cocos2d-x  3.2
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TiledGrid3DAction Class Referenceabstract

Base class for TiledGrid3D actions. More...

#include <CCActionGrid.h>

Inheritance diagram for TiledGrid3DAction:
GridAction ActionInterval FiniteTimeAction Action Ref Clonable FadeOutTRTiles JumpTiles3D ShakyTiles3D ShatteredTiles3D ShuffleTiles SplitCols SplitRows TurnOffTiles WavesTiles3D

Public Member Functions

Quad3 getTile (const Vec2 &position) const
 returns the tile that belongs to a certain position of the grid More...
 
Quad3 tile (const Vec2 &position)
Quad3 getOriginalTile (const Vec2 &position) const
 returns the non-transformed tile that belongs to a certain position of the grid More...
 
Quad3 originalTile (const Vec2 &position)
void setTile (const Vec2 &position, const Quad3 &coords)
 sets a new tile to a certain position of the grid More...
 
virtual GridBasegetGrid ()
 returns the grid More...
 
virtual TiledGrid3DActionclone () const override=0
 returns a clone of action More...
 
- Public Member Functions inherited from GridAction
virtual GridActionreverse () const override
 returns a new action that performs the exactly the reverse action More...
 
virtual void startWithTarget (Node *target) override
 called before the action start. It will also set the target. More...
 
local startWithTarget ( local target)
 called before the action start. It will also set the target. More...
 
- Public Member Functions inherited from ActionInterval
float getElapsed (void)
 how many seconds had elapsed since the actions started to run. More...
 
var getElapsed ()
 how many seconds had elapsed since the actions started to run. More...
 
local getElapsed ()
 how many seconds had elapsed since the actions started to run. More...
 
void setAmplitudeRate (float amp)
float getAmplitudeRate (void)
local getAmplitudeRate ()
virtual bool isDone (void) const override
 return true if the action has finished More...
 
var isDone ()
 return true if the action has finished More...
 
local isDone ()
 return true if the action has finished More...
 
virtual void step (float dt) override
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
local step ( local dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
- Public Member Functions inherited from FiniteTimeAction
float getDuration () const
 get duration in seconds of the action More...
 
void setDuration (float duration)
 set duration in seconds of the action More...
 
- Public Member Functions inherited from Action
virtual std::string description () const
virtual void stop ()
 called after the action has finished. More...
 
var stop ()
 called after the action has finished. More...
 
local stop ()
 called after the action has finished. More...
 
virtual void update (float time)
 called once per frame. More...
 
local update ( local time)
 called once per frame. More...
 
NodegetTarget () const
var getTarget ()
local getTarget ()
void setTarget (Node *target)
 The action will modify the target properties. More...
 
var setTarget ( var target)
 The action will modify the target properties. More...
 
local setTarget ( local target)
 The action will modify the target properties. More...
 
NodegetOriginalTarget () const
var getOriginalTarget ()
local getOriginalTarget ()
void setOriginalTarget (Node *originalTarget)
 Set the original target, since target can be nil. More...
 
var setOriginalTarget ( var originalTarget)
 Set the original target, since target can be nil. More...
 
local setOriginalTarget ( local originalTarget)
 Set the original target, since target can be nil. More...
 
int getTag () const
var getTag ()
local getTag ()
void setTag (int tag)
var setTag ( var tag)
local setTag ( local tag)
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
Refautorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
- Public Member Functions inherited from Clonable
virtual ~Clonable ()
Refcopy () const
 returns a copy of the Ref. More...
 
var copy ()
 returns a copy of the Ref. More...
 
local copy ()
 returns a copy of the Ref. More...
 

Static Public Member Functions

static TiledGrid3DActioncreate (float duration, const Size &gridSize)
 creates the action with size and duration More...
 

Additional Inherited Members

- Public Attributes inherited from ActionInterval
CC_CONSTRUCTOR_ACCESS __pad0__: bool initWithDuration(float d)
local __pad0__: bool initWithDuration(float d)
- Static Public Attributes inherited from Action
static const int INVALID_TAG = -1
 Default tag used for all the actions. More...
 
var INVALID_TAG = -1
 Default tag used for all the actions. More...
 
local INVALID_TAG = -1
 Default tag used for all the actions. More...
 
- Protected Member Functions inherited from GridAction
 GridAction ()
 GridAction ()
 GridAction ()
virtual ~GridAction ()
var ~GridAction ()
local ~GridAction ()
bool initWithDuration (float duration, const Size &gridSize)
 initializes the action with size and duration More...
 
var initWithDuration ( var duration, var gridSize)
 initializes the action with size and duration More...
 
local initWithDuration ( local duration, local gridSize)
 initializes the action with size and duration More...
 
void cacheTargetAsGridNode ()
- Protected Member Functions inherited from FiniteTimeAction
 FiniteTimeAction ()
virtual ~FiniteTimeAction ()
- Protected Member Functions inherited from Action
 Action ()
 Action ()
 Action ()
virtual ~Action ()
local ~Action ()
- Protected Member Functions inherited from Ref
 Ref ()
 Constructor. More...
 
- Protected Attributes inherited from GridAction
Size _gridSize
var _gridSize
local _gridSize
NodeGrid_gridNodeTarget
var _gridNodeTarget
local _gridNodeTarget
- Protected Attributes inherited from ActionInterval
float _elapsed
bool _firstTick
var _firstTick
local _firstTick
- Protected Attributes inherited from FiniteTimeAction
float _duration
 duration in seconds More...
 
- Protected Attributes inherited from Action
Node_originalTarget
var _originalTarget
Node_target
 The "target". More...
 
int _tag
 The action tag. More...
 
var _tag
 The action tag. More...
 
- Protected Attributes inherited from Ref
unsigned int _referenceCount
 count of references More...
 

Detailed Description

Base class for TiledGrid3D actions.

Member Function Documentation

virtual TiledGrid3DAction* clone ( ) const
overridepure virtual
static TiledGrid3DAction* create ( float  duration,
const Size gridSize 
)
static

creates the action with size and duration

virtual GridBase* getGrid ( )
virtual

returns the grid

Reimplemented from GridAction.

Quad3 getOriginalTile ( const Vec2 position) const

returns the non-transformed tile that belongs to a certain position of the grid

Quad3 getTile ( const Vec2 position) const

returns the tile that belongs to a certain position of the grid

Quad3 originalTile ( const Vec2 position)
inline
void setTile ( const Vec2 position,
const Quad3 coords 
)

sets a new tile to a certain position of the grid

Quad3 tile ( const Vec2 position)
inline
Deprecated:
Use getTile() instead

The documentation for this class was generated from the following file: