Cocos2d-x  v3.12
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Physics3DWorld Member List

This is the complete list of members for Physics3DWorld, including all inherited members.

_IDRef
_luaIDRef
_rootedRef
_scriptObjectRef
_scriptOwnedRef
addPhysics3DConstraint(Physics3DConstraint *constraint, bool disableCollisionsBetweenLinkedObjs=true)Physics3DWorld
addPhysics3DObject(Physics3DObject *physicsObj)Physics3DWorld
autorelease()Ref
create(Physics3DWorldDes *info)Physics3DWorldstatic
debugDraw(cocos2d::Renderer *renderer)Physics3DWorld
getGravity() const Physics3DWorld
getPhysicsObjects() const Physics3DWorldinline
getReferenceCount() const Ref
isDebugDrawEnabled() const Physics3DWorld
rayCast(const cocos2d::Vec3 &startPos, const cocos2d::Vec3 &endPos, HitResult *result)Physics3DWorld
release()Ref
removeAllPhysics3DConstraints()Physics3DWorld
removeAllPhysics3DObjects()Physics3DWorld
removePhysics3DConstraint(Physics3DConstraint *constraint)Physics3DWorld
removePhysics3DObject(Physics3DObject *physicsObj)Physics3DWorld
retain()Ref
setDebugDrawEnable(bool enableDebugDraw)Physics3DWorld
setGravity(const Vec3 &gravity)Physics3DWorld
stepSimulate(float dt)Physics3DWorld
sweepShape(Physics3DShape *shape, const cocos2d::Mat4 &startTransform, const cocos2d::Mat4 &endTransform, HitResult *result)Physics3DWorld
~Ref()Refvirtual