cocos2d-x  3.3
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VertexAttribValue::U Union Reference

#include <CCGLProgramState.h>

Public Member Functions

 U ()
 U ()
 ~U ()
 ~U ()
 ~U ()
Uoperator= (const U &other)
var operator= ( var other)
local operator= ( local other)

Public Attributes

struct {
   GLint   size
   var   size
   local   size
   GLenum   type
   var   type
   local   type
   GLboolean   normalized
   var   normalized
   local   normalized
   GLsizei   stride
   var   stride
   local   stride
   GLvoid *   pointer
   var   pointer
   local   pointer
pointer
std::function< void(VertexAttrib *)> * callback
var callback
local callback

Constructor & Destructor Documentation

U ( )
inline
var U ( )
inline
local U ( )
inline
~U ( )
inline
var ~U ( )
inline
local ~U ( )
inline

Member Function Documentation

U& operator= ( const U other)
inline
U& operator= ( var  other)
inline
U& operator= ( local  other)
inline

Member Data Documentation

std::function<void(VertexAttrib*)>
* callback
var callback
local callback
GLboolean normalized
var normalized
local normalized
GLvoid* pointer
var pointer
local pointer
struct { ... } pointer
struct { ... } pointer
struct { ... } pointer
GLint size
var size
local size
GLsizei stride
var stride
local stride
GLenum type
var type
local type

The documentation for this union was generated from the following file: