Moves a Node object simulating a parabolic jump movement by modifying it's position attribute. More...
Inherits ActionInterval.
Inherited by JumpTo.
Public Member Functions | |
virtual JumpBy * | clone () const override |
override ActionInterval . | |
local | clone () |
override ActionInterval . | |
virtual JumpBy * | reverse (void) const override |
override Action . | |
var | reverse () |
override Action . | |
local | reverse () |
override Action . | |
Public Member Functions inherited from ActionInterval | |
float | getElapsed (void) |
How many seconds had elapsed since the actions started to run. More... | |
var | getElapsed () |
How many seconds had elapsed since the actions started to run. More... | |
local | getElapsed () |
How many seconds had elapsed since the actions started to run. More... | |
void | setAmplitudeRate (float amp) |
Sets the amplitude rate, extension in GridAction. More... | |
float | getAmplitudeRate (void) |
Gets the ampliture rate, extension in GridAction. More... | |
virtual bool | isDone (void) const override |
override Action . | |
local | isDone () |
override Action . | |
Static Public Member Functions | |
static JumpBy * | create (float duration, const Vec2 &position, float height, int jumps) |
Creates the JumpBy action with duration, jumping distance, jumping height and number of jumps. More... | |
Additional Inherited Members | |
Protected Member Functions inherited from ActionInterval | |
bool | initWithDuration (float d) |
initializes the action with the duration. More... | |
var | initWithDuration ( var d) |
initializes the action with the duration. More... | |
local | initWithDuration ( local d) |
initializes the action with the duration. More... | |
Moves a Node object simulating a parabolic jump movement by modifying it's position attribute.
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