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PhysicsJointRotaryLimit Class Reference

Likes a limit joint, but works with rotary. More...

Inherits PhysicsJoint.

Public Member Functions

float getMin () const
 Get the min rotation limit.
 
void setMin (float min)
 Set the min rotation limit.
 
var setMin ( var min)
 Set the min rotation limit.
 
local setMin ( local min)
 Set the min rotation limit.
 
float getMax () const
 Get the max rotation limit.
 
void setMax (float max)
 Set the max rotation limit.
 
var setMax ( var max)
 Set the max rotation limit.
 
local setMax ( local max)
 Set the max rotation limit.
 
virtual bool createConstraints () override
 Create constraints for this type joint.
 
- Public Member Functions inherited from PhysicsJoint
PhysicsBodygetBodyA () const
 Get the first physics body a connected to this joint.
 
local getBodyA ()
 Get the first physics body a connected to this joint.
 
PhysicsBodygetBodyB () const
 Get the second physics body b connected to this joint.
 
PhysicsWorldgetWorld () const
 Get the physics world.
 
int getTag () const
 Get this joint's tag. More...
 
local getTag ()
 Get this joint's tag. More...
 
void setTag (int tag)
 Set this joint's tag. More...
 
bool isEnabled () const
 Determines if the joint is enable.
 
void setEnable (bool enable)
 Enable or disable the joint.
 
bool isCollisionEnabled () const
 Determines if the collsion is enable.
 
void setCollisionEnable (bool enable)
 Enable or disable collision.
 
void removeFormWorld ()
 Remove the joint from the world.
 
void setMaxForce (float force)
 Set the max force between two bodies.
 
float getMaxForce () const
 Get the max force setting.
 

Static Public Member Functions

static PhysicsJointRotaryLimitconstruct (PhysicsBody *a, PhysicsBody *b, float min, float max)
 Create a limit rotary joint. More...
 
local construct ( local a, local b, local min, local max)
 Create a limit rotary joint. More...
 
static PhysicsJointRotaryLimitconstruct (PhysicsBody *a, PhysicsBody *b)
 Create a limit rotary joint. More...
 
local construct ( local a, local b)
 Create a limit rotary joint. More...
 

Detailed Description

Likes a limit joint, but works with rotary.

Member Function Documentation

static PhysicsJointRotaryLimit*
construct
( PhysicsBody a,
PhysicsBody b,
float  min,
float  max 
)
static

Create a limit rotary joint.

A is the body to connect. B is the body to connect. It's min rotation limit in radians. It's max rotation limit in radians. A object pointer.

var construct ( var  a,
var  b,
var  min,
var  max 
)
static

Create a limit rotary joint.

A is the body to connect. B is the body to connect. It's min rotation limit in radians. It's max rotation limit in radians. A object pointer.

local construct ( local  a,
local  b,
local  min,
local  max 
)
static

Create a limit rotary joint.

A is the body to connect. B is the body to connect. It's min rotation limit in radians. It's max rotation limit in radians. A object pointer.

static PhysicsJointRotaryLimit*
construct
( PhysicsBody a,
PhysicsBody b 
)
static

Create a limit rotary joint.

A is the body to connect. B is the body to connect. A object pointer.

var construct ( var  a,
var  b 
)
static

Create a limit rotary joint.

A is the body to connect. B is the body to connect. A object pointer.

local construct ( local  a,
local  b 
)
static

Create a limit rotary joint.

A is the body to connect. B is the body to connect. A object pointer.


The documentation for this class was generated from the following file: