cocos2d-x  3.2
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Touch Class Reference

#include <CCTouch.h>

Inheritance diagram for Touch:
Ref

Public Types

enum  DispatchMode { ALL_AT_ONCE, ONE_BY_ONE }
 how the touches are dispathced More...
 

Public Member Functions

 Touch ()
 Touch ()
 Touch ()
Vec2 getLocation () const
 returns the current touch location in OpenGL coordinates More...
 
var getLocation ()
 returns the current touch location in OpenGL coordinates More...
 
local getLocation ()
 returns the current touch location in OpenGL coordinates More...
 
Vec2 getPreviousLocation () const
 returns the previous touch location in OpenGL coordinates More...
 
var getPreviousLocation ()
 returns the previous touch location in OpenGL coordinates More...
 
local getPreviousLocation ()
 returns the previous touch location in OpenGL coordinates More...
 
Vec2 getStartLocation () const
 returns the start touch location in OpenGL coordinates More...
 
var getStartLocation ()
 returns the start touch location in OpenGL coordinates More...
 
local getStartLocation ()
 returns the start touch location in OpenGL coordinates More...
 
Vec2 getDelta () const
 returns the delta of 2 current touches locations in screen coordinates More...
 
Vec2 getLocationInView () const
 returns the current touch location in screen coordinates More...
 
local getLocationInView ()
 returns the current touch location in screen coordinates More...
 
Vec2 getPreviousLocationInView () const
 returns the previous touch location in screen coordinates More...
 
var getPreviousLocationInView ()
 returns the previous touch location in screen coordinates More...
 
local getPreviousLocationInView ()
 returns the previous touch location in screen coordinates More...
 
Vec2 getStartLocationInView () const
 returns the start touch location in screen coordinates More...
 
void setTouchInfo (int id, float x, float y)
var setTouchInfo ( var id, var x, var y)
local setTouchInfo ( local id, local x, local y)
int getID () const
var getId ()
local getId ()
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
Refautorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()

Additional Inherited Members

- Protected Member Functions inherited from Ref
 Ref ()
 Constructor. More...
 
- Protected Attributes inherited from Ref
unsigned int _referenceCount
 count of references More...
 

Constructor & Destructor Documentation

Touch ( )
inline
var Touch ( )
inline
local Touch ( )
inline

Member Function Documentation

Vec2 getDelta ( ) const

returns the delta of 2 current touches locations in screen coordinates

var getDelta ( )

returns the delta of 2 current touches locations in screen coordinates

local getDelta ( )

returns the delta of 2 current touches locations in screen coordinates

int getID ( ) const
inline
var getId ( )
inline
local getId ( )
inline
Vec2 getLocation ( ) const

returns the current touch location in OpenGL coordinates

var getLocation ( )

returns the current touch location in OpenGL coordinates

local getLocation ( )

returns the current touch location in OpenGL coordinates

Vec2 getLocationInView ( ) const

returns the current touch location in screen coordinates

var getLocationInView ( )

returns the current touch location in screen coordinates

local getLocationInView ( )

returns the current touch location in screen coordinates

Vec2 getPreviousLocation ( ) const

returns the previous touch location in OpenGL coordinates

var getPreviousLocation ( )

returns the previous touch location in OpenGL coordinates

local getPreviousLocation ( )

returns the previous touch location in OpenGL coordinates

Vec2 getPreviousLocationInView ( ) const

returns the previous touch location in screen coordinates

var getPreviousLocationInView ( )

returns the previous touch location in screen coordinates

local getPreviousLocationInView ( )

returns the previous touch location in screen coordinates

Vec2 getStartLocation ( ) const

returns the start touch location in OpenGL coordinates

var getStartLocation ( )

returns the start touch location in OpenGL coordinates

local getStartLocation ( )

returns the start touch location in OpenGL coordinates

Vec2 getStartLocationInView ( ) const

returns the start touch location in screen coordinates

var getStartLocationInView ( )

returns the start touch location in screen coordinates

local getStartLocationInView ( )

returns the start touch location in screen coordinates

void setTouchInfo ( int  id,
float  x,
float  y 
)
inline
var setTouchInfo ( var  id,
var  x,
var  y 
)
inline
local setTouchInfo ( local  id,
local  x,
local  y 
)
inline

The documentation for this class was generated from the following file: