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Lens3D Class Reference

Lens3D action. More...

#include <CCActionGrid3D.h>

Inheritance diagram for Lens3D:
Grid3DAction GridAction ActionInterval FiniteTimeAction Action Ref Clonable

Public Member Functions

float getLensEffect () const
 Get lens center position. More...
 
void setLensEffect (float lensEffect)
 Set lens center position. More...
 
void setConcave (bool concave)
 Set whether lens is concave. More...
 
const Vec2getPosition () const
void setPosition (const Vec2 &position)
virtual Lens3Dclone () const override
 returns a clone of action More...
 
virtual void update (float time) override
 called once per frame. More...
 
- Public Member Functions inherited from Grid3DAction
virtual GridBasegetGrid ()
 returns the grid More...
 
var getGrid ()
 returns the grid More...
 
local getGrid ()
 returns the grid More...
 
Vec3 getVertex (const Vec2 &position) const
 returns the vertex than belongs to certain position in the grid More...
 
Vec3 vertex (const Vec2 &position)
Vec3 getOriginalVertex (const Vec2 &position) const
 returns the non-transformed vertex than belongs to certain position in the grid More...
 
Vec3 originalVertex (const Vec2 &position)
void setVertex (const Vec2 &position, const Vec3 &vertex)
 sets a new vertex to a certain position of the grid More...
 
- Public Member Functions inherited from GridAction
virtual GridActionreverse () const override
 returns a new action that performs the exactly the reverse action More...
 
virtual void startWithTarget (Node *target) override
 called before the action start. It will also set the target. More...
 
local startWithTarget ( local target)
 called before the action start. It will also set the target. More...
 
- Public Member Functions inherited from ActionInterval
float getElapsed (void)
 how many seconds had elapsed since the actions started to run. More...
 
var getElapsed ()
 how many seconds had elapsed since the actions started to run. More...
 
local getElapsed ()
 how many seconds had elapsed since the actions started to run. More...
 
void setAmplitudeRate (float amp)
float getAmplitudeRate (void)
local getAmplitudeRate ()
virtual bool isDone (void) const override
 return true if the action has finished More...
 
var isDone ()
 return true if the action has finished More...
 
local isDone ()
 return true if the action has finished More...
 
virtual void step (float dt) override
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
local step ( local dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
- Public Member Functions inherited from FiniteTimeAction
float getDuration () const
 get duration in seconds of the action More...
 
void setDuration (float duration)
 set duration in seconds of the action More...
 
- Public Member Functions inherited from Action
virtual std::string description () const
virtual void stop ()
 called after the action has finished. More...
 
var stop ()
 called after the action has finished. More...
 
local stop ()
 called after the action has finished. More...
 
NodegetTarget () const
var getTarget ()
local getTarget ()
void setTarget (Node *target)
 The action will modify the target properties. More...
 
var setTarget ( var target)
 The action will modify the target properties. More...
 
local setTarget ( local target)
 The action will modify the target properties. More...
 
NodegetOriginalTarget () const
var getOriginalTarget ()
local getOriginalTarget ()
void setOriginalTarget (Node *originalTarget)
 Set the original target, since target can be nil. More...
 
var setOriginalTarget ( var originalTarget)
 Set the original target, since target can be nil. More...
 
local setOriginalTarget ( local originalTarget)
 Set the original target, since target can be nil. More...
 
int getTag () const
var getTag ()
local getTag ()
void setTag (int tag)
var setTag ( var tag)
local setTag ( local tag)
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
Refautorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
- Public Member Functions inherited from Clonable
virtual ~Clonable ()
Refcopy () const
 returns a copy of the Ref. More...
 
var copy ()
 returns a copy of the Ref. More...
 
local copy ()
 returns a copy of the Ref. More...
 

Static Public Member Functions

static Lens3Dcreate (float duration, const Size &gridSize, const Vec2 &position, float radius)
 creates the action with center position, radius, a grid size and duration More...
 

