Cocos2d-x  v3.12
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PUParticle3DQuadRender Member List

This is the complete list of members for PUParticle3DQuadRender, including all inherited members.

_IDRef
_luaIDRef
_rootedRef
_scriptObjectRef
_scriptOwnedRef
autorelease()Ref
autoRotatePURender
clone() overridePUParticle3DQuadRendervirtual
copyAttributesTo(PUParticle3DQuadRender *render)PUParticle3DQuadRender
cocos2d::PUParticle3DEntityRender::copyAttributesTo(PUParticle3DEntityRender *render)PUParticle3DEntityRender
cocos2d::PURender::copyAttributesTo(PURender *render)PURender
cocos2d::Particle3DRender::copyAttributesTo(Particle3DRender *render)Particle3DRender
create(const std::string &texFile="")PUParticle3DQuadRenderstatic
getCommonDirection() const PUParticle3DQuadRenderinline
getCommonUp() const PUParticle3DQuadRenderinline
getNumTextureCoords()PUParticle3DQuadRender
getOrigin() const PUParticle3DQuadRenderinline
getReferenceCount() const Ref
getRenderType(void) const PURenderinline
getRotateType() const PUParticle3DQuadRenderinline
getTextureCoordsColumns() const PUParticle3DQuadRender
getTextureCoordsRows() const PUParticle3DQuadRender
getType() const PUParticle3DQuadRenderinline
isVisible() const Particle3DRenderinline
notifyRescaled(const Vec3 &scale)Particle3DRendervirtual
notifyStart()Particle3DRendervirtual
notifyStop()Particle3DRendervirtual
prepare()PURenderinlinevirtual
release()Ref
render(Renderer *renderer, const Mat4 &transform, ParticleSystem3D *particleSystem) overridePUParticle3DQuadRendervirtual
retain()Ref
setBlendFunc(const BlendFunc &blendFunc)Particle3DRender
setCommonDirection(const Vec3 &dir)PUParticle3DQuadRenderinline
setCommonUp(const Vec3 &up)PUParticle3DQuadRenderinline
setDepthTest(bool isDepthTest)Particle3DRender
setDepthWrite(bool isDepthWrite)Particle3DRender
setOrigin(Origin origin)PUParticle3DQuadRenderinline
setRenderType(const std::string &observerType)PURenderinline
setRotateType(RotateType type)PUParticle3DQuadRenderinline
setTextureCoordsColumns(unsigned short textureCoordsColumns)PUParticle3DQuadRender
setTextureCoordsRows(unsigned short textureCoordsRows)PUParticle3DQuadRender
setType(Type type)PUParticle3DQuadRender
setVisible(bool isVisible)Particle3DRenderinline
unPrepare()PURenderinlinevirtual
updateRender(PUParticle3D *particle, float deltaTime, bool firstParticle)PURenderinlinevirtual
~Ref()Refvirtual