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Shaky3D Class Reference

Shaky3D action. More...

Inherits Grid3DAction.

Public Member Functions

virtual Shaky3Dclone () const override
 override Action.
 
- Public Member Functions inherited from Grid3DAction
virtual GridBasegetGrid () override
 Get the pointer of GridBase. More...
 
var getGrid ()
 Get the pointer of GridBase. More...
 
local getGrid ()
 Get the pointer of GridBase. More...
 
Vec3 getVertex (const Vec2 &position) const
 Get the vertex that belongs to certain position in the grid. More...
 
var vertex ( var position)
 Get the vertex that belongs to certain position in the grid. More...
 
Vec3 vertex (const Vec2 &position)
Vec3 getOriginalVertex (const Vec2 &position) const
 Get the non-transformed vertex that belongs to certain position in the grid. More...
 
Vec3 originalVertex (const Vec2 &position)
void setVertex (const Vec2 &position, const Vec3 &vertex)
 Set a new vertex to a certain position of the grid. More...
 
Rect getGridRect () const
 Get the effect grid rect. More...
 
var getGridRect ()
 Get the effect grid rect. More...
 
local getGridRect ()
 Get the effect grid rect. More...
 
- Public Member Functions inherited from GridAction
virtual GridActionreverse () const override
 override Action.
 
- Public Member Functions inherited from ActionInterval
float getElapsed (void)
 How many seconds had elapsed since the actions started to run. More...
 
var getElapsed ()
 How many seconds had elapsed since the actions started to run. More...
 
local getElapsed ()
 How many seconds had elapsed since the actions started to run. More...
 
void setAmplitudeRate (float amp)
 Sets the amplitude rate, extension in GridAction. More...
 
float getAmplitudeRate (void)
 Gets the ampliture rate, extension in GridAction. More...
 
virtual bool isDone (void) const override
 override Action.
 
local isDone ()
 override Action.
 

Static Public Member Functions

static Shaky3Dcreate (float initWithDuration, const Size &gridSize, int range, bool shakeZ)
 Create the action with duration, grid size, range and whether shake on Z axis. More...
 
var create ( var initWithDuration, var gridSize, var range, var shakeZ)
 Create the action with duration, grid size, range and whether shake on Z axis. More...
 
local create ( local initWithDuration, local gridSize, local range, local shakeZ)
 Create the action with duration, grid size, range and whether shake on Z axis. More...
 

Protected Member Functions

bool initWithDuration (float duration, const Size &gridSize, int range, bool shakeZ)
 Initializes the action with duration, grid size, range and whether shake on Z axis. More...
 
- Protected Member Functions inherited from GridAction
bool initWithDuration (float duration, const Size &gridSize)
 Initializes the action with size and duration. More...
 
var initWithDuration ( var duration, var gridSize)
 Initializes the action with size and duration. More...
 
local initWithDuration ( local duration, local gridSize)
 Initializes the action with size and duration. More...
 
- Protected Member Functions inherited from ActionInterval
bool initWithDuration (float d)
 initializes the action with the duration. More...
 
var initWithDuration ( var d)
 initializes the action with the duration. More...
 
local initWithDuration ( local d)
 initializes the action with the duration. More...
 

Detailed Description

Shaky3D action.

This action is used for take effect on the target node as shaky. You can create the action by these parameters: duration, grid size, range, whether shake on the z axis.

Member Function Documentation

static Shaky3D* create ( float  initWithDuration,
const Size gridSize,
int  range,
bool  shakeZ 
)
static

Create the action with duration, grid size, range and whether shake on Z axis.

Specify the duration of the Shaky3D action. It's a value in seconds. Specify the size of the grid. Specify the range of the shaky effect. Specify whether shake on the z axis. If the creation sucess, return a pointer of Shaky3D action; otherwise, return nil.

var create ( var  initWithDuration,
var  gridSize,
var  range,
var  shakeZ 
)
static

Create the action with duration, grid size, range and whether shake on Z axis.

Specify the duration of the Shaky3D action. It's a value in seconds. Specify the size of the grid. Specify the range of the shaky effect. Specify whether shake on the z axis. If the creation sucess, return a pointer of Shaky3D action; otherwise, return nil.

local create ( local  initWithDuration,
local  gridSize,
local  range,
local  shakeZ 
)
static

Create the action with duration, grid size, range and whether shake on Z axis.

Specify the duration of the Shaky3D action. It's a value in seconds. Specify the size of the grid. Specify the range of the shaky effect. Specify whether shake on the z axis. If the creation sucess, return a pointer of Shaky3D action; otherwise, return nil.

bool initWithDuration ( float  duration,
const Size gridSize,
int  range,
bool  shakeZ 
)
protected

Initializes the action with duration, grid size, range and whether shake on Z axis.

Specify the duration of the Shaky3D action. It's a value in seconds. Specify the size of the grid. Specify the range of the shaky effect. Specify whether shake on the z axis. If the creation sucess, return a pointer of Shaky3D action; otherwise, return nil.

var initWithDuration ( var  duration,
var  gridSize,
var  range,
var  shakeZ 
)
protected

Initializes the action with duration, grid size, range and whether shake on Z axis.

Specify the duration of the Shaky3D action. It's a value in seconds. Specify the size of the grid. Specify the range of the shaky effect. Specify whether shake on the z axis. If the creation sucess, return a pointer of Shaky3D action; otherwise, return nil.

local initWithDuration ( local  duration,
local  gridSize,
local  range,
local  shakeZ 
)
protected

Initializes the action with duration, grid size, range and whether shake on Z axis.

Specify the duration of the Shaky3D action. It's a value in seconds. Specify the size of the grid. Specify the range of the shaky effect. Specify whether shake on the z axis. If the creation sucess, return a pointer of Shaky3D action; otherwise, return nil.


The documentation for this class was generated from the following file: