This is the complete list of members for Bundle3D, including all inherited members.
__pad0__ | Bundle3D | protected |
_binaryBuffer | Bundle3D | protected |
_binaryReader | Bundle3D | protected |
_instance | Bundle3D | protectedstatic |
_isBinary | Bundle3D | protected |
_jsonBuffer | Bundle3D | protected |
_jsonReader | Bundle3D | protected |
_modelRelativePath | Bundle3D | protected |
_path | Bundle3D | protected |
_referenceCount | Bundle3D | protected |
_references | Bundle3D | protected |
clear() | Bundle3D | |
destroyInstance() | Bundle3D | static |
getInstance() | Bundle3D | static |
getModelRelativePath(const std::string &path) | Bundle3D | protected |
load(const std::string &path) | Bundle3D | |
loadAnimationData(const std::string &id, Animation3DData *animationdata) | Bundle3D | |
loadAnimationDataBinary(Animation3DData *animationdata) | Bundle3D | protected |
loadAnimationDataJson(Animation3DData *animationdata) | Bundle3D | protected |
loadBinary(const std::string &path) | Bundle3D | protected |
loadJson(const std::string &path) | Bundle3D | protected |
loadMaterialData(const std::string &id, MaterialData *materialdata) | Bundle3D | |
loadMaterialDataBinary(MaterialData *materialdata) | Bundle3D | protected |
loadMaterialDataJson(MaterialData *materialdata) | Bundle3D | protected |
loadMeshData(const std::string &id, MeshData *meshdata) | Bundle3D | |
loadMeshDataBinary(MeshData *meshdata) | Bundle3D | protected |
loadMeshDataJson(MeshData *meshdata) | Bundle3D | protected |
loadSkinData(const std::string &id, SkinData *skindata) | Bundle3D | |
loadSkinDataBinary(SkinData *skindata) | Bundle3D | protected |
loadSkinDataJson(SkinData *skindata) | Bundle3D | protected |
parseGLProgramAttribute(const std::string &str) | Bundle3D | protected |
parseGLType(const std::string &str) | Bundle3D | protected |
seekToFirstType(unsigned int type) | Bundle3D | protected |
~Bundle3D() | Bundle3D | protected |