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3.3
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Bone3D Member List
This is the complete list of members for
Bone3D
, including all inherited members.
_blendStates
Bone3D
protected
_children
Bone3D
protected
_invBindPose
Bone3D
protected
_local
Bone3D
protected
_name
Bone3D
protected
_oriPose
Bone3D
protected
_parent
Bone3D
protected
_referenceCount
Ref
protected
_world
Bone3D
protected
_worldDirty
Bone3D
protected
addChildBone
(Bone3D *bone)
Bone3D
autorelease
()
Ref
Bone3D
(const std::string &id)
Bone3D
protected
clearBoneBlendState
()
Bone3D
create
(const std::string &id)
Bone3D
static
getChildBoneByIndex
(int index) const
Bone3D
getChildBoneCount
() const
Bone3D
getInverseBindPose
()
Bone3D
getName
() const
Bone3D
inline
getParentBone
()
Bone3D
getReferenceCount
() const
Ref
getWorldMat
()
Bone3D
MeshSkin
class
Bone3D
friend
Ref
()
Ref
protected
release
()
Ref
removeAllChildBone
()
Bone3D
removeChildBone
(Bone3D *bone)
Bone3D
removeChildBoneByIndex
(int index)
Bone3D
resetPose
()
Bone3D
retain
()
Ref
setAnimationValue
(float *trans, float *rot, float *scale, void *tag=nullptr, float weight=1.0f)
Bone3D
setInverseBindPose
(const Mat4 &m)
Bone3D
setOriPose
(const Mat4 &m)
Bone3D
setWorldMatDirty
(bool dirty=true)
Bone3D
protected
Skeleton3D
class
Bone3D
friend
updateJointMatrix
(Vec4 *matrixPalette)
Bone3D
updateLocalMat
()
Bone3D
protected
updateWorldMat
()
Bone3D
~Bone3D
()
Bone3D
protected
virtual
~Ref
()
Ref
virtual
Generated on Thu Dec 11 2014 15:49:31 for cocos2d-x by
1.8.7