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FadeOutTRTiles Class Reference

FadeOutTRTiles action. More...

Inherits TiledGrid3DAction.

Inherited by FadeOutBLTiles, and FadeOutUpTiles.

Public Member Functions

virtual float testFunc (const Size &pos, float time)
 Calculate the percentage a tile should be shown. More...
 
var testFunc ( var pos, var time)
 Calculate the percentage a tile should be shown. More...
 
local testFunc ( local pos, local time)
 Calculate the percentage a tile should be shown. More...
 
void turnOnTile (const Vec2 &pos)
 Show the tile at specified position. More...
 
local turnOnTile ( local pos)
 Show the tile at specified position. More...
 
void turnOffTile (const Vec2 &pos)
 Hide the tile at specified position. More...
 
var turnOffTile ( var pos)
 Hide the tile at specified position. More...
 
local turnOffTile ( local pos)
 Hide the tile at specified position. More...
 
virtual void transformTile (const Vec2 &pos, float distance)
 Show part of the tile. More...
 
var transformTile ( var pos, var distance)
 Show part of the tile. More...
 
local transformTile ( local pos, local distance)
 Show part of the tile. More...
 
virtual FadeOutTRTilesclone () const override
 override Action.
 
local clone ()
 override Action.
 
- Public Member Functions inherited from TiledGrid3DAction
Quad3 getTile (const Vec2 &position) const
 Get the tile that belongs to a certain position of the grid. More...
 
Quad3 tile (const Vec2 &position)
Quad3 getOriginalTile (const Vec2 &position) const
 Get the non-transformed tile that belongs to a certain position of the grid. More...
 
Quad3 originalTile (const Vec2 &position)
void setTile (const Vec2 &position, const Quad3 &coords)
 Set a new tile to a certain position of the grid. More...
 
var setTile ( var position, var coords)
 Set a new tile to a certain position of the grid. More...
 
virtual GridBasegetGrid () override
 returns the grid
 
var getGrid ()
 returns the grid
 
local getGrid ()
 returns the grid
 
- Public Member Functions inherited from GridAction
virtual GridActionreverse () const override
 override Action.
 
- Public Member Functions inherited from ActionInterval
float getElapsed (void)
 How many seconds had elapsed since the actions started to run. More...
 
var getElapsed ()
 How many seconds had elapsed since the actions started to run. More...
 
local getElapsed ()
 How many seconds had elapsed since the actions started to run. More...
 
void setAmplitudeRate (float amp)
 Sets the amplitude rate, extension in GridAction. More...
 
float getAmplitudeRate (void)
 Gets the ampliture rate, extension in GridAction. More...
 
virtual bool isDone (void) const override
 override Action.
 
local isDone ()
 override Action.
 

Static Public Member Functions

static FadeOutTRTilescreate (float duration, const Size &gridSize)
 Create the action with the grid size and the duration. More...
 
local create ( local duration, local gridSize)
 Create the action with the grid size and the duration. More...
 
- Static Public Member Functions inherited from TiledGrid3DAction
static TiledGrid3DActioncreate (float duration, const Size &gridSize)
 Create the action with size and duration. More...
 

Additional Inherited Members

- Protected Member Functions inherited from GridAction
bool initWithDuration (float duration, const Size &gridSize)
 Initializes the action with size and duration. More...
 
var initWithDuration ( var duration, var gridSize)
 Initializes the action with size and duration. More...
 
local initWithDuration ( local duration, local gridSize)
 Initializes the action with size and duration. More...
 
- Protected Member Functions inherited from ActionInterval
bool initWithDuration (float d)
 initializes the action with the duration. More...
 
var initWithDuration ( var d)
 initializes the action with the duration. More...
 
local initWithDuration ( local d)
 initializes the action with the duration. More...
 

Detailed Description

FadeOutTRTiles action.

Fades out the target node with many tiles from Bottom-Left to Top-Right.

Member Function Documentation

static FadeOutTRTiles* create ( float  duration,
const Size gridSize 
)
static

Create the action with the grid size and the duration.

Specify the duration of the FadeOutTRTiles action. It's a value in seconds. Specify the size of the grid. If the creation success, return a pointer of FadeOutTRTiles action; otherwise, return nil.

var create ( var  duration,
var  gridSize 
)
static

Create the action with the grid size and the duration.

Specify the duration of the FadeOutTRTiles action. It's a value in seconds. Specify the size of the grid. If the creation success, return a pointer of FadeOutTRTiles action; otherwise, return nil.

local create ( local  duration,
local  gridSize 
)
static

Create the action with the grid size and the duration.

Specify the duration of the FadeOutTRTiles action. It's a value in seconds. Specify the size of the grid. If the creation success, return a pointer of FadeOutTRTiles action; otherwise, return nil.

virtual float testFunc ( const Size pos,
float  time 
)
virtual

Calculate the percentage a tile should be shown.

The position index of the tile. The current percentage of the action. Return the percentage the tile should be shown.

Reimplemented in FadeOutDownTiles, FadeOutUpTiles, and FadeOutBLTiles.

var testFunc ( var  pos,
var  time 
)
virtual

Calculate the percentage a tile should be shown.

The position index of the tile. The current percentage of the action. Return the percentage the tile should be shown.

Reimplemented in FadeOutDownTiles, FadeOutUpTiles, and FadeOutBLTiles.

local testFunc ( local  pos,
local  time 
)
virtual

Calculate the percentage a tile should be shown.

The position index of the tile. The current percentage of the action. Return the percentage the tile should be shown.

Reimplemented in FadeOutDownTiles, FadeOutUpTiles, and FadeOutBLTiles.

void turnOnTile ( const Vec2 pos)

Show the tile at specified position.

The position index of the tile should be shown.

var turnOnTile ( var  pos)

Show the tile at specified position.

The position index of the tile should be shown.

local turnOnTile ( local  pos)

Show the tile at specified position.

The position index of the tile should be shown.

void turnOffTile ( const Vec2 pos)

Hide the tile at specified position.

The position index of the tile should be hide.

var turnOffTile ( var  pos)

Hide the tile at specified position.

The position index of the tile should be hide.

local turnOffTile ( local  pos)

Hide the tile at specified position.

The position index of the tile should be hide.

virtual void transformTile ( const Vec2 pos,
float  distance 
)
virtual

Show part of the tile.

The position index of the tile should be shown. The percentage that the tile should be shown.

Reimplemented in FadeOutUpTiles.

var transformTile ( var  pos,
var  distance 
)
virtual

Show part of the tile.

The position index of the tile should be shown. The percentage that the tile should be shown.

Reimplemented in FadeOutUpTiles.

local transformTile ( local  pos,
local  distance 
)
virtual

Show part of the tile.

The position index of the tile should be shown. The percentage that the tile should be shown.

Reimplemented in FadeOutUpTiles.


The documentation for this class was generated from the following file: