cocos2d-x  3.3
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GridBase Class Reference

Base class for other. More...

#include <CCGrid.h>

Inheritance diagram for GridBase:
Ref Grid3D TiledGrid3D

Public Member Functions

virtual ~GridBase (void)
bool initWithSize (const Size &gridSize, Texture2D *texture, bool flipped)
bool initWithSize (const Size &gridSize)
var initWithSize ( var gridSize)
local initWithSize ( local gridSize)
bool isActive (void) const
 whether or not the grid is active More...
 
var isActive ()
 whether or not the grid is active More...
 
local isActive ()
 whether or not the grid is active More...
 
void setActive (bool active)
var setActive ( var active)
local setActive ( local active)
int getReuseGrid (void) const
 number of times that the grid will be reused More...
 
var getReuseGrid ()
 number of times that the grid will be reused More...
 
local getReuseGrid ()
 number of times that the grid will be reused More...
 
void setReuseGrid (int reuseGrid)
var setReuseGrid ( var reuseGrid)
local setReuseGrid ( local reuseGrid)
const SizegetGridSize (void) const
 size of the grid More...
 
local getGridSize ()
 size of the grid More...
 
void setGridSize (const Size &gridSize)
var setGridSize ( var gridSize)
local setGridSize ( local gridSize)
const Vec2getStep (void) const
 pixels between the grids More...
 
local getStep ()
 pixels between the grids More...
 
void setStep (const Vec2 &step)
var setStep ( var step)
local setStep ( local step)
bool isTextureFlipped (void) const
 is texture flipped More...
 
var isTextureFlipped ()
 is texture flipped More...
 
local isTextureFlipped ()
 is texture flipped More...
 
void setTextureFlipped (bool flipped)
void beforeDraw (void)
var beforeDraw ()
local beforeDraw ()
void afterDraw (Node *target)
var afterDraw ( var target)
local afterDraw ( local target)
virtual void beforeBlit ()
var beforeBlit ()
local beforeBlit ()
virtual void afterBlit ()
local afterBlit ()
virtual void blit (void)
local blit ()
virtual void reuse (void)
local reuse ()
virtual void calculateVertexPoints (void)
local calculateVertexPoints ()
void set2DProjection (void)
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
Refautorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()

Static Public Member Functions

static GridBasecreate (const Size &gridSize, Texture2D *texture, bool flipped)
 create one Grid More...
 
local create ( local gridSize, local texture, local flipped)
 create one Grid More...
 
static GridBasecreate (const Size &gridSize)
 create one Grid More...
 
local create ( local gridSize)
 create one Grid More...
 

Protected Attributes

bool _active
local _active
int _reuseGrid
var _reuseGrid
local _reuseGrid
Size _gridSize
var _gridSize
local _gridSize
Texture2D_texture
var _texture
local _texture
Vec2 _step
var _step
local _step
Grabber_grabber
var _grabber
local _grabber
bool _isTextureFlipped
var _isTextureFlipped
local _isTextureFlipped
GLProgram_shaderProgram
var _shaderProgram
local _shaderProgram
Director::Projection _directorProjection
var _directorProjection
local _directorProjection
- Protected Attributes inherited from Ref
unsigned int _referenceCount
 count of references More...
 

Additional Inherited Members

- Protected Member Functions inherited from Ref
 Ref ()
 Constructor. More...
 

Detailed Description

Base class for other.

Constructor & Destructor Documentation

virtual ~GridBase ( void  )
virtual

Member Function Documentation

virtual void afterBlit ( )
inlinevirtual

Reimplemented in Grid3D.

var afterBlit ( )
inlinevirtual

Reimplemented in Grid3D.

local afterBlit ( )
inlinevirtual

Reimplemented in Grid3D.

void afterDraw ( Node target)
var afterDraw ( var  target)
local afterDraw ( local  target)
virtual void beforeBlit ( )
inlinevirtual

Reimplemented in Grid3D.

var beforeBlit ( )
inlinevirtual

Reimplemented in Grid3D.

local beforeBlit ( )
inlinevirtual

Reimplemented in Grid3D.

void beforeDraw ( void  )
var beforeDraw (   )
local beforeDraw (   )
virtual void blit ( void  )
virtual

Reimplemented in TiledGrid3D, and Grid3D.

var blit (   )
virtual

Reimplemented in TiledGrid3D, and Grid3D.

local blit (   )
virtual

Reimplemented in TiledGrid3D, and Grid3D.

virtual void calculateVertexPoints ( void  )
virtual

Reimplemented in TiledGrid3D, and Grid3D.

var calculateVertexPoints (   )
virtual

Reimplemented in TiledGrid3D, and Grid3D.

local calculateVertexPoints (   )
virtual

Reimplemented in TiledGrid3D, and Grid3D.

static GridBase* create ( const Size gridSize,
Texture2D texture,
bool  flipped 
)
static

create one Grid

var create ( var  gridSize,
var  texture,
var  flipped 
)
static

create one Grid

local create ( local  gridSize,
local  texture,
local  flipped 
)
static

create one Grid

static GridBase* create ( const Size gridSize)
static

create one Grid

var create ( var  gridSize)
static

create one Grid

local create ( local  gridSize)
static

create one Grid

const Size& getGridSize ( void  ) const
inline

size of the grid

var getGridSize (   )
inline

size of the grid

local getGridSize (   )
inline

size of the grid

int getReuseGrid ( void  ) const
inline

number of times that the grid will be reused

var getReuseGrid (   )
inline

number of times that the grid will be reused

local getReuseGrid (   )
inline

number of times that the grid will be reused

const Vec2& getStep ( void  ) const
inline

pixels between the grids

var getStep (   )
inline

pixels between the grids

local getStep (   )
inline

pixels between the grids

bool initWithSize ( const Size gridSize,
Texture2D texture,
bool  flipped 
)
var initWithSize ( var  gridSize,
var  texture,
var  flipped 
)
local initWithSize ( local  gridSize,
local  texture,
local  flipped 
)
bool initWithSize ( const Size gridSize)
var initWithSize ( var  gridSize)
local initWithSize ( local  gridSize)
bool isActive ( void  ) const
inline

whether or not the grid is active

var isActive (   )
inline

whether or not the grid is active

local isActive (   )
inline

whether or not the grid is active

bool isTextureFlipped ( void  ) const
inline

is texture flipped

var isTextureFlipped (   )
inline

is texture flipped

local isTextureFlipped (   )
inline

is texture flipped

virtual void reuse ( void  )
virtual

Reimplemented in TiledGrid3D, and Grid3D.

var reuse (   )
virtual

Reimplemented in TiledGrid3D, and Grid3D.

local reuse (   )
virtual

Reimplemented in TiledGrid3D, and Grid3D.

void set2DProjection ( void  )
var set2DProjection (   )
local set2DProjection (   )
void setActive ( bool  active)
var setActive ( var  active)
local setActive ( local  active)
void setGridSize ( const Size gridSize)
inline
var setGridSize ( var  gridSize)
inline
local setGridSize ( local  gridSize)
inline
void setReuseGrid ( int  reuseGrid)
inline
var setReuseGrid ( var  reuseGrid)
inline
local setReuseGrid ( local  reuseGrid)
inline
void setStep ( const Vec2 step)
inline
var setStep ( var  step)
inline
local setStep ( local  step)
inline
void setTextureFlipped ( bool  flipped)
var setTextureFlipped ( var  flipped)
local setTextureFlipped ( local  flipped)

Member Data Documentation

bool _active
protected
var _active
protected
local _active
protected
Director::Projection
_directorProjection
protected
var _directorProjection
protected
local _directorProjection
protected
Grabber* _grabber
protected
var _grabber
protected
local _grabber
protected
Size _gridSize
protected
var _gridSize
protected
local _gridSize
protected
bool _isTextureFlipped
protected
var _isTextureFlipped
protected
local _isTextureFlipped
protected
int _reuseGrid
protected
var _reuseGrid
protected
local _reuseGrid
protected
GLProgram* _shaderProgram
protected
var _shaderProgram
protected
local _shaderProgram
protected
Vec2 _step
protected
var _step
protected
local _step
protected
Texture2D* _texture
protected
var _texture
protected
local _texture
protected

The documentation for this class was generated from the following file: