodeprotected
_scale9EnabledScale9Spriteprotected
_scale9ImageScale9Spriteprotected
_scaleXNodeprotected
_scaleYNodeprotected
_scaleZNodeprotected
_schedulerNodeprotected
_setLocalZOrder(int z)Nodevirtual
_skewXNodeprotected
_skewYNodeprotected
_spriteFrameRotatedScale9Spriteprotected
_spriteRectScale9Spriteprotected
_spritesGeneratedScale9Spriteprotected
_tagNodeprotected
_topScale9Spriteprotected
_topLeftScale9Spriteprotected
_topLeftSizeScale9Spriteprotected
_topRightScale9Spriteprotected
_transformNodemutableprotected
_transformDirtyNodemutableprotected
_transformUpdatedNodeprotected
_useAdditionalTransformNodeprotected
_userDataNodeprotected
_userObjectNodeprotected
_usingNormalizedPositionNodeprotected
_visibleNodeprotected
addChild(Node *child)Nodevirtual
addChild(Node *child, int localZOrder)Nodevirtual
addChild(Node *child, int localZOrder, int tag)Nodevirtual
addChild(Node *child, int localZOrder, const std::string &name)Nodevirtual
addComponent(Component *component)Nodevirtual
addProtectedChild(Node *child)Scale9Spriteprotected
adjustScale9ImagePosition()Scale9Spriteprotected
autorelease()Ref
boundingBox() const Nodeinlinevirtual
childrenAlloc(void)Nodeprotected
cleanup() overrideScale9Spritevirtual
cleanupSlicedSprites()Scale9Spriteprotected
convertToNodeSpace(const Vec2 &worldPoint) const Node
convertToNodeSpaceAR(const Vec2 &worldPoint) const Node
convertTouchToNodeSpace(Touch *touch) const Node
convertTouchToNodeSpaceAR(Touch *touch) const Node
convertToWindowSpace(const Vec2 &nodePoint) const Nodeprotected
convertToWorldSpace(const Vec2 &nodePoint) const Node
convertToWorldSpaceAR(const Vec2 &nodePoint) const Node
create()Scale9Spritestatic
create(const std::string &file, const Rect &rect, const Rect &capInsets)Scale9Spritestatic
create(const Rect &capInsets, const std::string &file)Scale9Spritestatic
create(const std::string &file, const Rect &rect)Scale9Spritestatic
create(const std::string &file)Scale9Spritestatic
createSlicedSprites()Scale9Spriteprotected
createWithSpriteFrame(SpriteFrame *spriteFrame)Scale9Spritestatic
createWithSpriteFrame(SpriteFrame *spriteFrame, const Rect &capInsets)Scale9Spritestatic
createWithSpriteFrameName(const std::string &spriteFrameName)Scale9Spritestatic
createWithSpriteFrameName(const std::string &spriteFrameName, const Rect &capInsets)Scale9Spritestatic
detachChild(Node *child, ssize_t index, bool doCleanup)Nodeprotected
disableCascadeColor() overrideScale9Spritevirtual
disableCascadeOpacity() overrideScale9Spritevirtual
doEnumerate(std::string name, std::function< bool(Node *)> callback) const Nodeprotected
doEnumerateRecursive(const Node *node, const std::string &name, std::function< bool(Node *)> callback) const Nodeprotected
draw(Renderer *renderer, const Mat4 &transform, uint32_t flags)Nodevirtual
draw() finalNodevirtual
enumerateChildren(const std::string &name, std::function< bool(Node *node)> callback) const Nodevirtual
FLAGS_CONTENT_SIZE_DIRTY enum valueNode
FLAGS_DIRTY_MASK enum valueNode
FLAGS_TRANSFORM_DIRTY enum valueNode
getActionByTag(int tag)Node
getActionManager()Nodeinlinevirtual
getActionManager() const Nodeinlinevirtual
getAnchorPoint() const Nodevirtual
getAnchorPointInPoints() const Nodevirtual
getBoundingBox() const Nodevirtual
getCameraMask() const Nodeinline
getCapInsets() const Scale9Sprite
getChildByName(const std::string &name) const Nodevirtual
getChildByName(const std::string &name) const Nodeinline
getChildByTag(int tag) const Nodevirtual
getChildren()Nodeinlinevirtual
getChildren() const Nodeinlinevirtual
getChildrenCount() const Nodevirtual
getColor() const Nodevirtual
getComponent(const std::string &name)Node
getContentSize() const Nodevirtual
getDescription() const Nodevirtual
getDisplayedColor() const Nodevirtual
getDisplayedOpacity() const Nodevirtual
getEventDispatcher() const Nodeinlinevirtual
getGlobalZOrder() const Nodeinlinevirtual
getGLProgram() const Node
getGLProgramState() const Node
getGLServerState() const Nodeinline
getInsetBottom() const Scale9Sprite
getInsetLeft() const Scale9Sprite
getInsetRight() const Scale9Sprite
getInsetTop() const Scale9Sprite
getLocalZOrder() const Nodeinlinevirtual
getName() const Nodevirtual
getNodeToParentAffineTransform() const Nodevirtual
getNodeToParentTransform() const Nodevirtual
getNodeToWorldAffineTransform() const Nodevirtual
getNodeToWorldTransform() const Nodevirtual
getNormalizedPosition() const Nodevirtual
getNumberOfRunningActions() const Node
getOnEnterCallback() const Nodeinline
getonEnterTransitionDidFinishCallback() const Nodeinline
getOnExitCallback() const Nodeinline
getonExitTransitionDidStartCallback() const Nodeinline
getOpacity() const Nodevirtual
getOrderOfArrival() const Node
getOriginalSize() const Scale9Sprite
getParent()Nodeinlinevirtual
getParent() const Nodeinlinevirtual
getParentToNodeAffineTransform() const Nodevirtual
getParentToNodeTransform() const Nodevirtual
getPhysicsBody() const Node
getPosition() const Nodevirtual
getPosition(float *x, float *y) const Nodevirtual
getPosition3D() const Nodevirtual
getPositionX(void) const Nodevirtual
getPositionY(void) const Nodevirtual
getPositionZ() const Nodevirtual
getPreferredSize() const Scale9Sprite
getReferenceCount() const Ref
getRotation() const Nodevirtual
getRotation3D() const Nodevirtual
getRotationSkewX() const Nodevirtual
getRotationSkewY() const Nodevirtual
getRotationX() const Nodeinlinevirtual
getRotationY() const Nodeinlinevirtual
getScale() const overrideScale9Spritevirtual
getScaleX() const overrideScale9Spritevirtual
getScaleY() const overrideScale9Spritevirtual
getScaleZ() const Nodevirtual
getScene() const Nodevirtual
getScheduler()Nodeinlinevirtual
getScheduler() const Nodeinlinevirtual
getShaderProgram() const Nodeinline
getSkewX() const Nodevirtual
getSkewY() const Nodevirtual
getSprite() const Scale9Sprite
getTag() const Nodevirtual
getUserData()Nodeinlinevirtual
getUserData() const Nodeinlinevirtual
getUserObject()Nodeinlinevirtual
getUserObject() const Nodeinlinevirtual
getVertexZ() const Nodeinlinevirtual
getWorldToNodeAffineTransform() const Nodevirtual
getWorldToNodeTransform() const Nodevirtual
getZOrder() const Nodeinlinevirtual
ignoreAnchorPointForPosition(bool ignore)Nodevirtual
init()Scale9Spritevirtual
init(Sprite *sprite, const Rect &rect, bool rotated, const Rect &capInsets)Scale9Spritevirtual
init(Sprite *sprite, const Rect &rect, const Rect &capInsets)Scale9Spritevirtual
init(Sprite *sprite, const Rect &rect, bool rotated, const Vec2 &offset, const Size &originalSize, const Rect &capInsets)Scale9Spritevirtual
initWithBatchNode(SpriteBatchNode *batchnode, const Rect &rect, bool rotated, const Rect &capInsets)Scale9Spritevirtual
initWithBatchNode(SpriteBatchNode *batchnode, const Rect &rect, const Rect &capInsets)Scale9Spritevirtual
initWithFile(const std::string &file, const Rect &rect, const Rect &capInsets)Scale9Spritevirtual
initWithFile(const std::string &file, const Rect &rect)Scale9Spritevirtual
initWithFile(const Rect &capInsets, const std::string &file)Scale9Spritevirtual
initWithFile(const std::string &file)Scale9Spritevirtual
initWithSpriteFrame(SpriteFrame *spriteFrame, const Rect &capInsets)Scale9Spritevirtual
initWithSpriteFrame(SpriteFrame *spriteFrame)Scale9Spritevirtual
initWithSpriteFrameName(const std::string &spriteFrameName, const Rect &capInsets)Scale9Spritevirtual
initWithSpriteFrameName(const std::string &spriteFrameName)Scale9Spritevirtual
insertChild(Node *child, int z)Nodeprotected
INVALID_TAGNodestatic
isCascadeColorEnabled() const Nodevirtual
isCascadeOpacityEnabled() const Nodevirtual
isFlippedX() const Scale9Spritevirtual
isFlippedY() const Scale9Spritevirtual
isIgnoreAnchorPointForPosition() const Nodevirtual
isOpacityModifyRGB() const Nodeinlinevirtual
isRunning() const Nodevirtual
isScale9Enabled() const Scale9Sprite
isScheduled(SEL_SCHEDULE selector)Node
isScheduled(const std::string &key)Node
isVisible() const Nodevirtual
isVisitableByVisitingCamera() const Nodeprotected
nodeToParentTransform() const Nodeinlinevirtual
nodeToWorldTransform() const Nodeinlinevirtual
numberOfRunningActions() const Nodeinline
onEnter() overrideScale9Spritevirtual
onEnterTransitionDidFinish() overrideScale9Spritevirtual
onExit() overrideScale9Spritevirtual
onExitTransitionDidStart() overrideScale9Spritevirtual
parentToNodeTransform() const Nodeinlinevirtual
pause(void)Nodevirtual
pauseSchedulerAndActions()Node
processParentFlags(const Mat4 &parentTransform, uint32_t parentFlags)Nodeprotected
Ref()Refprotected
release()Ref
removeAllChildren()Nodevirtual
removeAllChildrenWithCleanup(bool cleanup)Nodevirtual
removeAllComponents()Nodevirtual
removeChild(Node *child, bool cleanup=true)Nodevirtual
removeChildByName(const std::string &name, bool cleanup=true)Nodevirtual
removeChildByTag(int tag, bool cleanup=true)Nodevirtual
removeComponent(const std::string &name)Nodevirtual
removeComponent(Component *component)Nodevirtual
removeFromParent()Nodevirtual
removeFromParentAndCleanup(bool cleanup)Nodevirtual
removeFromPhysicsWorld()Node
reorderChild(Node *child, int localZOrder)Nodevirtual
resizableSpriteWithCapInsets(const Rect &capInsets) const Scale9Sprite
resume(void)Nodevirtual
resumeSchedulerAndActions()Node
retain()Ref
runAction(Action *action)Node
s_globalOrderOfArrivalNodeprotectedstatic
Scale9Sprite()Scale9Sprite
schedule(SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay)Node
schedule(SEL_SCHEDULE selector, float interval)Node
schedule(SEL_SCHEDULE selector)Node
schedule(const std::function< void(float)> &callback, const std::string &key)Node
schedule(const std::function< void(float)> &callback, float interval, const std::string &key)Node
schedule(const std::function< void(float)> &callback, float interval, unsigned int repeat, float delay, const std::string &key)Node
scheduleOnce(SEL_SCHEDULE selector, float delay)Node
scheduleOnce(const std::function< void(float)> &callback, float delay, const std::string &key)Node
scheduleUpdate(void)Node
scheduleUpdateWithPriority(int priority)Node
scheduleUpdateWithPriorityLua(int handler, int priority)Node
setActionManager(ActionManager *actionManager)Nodevirtual
setAdditionalTransform(Mat4 *additionalTransform)Node
setAdditionalTransform(const AffineTransform &additionalTransform)Node
setAnchorPoint(const Vec2 &anchorPoint) overrideScale9Spritevirtual
setCameraMask(unsigned short mask, bool applyChildren=true)Node
setCapInsets(const Rect &rect)Scale9Sprite
setCascadeColorEnabled(bool cascadeColorEnabled)Nodevirtual
setCascadeOpacityEnabled(bool cascadeOpacityEnabled)Nodevirtual
setColor(const Color3B &color)Nodevirtual
setContentSize(const Size &size) overrideScale9Spritevirtual
setEventDispatcher(EventDispatcher *dispatcher)Nodevirtual
setFlippedX(bool flippedX)Scale9Spritevirtual
setFlippedY(bool flippedY)Scale9Spritevirtual
setGlobalZOrder(float globalZOrder)Nodevirtual
setGLProgram(GLProgram *glprogram)Nodevirtual
setGLProgramState(GLProgramState *glProgramState)Nodevirtual
setGLServerState(int serverState)Nodeinline
setInsetBottom(float bottomInset)Scale9Sprite
setInsetLeft(float leftInset)Scale9Sprite
setInsetRight(float rightInset)Scale9Sprite
setInsetTop(float topInset)Scale9Sprite
setLocalZOrder(int localZOrder)Nodevirtual
setName(const std::string &name)Nodevirtual
setNodeToParentTransform(const Mat4 &transform)Nodevirtual
setNormalizedPosition(const Vec2 &position)Nodevirtual
setOnEnterCallback(const std::function< void()> &callback)Nodeinline
setonEnterTransitionDidFinishCallback(const std::function< void()> &callback)Nodeinline
setOnExitCallback(const std::function< void()> &callback)Nodeinline
setonExitTransitionDidStartCallback(const std::function< void()> &callback)Nodeinline
setOpacity(GLubyte opacity)Nodevirtual
setOpacityModifyRGB(bool value)Nodeinlinevirtual
setOrderOfArrival(int orderOfArrival)Node
setParent(Node *parent)Nodevirtual
setPhysicsBody(PhysicsBody *body)Node
setPosition(const Vec2 &position)Nodevirtual
setPosition(float x, float y)Nodevirtual
setPosition3D(const Vec3 &position)Nodevirtual
setPositionX(float x)Nodevirtual
setPositionY(float y)Nodevirtual
setPositionZ(float positionZ)Nodevirtual
setPreferredSize(const Size &size)Scale9Sprite
setRotation(float rotation)Nodevirtual
setRotation3D(const Vec3 &rotation)Nodevirtual
setRotationSkewX(float rotationX)Nodevirtual
setRotationSkewY(float rotationY)Nodevirtual
setRotationX(float rotationX)Nodeinlinevirtual
setRotationY(float rotationY)Nodeinlinevirtual
setScale(float scale) overrideScale9Spritevirtual
setScale(float scalex, float scaley) overrideScale9Spritevirtual
setScale9Enabled(bool enabled)Scale9Sprite
setScaleX(float scaleX) overrideScale9Spritevirtual
setScaleY(float scaleY) overrideScale9Spritevirtual
setScaleZ(float scaleZ)Nodevirtual
setScheduler(Scheduler *scheduler)Nodevirtual
setShaderProgram(GLProgram *glprogram)Nodeinline
setSkewX(float skewX)Nodevirtual
setSkewY(float skewY)Nodevirtual
setSpriteFrame(SpriteFrame *spriteFrame, const Rect &capInsets=Rect::ZERO)Scale9Spritevirtual
setTag(int tag)Nodevirtual
setUserData(void *userData)Nodevirtual
setUserObject(Ref *userObject)Nodevirtual
setVertexZ(float vertexZ)Nodeinlinevirtual
setVisible(bool visible)Nodevirtual
setZOrder(int localZOrder)Nodeinlinevirtual
sortAllChildren()Nodevirtual
sortAllProtectedChildren()Scale9Spriteprotectedvirtual
stopAction(Action *action)Node
stopActionByTag(int tag)Node
stopAllActions()Node
stopAllActionsByTag(int tag)Node
transform(const Mat4 &parentTransform)Nodeprotected
unschedule(SEL_SCHEDULE selector)Node
unschedule(const std::string &key)Node
unscheduleAllCallbacks()Node
unscheduleAllSelectors()Nodeinline
unscheduleUpdate(void)Node
update(float delta)Nodevirtual
updateCapInset()Scale9Spriteprotected
updateCascadeColor()Nodeprotectedvirtual
updateCascadeOpacity()Nodeprotectedvirtual
updateColor()Nodeinlineprotectedvirtual
updateDisplayedColor(const Color3B &parentColor) overrideScale9Spritevirtual
updateDisplayedOpacity(GLubyte parentOpacity) overrideScale9Spritevirtual
updatePhysicsBodyPosition(Scene *layer)Nodeprotectedvirtual
updatePhysicsBodyRotation(Scene *layer)Nodeprotectedvirtual
updatePhysicsBodyScale(Scene *scene)Nodeprotectedvirtual
updatePhysicsBodyTransform(Scene *layer)Nodeprotected
updatePositions()Scale9Spriteprotected
updateTransform()Nodevirtual
updateWithBatchNode(SpriteBatchNode *batchnode, const Rect &originalRect, bool rotated, const Rect &capInsets)Scale9Sprite
updateWithSprite(Sprite *sprite, const Rect &rect, bool rotated, const Rect &capInsets)Scale9Spritevirtual
updateWithSprite(Sprite *sprite, const Rect &rect, bool rotated, const Vec2 &offset, const Size &originalSize, const Rect &capInsets)Scale9Spritevirtual
visit(Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags) overrideScale9Spritevirtual
cocos2d::Node::visit() finalNodevirtual
worldToNodeTransform() const Nodeinlinevirtual
~Node()Nodevirtual
~Ref()Refvirtual
~Scale9Sprite()Scale9Spritevirtual