Inherits Grid3DAction.
Public Member Functions | |
virtual Shaky3D * | clone () const override |
override Action . | |
Public Member Functions inherited from Grid3DAction | |
virtual GridBase * | getGrid () override |
Get the pointer of GridBase. More... | |
var | getGrid () |
Get the pointer of GridBase. More... | |
local | getGrid () |
Get the pointer of GridBase. More... | |
Vec3 | getVertex (const Vec2 &position) const |
Get the vertex that belongs to certain position in the grid. More... | |
var | vertex ( var position) |
Get the vertex that belongs to certain position in the grid. More... | |
Vec3 | vertex (const Vec2 &position) |
Vec3 | getOriginalVertex (const Vec2 &position) const |
Get the non-transformed vertex that belongs to certain position in the grid. More... | |
Vec3 | originalVertex (const Vec2 &position) |
void | setVertex (const Vec2 &position, const Vec3 &vertex) |
Set a new vertex to a certain position of the grid. More... | |
Rect | getGridRect () const |
Get the effect grid rect. More... | |
var | getGridRect () |
Get the effect grid rect. More... | |
local | getGridRect () |
Get the effect grid rect. More... | |
Public Member Functions inherited from GridAction | |
virtual GridAction * | reverse () const override |
override Action . | |
Public Member Functions inherited from ActionInterval | |
float | getElapsed (void) |
How many seconds had elapsed since the actions started to run. More... | |
var | getElapsed () |
How many seconds had elapsed since the actions started to run. More... | |
local | getElapsed () |
How many seconds had elapsed since the actions started to run. More... | |
void | setAmplitudeRate (float amp) |
Sets the amplitude rate, extension in GridAction. More... | |
float | getAmplitudeRate (void) |
Gets the ampliture rate, extension in GridAction. More... | |
virtual bool | isDone (void) const override |
override Action . | |
local | isDone () |
override Action . | |
Static Public Member Functions | |
static Shaky3D * | create (float initWithDuration, const Size &gridSize, int range, bool shakeZ) |
Create the action with duration, grid size, range and whether shake on Z axis. More... | |
var | create ( var initWithDuration, var gridSize, var range, var shakeZ) |
Create the action with duration, grid size, range and whether shake on Z axis. More... | |
local | create ( local initWithDuration, local gridSize, local range, local shakeZ) |
Create the action with duration, grid size, range and whether shake on Z axis. More... | |
Protected Member Functions | |
bool | initWithDuration (float duration, const Size &gridSize, int range, bool shakeZ) |
Initializes the action with duration, grid size, range and whether shake on Z axis. More... | |
Protected Member Functions inherited from GridAction | |
bool | initWithDuration (float duration, const Size &gridSize) |
Initializes the action with size and duration. More... | |
var | initWithDuration ( var duration, var gridSize) |
Initializes the action with size and duration. More... | |
local | initWithDuration ( local duration, local gridSize) |
Initializes the action with size and duration. More... | |
Protected Member Functions inherited from ActionInterval | |
bool | initWithDuration (float d) |
initializes the action with the duration. More... | |
var | initWithDuration ( var d) |
initializes the action with the duration. More... | |
local | initWithDuration ( local d) |
initializes the action with the duration. More... | |
Shaky3D action.
This action is used for take effect on the target node as shaky. You can create the action by these parameters: duration, grid size, range, whether shake on the z axis.
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static |
Create the action with duration, grid size, range and whether shake on Z axis.
Specify the duration of the Shaky3D action. It's a value in seconds. Specify the size of the grid. Specify the range of the shaky effect. Specify whether shake on the z axis. If the creation sucess, return a pointer of Shaky3D action; otherwise, return nil.
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static |
Create the action with duration, grid size, range and whether shake on Z axis.
Specify the duration of the Shaky3D action. It's a value in seconds. Specify the size of the grid. Specify the range of the shaky effect. Specify whether shake on the z axis. If the creation sucess, return a pointer of Shaky3D action; otherwise, return nil.
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static |
Create the action with duration, grid size, range and whether shake on Z axis.
Specify the duration of the Shaky3D action. It's a value in seconds. Specify the size of the grid. Specify the range of the shaky effect. Specify whether shake on the z axis. If the creation sucess, return a pointer of Shaky3D action; otherwise, return nil.
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protected |
Initializes the action with duration, grid size, range and whether shake on Z axis.
Specify the duration of the Shaky3D action. It's a value in seconds. Specify the size of the grid. Specify the range of the shaky effect. Specify whether shake on the z axis. If the creation sucess, return a pointer of Shaky3D action; otherwise, return nil.
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protected |
Initializes the action with duration, grid size, range and whether shake on Z axis.
Specify the duration of the Shaky3D action. It's a value in seconds. Specify the size of the grid. Specify the range of the shaky effect. Specify whether shake on the z axis. If the creation sucess, return a pointer of Shaky3D action; otherwise, return nil.
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protected |
Initializes the action with duration, grid size, range and whether shake on Z axis.
Specify the duration of the Shaky3D action. It's a value in seconds. Specify the size of the grid. Specify the range of the shaky effect. Specify whether shake on the z axis. If the creation sucess, return a pointer of Shaky3D action; otherwise, return nil.