Public Attributes

CC_CONSTRUCTOR_ACCESS __pad0__: Lens3D() {} virtual ~Lens3D() {} bool initWithDuration(float duration
CC_CONSTRUCTOR_ACCESS const SizegridSize
CC_CONSTRUCTOR_ACCESS const
Size const Vec2
position
CC_CONSTRUCTOR_ACCESS const
Size const Vec2 float 
radius
- Public Attributes inherited from ActionInterval
CC_CONSTRUCTOR_ACCESS __pad0__: bool initWithDuration(float d)
local __pad0__: bool initWithDuration(float d)

Protected Attributes

Vec2 _position
float _radius
float _lensEffect
 lens effect. More...
 
bool _concave
 lens is concave. More...
 
bool _dirty
- Protected Attributes inherited from GridAction
Size _gridSize
var _gridSize
local _gridSize
NodeGrid_gridNodeTarget
var _gridNodeTarget
local _gridNodeTarget
- Protected Attributes inherited from ActionInterval
float _elapsed
bool _firstTick
var _firstTick
local _firstTick
- Protected Attributes inherited from FiniteTimeAction
float _duration
 duration in seconds More...
 
- Protected Attributes inherited from Action
Node_originalTarget
var _originalTarget
Node_target
 The "target". More...
 
int _tag
 The action tag. More...
 
var _tag
 The action tag. More...
 
- Protected Attributes inherited from Ref
unsigned int _referenceCount
 count of references More...
 

Additional Inherited Members

- Static Public Attributes inherited from Action
static const int INVALID_TAG = -1
 Default tag used for all the actions. More...
 
var INVALID_TAG = -1
 Default tag used for all the actions. More...
 
local INVALID_TAG = -1
 Default tag used for all the actions. More...
 
- Protected Member Functions inherited from GridAction
 GridAction ()
 GridAction ()
 GridAction ()
virtual ~GridAction ()
var ~GridAction ()
local ~GridAction ()
bool initWithDuration (float duration, const Size &gridSize)
 initializes the action with size and duration More...
 
var initWithDuration ( var duration, var gridSize)
 initializes the action with size and duration More...
 
local initWithDuration ( local duration, local gridSize)
 initializes the action with size and duration More...
 
void cacheTargetAsGridNode ()
- Protected Member Functions inherited from FiniteTimeAction
 FiniteTimeAction ()
virtual ~FiniteTimeAction ()
- Protected Member Functions inherited from Action
 Action ()
 Action ()
 Action ()
virtual ~Action ()
local ~Action ()
- Protected Member Functions inherited from Ref
 Ref ()
 Constructor. More...
 

Detailed Description

Lens3D action.

Member Function Documentation

virtual Lens3D* clone ( ) const
overridevirtual

returns a clone of action

Implements Grid3DAction.

static Lens3D* create ( float  duration,
const Size gridSize,
const Vec2 position,
float  radius 
)
static

creates the action with center position, radius, a grid size and duration

float getLensEffect ( ) const
inline

Get lens center position.

const Vec2& getPosition ( ) const
inline
void setConcave ( bool  concave)
inline

Set whether lens is concave.

void setLensEffect ( float  lensEffect)
inline

Set lens center position.

void setPosition ( const Vec2 position)
virtual void update ( float  time)
overridevirtual

called once per frame.

time a value between 0 and 1

For example:

  • 0 means that the action just started
  • 0.5 means that the action is in the middle
  • 1 means that the action is over

Reimplemented from Action.

Member Data Documentation

bool _concave
protected

lens is concave.

(true = concave, false = convex) default is convex i.e. false

bool _dirty
protected
float _lensEffect
protected

lens effect.

Defaults to 0.7 - 0 means no effect, 1 is very strong effect

Vec2 _position
protected
float _radius
protected
CC_CONSTRUCTOR_ACCESS const
Size& gridSize
CC_CONSTRUCTOR_ACCESS const
Size const Vec2& position
CC_CONSTRUCTOR_ACCESS const
Size const Vec2 float radius

The documentation for this class was generated from the following file: