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ActionTween Class Reference

ActionTween. More...

#include <CCActionTween.h>

Inheritance diagram for ActionTween:
ActionInterval FiniteTimeAction Action Ref Clonable

Public Member Functions

void startWithTarget (Node *target) override
 called before the action start. It will also set the target. More...
 
void update (float dt) override
 called once per frame. More...
 
var update ( var dt)
 called once per frame. More...
 
local update ( local dt)
 called once per frame. More...
 
ActionTweenreverse () const override
 returns a new action that performs the exactly the reverse action More...
 
var reverse ()
 returns a new action that performs the exactly the reverse action More...
 
local reverse ()
 returns a new action that performs the exactly the reverse action More...
 
ActionTweenclone () const override
 returns a clone of action More...
 
var clone ()
 returns a clone of action More...
 
local clone ()
 returns a clone of action More...
 
- Public Member Functions inherited from ActionInterval
float getElapsed (void)
 how many seconds had elapsed since the actions started to run. More...
 
var getElapsed ()
 how many seconds had elapsed since the actions started to run. More...
 
local getElapsed ()
 how many seconds had elapsed since the actions started to run. More...
 
void setAmplitudeRate (float amp)
float getAmplitudeRate (void)
local getAmplitudeRate ()
virtual bool isDone (void) const override
 return true if the action has finished More...
 
var isDone ()
 return true if the action has finished More...
 
local isDone ()
 return true if the action has finished More...
 
virtual void step (float dt) override
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
local step ( local dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
- Public Member Functions inherited from FiniteTimeAction
float getDuration () const
 get duration in seconds of the action More...
 
void setDuration (float duration)
 set duration in seconds of the action More...
 
- Public Member Functions inherited from Action
virtual std::string description () const
virtual void stop ()
 called after the action has finished. More...
 
var stop ()
 called after the action has finished. More...
 
local stop ()
 called after the action has finished. More...
 
NodegetTarget () const
var getTarget ()
local getTarget ()
void setTarget (Node *target)
 The action will modify the target properties. More...
 
var setTarget ( var target)
 The action will modify the target properties. More...
 
local setTarget ( local target)
 The action will modify the target properties. More...
 
NodegetOriginalTarget () const
var getOriginalTarget ()
local getOriginalTarget ()
void setOriginalTarget (Node *originalTarget)
 Set the original target, since target can be nil. More...
 
var setOriginalTarget ( var originalTarget)
 Set the original target, since target can be nil. More...
 
local setOriginalTarget ( local originalTarget)
 Set the original target, since target can be nil. More...
 
int getTag () const
var getTag ()
local getTag ()
void setTag (int tag)
var setTag ( var tag)
local setTag ( local tag)
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
Refautorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
- Public Member Functions inherited from Clonable
virtual ~Clonable ()
Refcopy () const
 returns a copy of the Ref. More...
 
var copy ()
 returns a copy of the Ref. More...
 
local copy ()
 returns a copy of the Ref. More...
 

Static Public Member Functions

static ActionTweencreate (float duration, const std::string &key, float from, float to)
 creates an initializes the action with the property name (key), and the from and to parameters. More...
 
var create ( var duration, var key, var from, var to)
 creates an initializes the action with the property name (key), and the from and to parameters. More...
 
local create ( local duration, local key, local from, local to)
 creates an initializes the action with the property name (key), and the from and to parameters. More...
 

Public Attributes

CC_CONSTRUCTOR_ACCESS __pad0__: bool initWithDuration(float duration
var __pad0__: bool initWithDuration(float duration
local __pad0__: bool initWithDuration(float duration
CC_CONSTRUCTOR_ACCESS const
std::string & 
key
CC_CONSTRUCTOR_ACCESS const
std::string float 
from
var from
local from
CC_CONSTRUCTOR_ACCESS const
std::string float float 
to
- Public Attributes inherited from ActionInterval
CC_CONSTRUCTOR_ACCESS __pad0__: bool initWithDuration(float d)
local __pad0__: bool initWithDuration(float d)

Protected Attributes

std::string _key
var _key
local _key
float _from
var _from
local _from
float _to
var _to
local _to
float _delta
var _delta
local _delta
- Protected Attributes inherited from ActionInterval
float _elapsed
bool _firstTick
var _firstTick
local _firstTick
- Protected Attributes inherited from FiniteTimeAction
float _duration
 duration in seconds More...
 
- Protected Attributes inherited from Action
Node_originalTarget
var _originalTarget
Node_target
 The "target". More...
 
int _tag
 The action tag. More...
 
var _tag
 The action tag. More...
 
- Protected Attributes inherited from Ref
unsigned int _referenceCount
 count of references More...
 

Additional Inherited Members

- Static Public Attributes inherited from Action
static const int INVALID_TAG = -1
 Default tag used for all the actions. More...
 
var INVALID_TAG = -1
 Default tag used for all the actions. More...
 
local INVALID_TAG = -1
 Default tag used for all the actions. More...
 
- Protected Member Functions inherited from FiniteTimeAction
 FiniteTimeAction ()
virtual ~FiniteTimeAction ()
- Protected Member Functions inherited from Action
 Action ()
 Action ()
 Action ()
virtual ~Action ()
local ~Action ()
- Protected Member Functions inherited from Ref
 Ref ()
 Constructor. More...
 

Detailed Description

ActionTween.

ActionTween is an action that lets you update any property of an object. For example, if you want to modify the "width" property of a target from 200 to 300 in 2 seconds, then:

auto modifyWidth = ActionTween::create(2, "width", 200, 300);
target->runAction(modifyWidth);

Another example: ScaleTo action could be rewritten using PropertyAction:

// scaleA and scaleB are equivalents
auto scaleA = ScaleTo::create(2, 3); // (duration, to)
auto scaleB = ActionTween::create(2, "scale", 1, 3); // (duration, key, from, to)
Since
v0.99.2

Member Function Documentation

ActionTween* clone ( ) const
overridevirtual

returns a clone of action

Implements ActionInterval.

var clone ( )
overridevirtual

returns a clone of action

Implements ActionInterval.

local clone ( )
overridevirtual

returns a clone of action

Implements ActionInterval.

static ActionTween* create ( float  duration,
const std::string &  key,
float  from,
float  to 
)
static

creates an initializes the action with the property name (key), and the from and to parameters.

var create ( var  duration,
var  key,
var  from,
var  to 
)
static

creates an initializes the action with the property name (key), and the from and to parameters.

local create ( local  duration,
local  key,
local  from,
local  to 
)
static

creates an initializes the action with the property name (key), and the from and to parameters.

ActionTween* reverse ( ) const
overridevirtual

returns a new action that performs the exactly the reverse action

Implements ActionInterval.

var reverse ( )
overridevirtual

returns a new action that performs the exactly the reverse action

Implements ActionInterval.

local reverse ( )
overridevirtual

returns a new action that performs the exactly the reverse action

Implements ActionInterval.

void startWithTarget ( Node target)
overridevirtual

called before the action start. It will also set the target.

Reimplemented from ActionInterval.

var startWithTarget ( var  target)
overridevirtual

called before the action start. It will also set the target.

Reimplemented from ActionInterval.

local startWithTarget ( local  target)
overridevirtual

called before the action start. It will also set the target.

Reimplemented from ActionInterval.

void update ( float  time)
overridevirtual

called once per frame.

time a value between 0 and 1

For example:

  • 0 means that the action just started
  • 0.5 means that the action is in the middle
  • 1 means that the action is over

Reimplemented from Action.

var update ( var  time)
overridevirtual

called once per frame.

time a value between 0 and 1

For example:

  • 0 means that the action just started
  • 0.5 means that the action is in the middle
  • 1 means that the action is over

Reimplemented from Action.

local update ( local  time)
overridevirtual

called once per frame.

time a value between 0 and 1

For example:

  • 0 means that the action just started
  • 0.5 means that the action is in the middle
  • 1 means that the action is over

Reimplemented from Action.

Member Data Documentation

var __pad0__
local __pad0__
float _delta
protected
var _delta
protected
local _delta
protected
float _from
protected
var _from
protected
local _from
protected
std::string _key
protected
var _key
protected
local _key
protected
float _to
protected
var _to
protected
local _to
protected
CC_CONSTRUCTOR_ACCESS const
std::string float from
var from
local from
CC_CONSTRUCTOR_ACCESS const
std::string& key
var key
local key
CC_CONSTRUCTOR_ACCESS const
std::string float float to
var to
local to

The documentation for this class was generated from the following file: