cocos2d-x  3.2
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abstract Class Referenceabstract

#include <DirectXBase.h>

Public Member Functions

virtual void Initialize (Windows::UI::Core::CoreWindow^window, Windows::UI::Xaml::Controls::SwapChainBackgroundPanel^panel, float dpi)
virtual void CreateDeviceIndependentResources ()
virtual void CreateDeviceResources ()
var CreateDeviceResources ()
local CreateDeviceResources ()
virtual void SetDpi (float dpi)
var SetDpi ( var dpi)
local SetDpi ( local dpi)
virtual void CreateWindowSizeDependentResources ()
var CreateWindowSizeDependentResources ()
local CreateWindowSizeDependentResources ()
virtual void UpdateForWindowSizeChange ()
var UpdateForWindowSizeChange ()
local UpdateForWindowSizeChange ()
virtual void Present ()
var Present ()
local Present ()
virtual float ConvertDipsToPixels (float dips)
virtual void Initialize ()
virtual void CreateDeviceResources ()
virtual void SetDevice (ID3D11Device1 *device)
local SetDevice ( local device)
virtual void UpdateDevice (ID3D11Device1 *device, ID3D11DeviceContext1 *context, ID3D11RenderTargetView *renderTargetView)
local UpdateDevice ( local device, local context, local renderTargetView)
virtual void UpdateForWindowSizeChange (float width, float height)
var UpdateForWindowSizeChange ( var width, var height)
local UpdateForWindowSizeChange ( local width, local height)
virtual void CreateWindowSizeDependentResources ()
virtual void OnOrientationChanged (Windows::Graphics::Display::DisplayOrientations orientation)
local OnOrientationChanged ( local orientation)
virtual void CreateGLResources ()=0
local CreateGLResources ()
void Render ()

Public Attributes

internal __pad0__: DirectXBase()

Protected Member Functions

virtual bool OnRender ()=0
var OnRender ()
local OnRender ()
virtual void OnUpdateDevice ()=0
void CloseAngle ()

Member Function Documentation

void CloseAngle ( )
protected
var CloseAngle ( )
protected
local CloseAngle ( )
protected
virtual float ConvertDipsToPixels ( float  dips)
virtual
var ConvertDipsToPixels ( var  dips)
virtual
local ConvertDipsToPixels ( local  dips)
virtual
virtual void
CreateDeviceIndependentResources
( )
virtual
var
CreateDeviceIndependentResources
( )
virtual
local
CreateDeviceIndependentResources
( )
virtual
virtual void CreateDeviceResources ( )
virtual
var CreateDeviceResources ( )
virtual
local CreateDeviceResources ( )
virtual
virtual void CreateDeviceResources ( )
virtual
var CreateDeviceResources ( )
virtual
local CreateDeviceResources ( )
virtual
virtual void CreateGLResources ( )
pure virtual
var CreateGLResources ( )
pure virtual
local CreateGLResources ( )
pure virtual
virtual void
CreateWindowSizeDependentResources
( )
virtual
var
CreateWindowSizeDependentResources
( )
virtual
local
CreateWindowSizeDependentResources
( )
virtual
virtual void
CreateWindowSizeDependentResources
( )
virtual
var
CreateWindowSizeDependentResources
( )
virtual
local
CreateWindowSizeDependentResources
( )
virtual
virtual void Initialize ( )
virtual
var Initialize ( )
virtual
local Initialize ( )
virtual
virtual void Initialize ( Windows::UI::Core::CoreWindow^  window,
Windows::UI::Xaml::Controls::SwapChainBackgroundPanel^  panel,
float  dpi 
)
virtual
var Initialize ( var  window,
var  panel,
var  dpi 
)
virtual
local Initialize ( local  window,
local  panel,
local  dpi 
)
virtual
virtual void OnOrientationChanged ( Windows::Graphics::Display::DisplayOrientations  orientation)
virtual
var OnOrientationChanged ( var  orientation)
virtual
local OnOrientationChanged ( local  orientation)
virtual
virtual bool OnRender ( )
protectedpure virtual
var OnRender ( )
protectedpure virtual
local OnRender ( )
protectedpure virtual
virtual void OnUpdateDevice ( )
protectedpure virtual
var OnUpdateDevice ( )
protectedpure virtual
local OnUpdateDevice ( )
protectedpure virtual
virtual void Present ( )
virtual
var Present ( )
virtual
local Present ( )
virtual
void Render ( )
var Render ( )
local Render ( )
virtual void SetDevice ( ID3D11Device1 *  device)
virtual
var SetDevice ( var  device)
virtual
local SetDevice ( local  device)
virtual
virtual void SetDpi ( float  dpi)
virtual
var SetDpi ( var  dpi)
virtual
local SetDpi ( local  dpi)
virtual
virtual void UpdateDevice ( ID3D11Device1 *  device,
ID3D11DeviceContext1 *  context,
ID3D11RenderTargetView *  renderTargetView 
)
virtual
var UpdateDevice ( var  device,
var  context,
var  renderTargetView 
)
virtual
local UpdateDevice ( local  device,
local  context,
local  renderTargetView 
)
virtual
virtual void
UpdateForWindowSizeChange
( float  width,
float  height 
)
virtual
var UpdateForWindowSizeChange ( var  width,
var  height 
)
virtual
local UpdateForWindowSizeChange ( local  width,
local  height 
)
virtual
virtual void
UpdateForWindowSizeChange
( )
virtual
var UpdateForWindowSizeChange ( )
virtual
local UpdateForWindowSizeChange ( )
virtual

Member Data Documentation

internal __pad0__
var __pad0__
local __pad0__

The documentation for this class was generated from the following file: