cocos2d-x  3.2
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TextureFrame Class Reference

#include <CCFrame.h>

Inheritance diagram for TextureFrame:
Frame Ref

Public Member Functions

 TextureFrame ()
virtual void setNode (cocos2d::Node *node)
virtual void onEnter (Frame *nextFrame) override
virtual Frameclone () override
void setTextureName (std::string textureName)
std::string getTextureName () const
- Public Member Functions inherited from Frame
virtual void setFrameIndex (unsigned int frameIndex)
virtual unsigned int getFrameIndex () const
virtual void setTimeline (Timeline *timeline)
local setTimeline ( local timeline)
virtual TimelinegetTimeline () const
virtual cocos2d::NodegetNode () const
local getNode ()
virtual void setTween (bool tween)
local setTween ( local tween)
virtual bool isTween () const
var isTween ()
local isTween ()
virtual void apply (float percent)
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
Refautorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()

Static Public Member Functions

static TextureFramecreate ()

Protected Attributes

cocos2d::Sprite_sprite
std::string _textureName
- Protected Attributes inherited from Frame
unsigned int _frameIndex
bool _tween
Timeline_timeline
cocos2d::Node_node
- Protected Attributes inherited from Ref
unsigned int _referenceCount
 count of references More...
 

Additional Inherited Members

- Protected Member Functions inherited from Frame
 Frame ()
virtual ~Frame ()
virtual void emitEvent ()
virtual void cloneProperty (Frame *frame)
local cloneProperty ( local frame)
- Protected Member Functions inherited from Ref
 Ref ()
 Constructor. More...
 

Constructor & Destructor Documentation

Member Function Documentation

virtual Frame* clone ( )
overridevirtual

Implements Frame.

static TextureFrame* create ( )
static
std::string getTextureName ( ) const
inline
virtual void onEnter ( Frame nextFrame)
overridevirtual

Implements Frame.

virtual void setNode ( cocos2d::Node node)
virtual

Reimplemented from Frame.

void setTextureName ( std::string  textureName)
inline

Member Data Documentation

cocos2d::Sprite* _sprite
protected
std::string _textureName
protected

The documentation for this class was generated from the following file: